S.H.I.E.L.D. Agents (110 points) MARVEL Nick Cage makes these guys more effective/reliable in getting their big attacks than most other squads are. A-
S.H.I.E.L.D. Sniper (40 points) MARVEL Best paired with Mentallo. B
S.H.I.E.L.D. Spotter (25 points) MARVEL They're not bad to pair with Snipers but you'll hate it when you have to actually attack with them. C+
S.W.A.T. Assaulter (25 points) MARVEL About the only way to get multiple figures to attack when running lawman heroes. B-
S.W.A.T. Explosives Expert (35 points) MARVEL Not bad if you can get Stun Grenade set up. B-
S.W.A.T. Rifleman (35 points) MARVEL It's three attacks even if they kind of suck. B-
Sabretooth (Victor Creed) (290 points) MARVEL Might be a bit overpriced but he's a healing mutant who can throw a special attack of 6 dice so you know not terrible. B
Sage (Tessa Niles) (190 points) MARVEL Brings incredible flexibility to mutant and telepath builds. A+
Sandman (William Baker) (210 points) MARVEL Autowounds and some nice stats are nothing to sneeze at. Dust particles are. B+
Satanus (350 points) 2000 AD Ignores most of the annoying powers in the game thanks to being a Huge Event Hero. A
Saturn Girl (Imra Ardeen-Ranzz) (220 points) DC One of the weaker Legionnaires as most of her powers require Order Markers on her when you want them on other Legionnaires. C+
Scandal Savage (200 points) DC A solid complement to Catman. B+
Scarecrow (Jonathan Crane) (140) DC The Fear Gas can just cause all sorts of havoc. B
Scarlet Spider (Ben Reilly) (190 points) MARVEL Impact Webbing is a nice slow down power. B
Scarlet Spider (Kaine Parker) (245 points) MARVEL Spider Stingers are autowounds and those are good. B
Scarlet Witch (Wanda Maximoff) (285 points) MARVEL Chaos Magic Curse can absolutely ruin some armies. A-
Science Police (85 points) DC Pretty much better off without Chameleon Boy and can allow for a lot of attacks against the right armies. B-
Scientist Supreme (Monica Rappiccini) (160 points) MARVEL How many other figures can bring the Cosmic Cube to play? Granted one use only but that one use could make a huge difference. B-
Scorpion (Mac Gargan) (200 points) MARVEL Doesn't really do anything you can't get from another cheaper criminal. C+
Scourge of the Underworld (170 points) MARVEL Running a bunch of these guys with Anarky could be fun. B
Selene Gallio (360 points) MARVEL Almost all maps have an object on them. Selene usually can hit a lot of figures. Oh and mutant with magical defense. A
Sentinel (160 points) MARVEL A cheap way to get an initiative bonus. Otherwise they're kind of only good against Mutants. B-
Sersi (450 points) MARVEL Solid figure to put in a pod. B+
Seth (450 points) MARVEL Great bruiser for taking out a lynchpin figure but does require a bit of setup. B+
Shadow Demon (130 points) DC Touch of Death is decidedly not so. C
Shadow Thief (70 points) DC With all the powerful glyphs in play he's a fantastic counterdraft. A-
Shadowcat (Kitty Pryde) (80 points) MARVEL Solid way to protect a lynchpin figure that needs to just sit in one place. B+
Shang-Chi (230 points) MARVEL Nice powers. Would probably be a B or B- if he was about 50 points cheaper. C+
Sharon Carter (90 points) MARVEL Nice cheap ranged double attacking Agent. B
She-Hulk (Jennifer Walters) (310 points) MARVEL She-Hulk can be super frustrating to kill and she can wreck you while you're trying. B+
Shi (Ana Ishikawa) (170 points) CRUSADE COMICS Some nice tricks but nothing super great. B-
Shocker (Herman Schultz) (160 points) MARVEL Knockback can be decidedly useful. B+
Sif (230 points) MARVEL Some very nice powers and potential double attack of 6 is scary. B+
Silk Spectre (Laurie Juspeczyk) (100 points) DC Aside from the obvious Dr. Manhattan combo, Silk Spectre can help facilitate lots of OM related combos, or just protect you from being disrupted by your opponents' OM-removal powers. B+
Silver Banshee (Siobhan McDougal) (290 points) DC Has obvious synergies in some undead builds, but is a bit expensive. B
Silver Samurai (Kenuichio Harada) (240 Points) MARVEL Nice special attack. Little else is exciting. B-
Silver Surfer (320 points) MARVEL The original Surfer doesn't get as many chances to play hit-and-run in C3G, but he's still good. A-
Silver Surfer (Norrin Radd) (400 points) MARVEL The archetypal high-point C3G big hitter. A-
Sinestro Corps Soldier (110 points) DC Needed filler in a Yellow Lantern build if you're running Arkillo at all. B-
Siryn (Theresa Cassidy) (140 points) MARVEL Some nice powers but Banshee does it better. B
Skrull Infiltrator (10 points) MARVEL Inexepensive way to keep your opponent tied down. A
Skrull Warriors (110 points) MARVEL Only two figures but potentially 5 attack at 6 range. B-
Solomon Grundy (Cyrus Gold) (290 points) DC That 8 attack is back again. A
Solovar (260 points) DC The Simian build is not super-dominant, but Solovar makes it tick for sure. B+
Spawn (Al Simmons) (320 points) IMAGE Figure movement, big attack, and healing. B+
Spectre (Jim Corrigan) (650 points) DC Can really make you pay for taking out anything big. A-
Speedball (Robbie Baldwin) (150 points) MARVEL Nasty in crimefighter builds or with Enchantress, and if you lack autowounds he sometimes just refuses to die. A-
Speedy (Mia Dearden) (80 points) DC Would be a B or B- if she wasn't so fragile. C+
Speedy (Roy Harper) (90 points) DC Outclassed by Red Arrow in pretty much every way. B
Spider-Girl (May Parker) (140 points) MARVEL A very nice set of abilities to enhance mutant or crime fighter builds. A-
Spider-Man (160 points) MARVEL The original webslinger can be tough to take down and is decidedly cheaper than the alternatives. B
Spider-Man (Miles Morales) (170 points) MARVEL OM removal is always fun. B
Spider-Man (Peter Parker) (250 points) MARVEL The spider-sense/web-slinger combo is very strong, especially in endgame if you don't have any autowounders left. A-
Spider-Woman (Jessica Drew) (210 points) MARVEL Pheromones can tie down figures quite nicely. B+
Spoiler (Stephanie Brown) (50 points) DC Only useful in a small number of builds against a small number of matchups and even then not that great. C-
Star Sapphire (Carol Ferris) (340 points) DC Might be the least useful use of Battery Markers in the game. B-
Star Sapphire (Uncommon) (140 points) DC Not very good but that one game you Crystal Conversion someone will be remembered. C+
Star-Lord (Peter Quill) (250 points) MARVEL Can't help out most of the high-synergy builds, but still has lots of options. Range 5 Tactician is really good. A
Starfire (Koriand'r) (210 points) DC Engage her while Raven has wounds and she can kill a lot really quickly. B+
Starro (1700 points) DC Big Event Hero who wants the biggest baddest heroes to come to him. B+
Steel (John Henry Irons) (260 points) DC Useful special but you wish he had more life. B-
Stepford Cuckoo (Celeste) (80 points) MARVEL When was the last time you got two attacks of 8+ that didn't need clear sight? B+
Stepford Cuckoo (Esme) (80 points) MARVEL Fragility really is the only thing that keeps them down. B+
Stepford Cuckoo (Mindee) (80 points) MARVEL Martian Manhunter and Sage are pretty much auto adds. B+
Stepford Cuckoo (Phoebe) (80 points) MARVEL And then take whatever telepaths fit the points and a mutant sidekick. B+
Stepford Cuckoo (Sophie) (80 points) MARVEL Did I mention multiple attacks of 8+ at range that don't need clear sight? B+
Stilt-Man (Wilbur Day) (150 points) MARVEL Might actually be more useful as he dies than during the game. B-
Storm (Ororo Monroe) (220 points) MARVEL Storm's two once-per-round powers are both quite handy. A-
Street Thugs (75 points) DC Crime Lords almost always would rather bond with Hired Guns. C+
Strong Guy (Guido Carosella) (215 points) MARVEL Nice heavy hitter for Mutant builds, and an amazing recruit in Outcast builds. A-
Sub-Mariner (Namor McKenzie) (250 points) MARVEL Water Avenger and Out of the Deep can be a nasty combo. A-
Super-Ape (Igor) (130 points) MARVEL He's not useless but you'll find the flexibility isn't really all that great. C
Super-Ape (Mikhlo) (200 points) MARVEL Nice figure movement but his fellow ape does it better for cheaper. B
Super-Ape (Peotor) (170 points) MARVEL Figure movement is always nice. B+
Super-Skrull (Kl'rt) (340 points) MARVEL Swiss army knife that can do a lot of damage before going down. B+
Super-Skrull (Rl'nnd) (280 points) MARVEL Teleporting and attacking can be quite nice. B+
Superboy (Kal-El) (330 points) DC Could be an amazing midgame figure for the Legionnaires. B+
Superboy (Kon-El) (240 points) DC Can do a fair bit of damage and can move the Titans around quite nicely although it costs you wounds. B+
Supergirl (Kara Zor-El) (320 points) DC Pretty much Superman-lite. B+
Superman (Kal-El) (400 points) DC Heroic Duty is the only thing holding him back from jumping up the ranks. A-
Superman (Kal-El) (II) (450 points) DC Beastly stats, special, and defensive power. A-
Surtur (1000 points) Marvel Huge Event Hero immunities, plus autowounds, a big attack, and the potential to negate things when he needs to. A
Swamp Thing (Alec Holland) (235) DC 7 attack is nothing to sniff at, but he tends to lose steam too fast. C+
Swordsman (Jacques Duquesne) (160 points) MARVEL Fighter synergy and he loves Enchantress. B+