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  #1  
Old May 20th, 2012, 11:15 PM
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The Book of Thunderers of Qward

The Book of Thunderers of Qward

C3G DC SUPER SECRET EXCLUSIVE 26
ANTI-MATTER UNIVERSE





The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #223 / Thunderer of Qward.

_________________________________________________________________

Character Bio - The Thunderers of Qward are fierce warriors that live in the anti-matter universe on the planet Qward. They were created by the Anti-Monitor who had taken over their home world. Only the deadliest of Thunderers are transformed into the Anti-Monitor's Elite guards, the Shadow Demons. The Weaponers make the weapons for the Thunderers.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As Qwardians, Thunderers of Qward may activate Shadow Demon's Swarm of Shadows special power.
Outgoing Synergy:
  • Thunderers of Qward add 1 to their attack number when adjacent to a Destroyer or Insurgent due to their Malevolent Inspiration special power. Current Destroyers and Insurgents.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

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Last edited by Ronin; November 13th, 2017 at 10:06 PM.
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  #2  
Old May 20th, 2012, 11:15 PM
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Re: The Book of Thunderers of Qward - Design

NAME = THUNDERERS OF QWARD


SPECIES = QWARDIAN
UNIQUENESS = COMMON SQUAD (2)
CLASS = THUNDERERS
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 4
ATTACK = 2
DEFENSE = 5

POINTS = 130


MALEVOLENT INSPIRATION
When a Thunderer of Qward attacks with a non-adjacent attack, add 1 to his Attack number if he is adjacent to one or more Insurgent or Destroyer Heroes you control.

QWA-BOLTS
When attacking an adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When attacking a non-adjacent figure with a normal attack, all skulls rolled count as one additional hit.

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Last edited by SirGalahad; May 4th, 2014 at 11:59 AM.
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  #3  
Old May 20th, 2012, 11:25 PM
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Re: The Book of Thunderers of Qward - Design

Cool powers Tickle. But what if someone wants to design Arkon? I've thought about it at times, though not high on the list, he seemed interesting with his energy bolts.

And I thought you were getting stressed out with workload, but keep pumping the designs out. Not too stressed I guess.

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  #4  
Old May 20th, 2012, 11:28 PM
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Re: The Book of Thunderers of Qward - Design

If you have the Thunderer mini I'd be happy to use it on the card, but this was suggested by Spidey a long time ago and he seemed to imply that no one would want to design Arkon.

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  #5  
Old May 20th, 2012, 11:28 PM
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Re: The Book of Thunderers of Qward - Design

I suppose we could do something subtle to "customize" this figure for the card and then use the non-customized one for Arkon ....

I love the way these guys work with Anti-Monitor and the Sinestro Coprs both.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old May 20th, 2012, 11:36 PM
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Re: The Book of Thunderers of Qward - Design

Well with all the drafts I have already, I don't know if I'd ever get to him. So it's not a big deal either way. I guess I was just surprised that we'd take Arkon off the list of potential available designs, which would also take Thundra off as well since they are kind of "together" .

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  #7  
Old May 20th, 2012, 11:40 PM
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Re: The Book of Thunderers of Qward - Design

With height and Insurgent/Destroyer bonus they'd be rolling 4 dice and getting at least 2 skulls 93.75% of the time, at least 4 skulls almost 70% of the time, at least 6 skulls over 30% of the time, and 8 skulls over 6% of the time.

EACH

for 90 points.

Might be a little powerful for the points.

I know that I do not know.
C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; May 20th, 2012 at 11:48 PM.
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  #8  
Old May 20th, 2012, 11:41 PM
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Re: The Book of Thunderers of Qward - Design

I don't mind raising the points to fit this design. That's really just a placeholder at this point.

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  #9  
Old May 20th, 2012, 11:48 PM
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Re: The Book of Thunderers of Qward - Design

Fixed the math above.

I know that I do not know.
C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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Old May 20th, 2012, 11:59 PM
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Re: The Book of Thunderers of Qward - Design

Do you think the design is too powerful or just that my initial cost is too low?

Also on the issue of Arkon, I see no reason we couldn't use the same figure for Arkon just painting the figure slightly. I don't want people to have to mod a figure for a common squad, I'd rather the mod be for the Unique Hero.

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  #11  
Old May 21st, 2012, 12:00 AM
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Re: The Book of Thunderers of Qward - Design

I am using the Arkon figures too, and I think that a simple pink wash on their skin with a paint job on their shields would be an easy trick. Taking characters off the table for designs just seems wrong to me.

Quote:
Originally Posted by tcglkn View Post
NAME = Thunderers of Qward

SPECIES = Qwardian
UNIQUENESS = Common Squad (2)
CLASS = Thunderers
PERSONALITY = Arrogant

SIZE/HEIGHT = Medium 5

LIFE = 1

MOVE = 5
RANGE = 4
ATTACK = 2
DEFENSE = 4

POINTS = 90?

QWA-BOLTS
When attacking an adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When attacking a non-adjacent figure with a normal attack, all skulls rolled count as one additional hit.

MALEVOLENT INSPIRATION
When a Thunderer of Qward attacks with a non-adjacent attack, add 1 to his Attack number if he is adjacent to one or more Insurgent or Destroyer Heroes you control.
The class is not only too on the nose because of their name, it is also a mystery what exactly it is. I think Weaponers would be a nice class. These guys did create the Yellow Battery and Rings for Sinestro.

Other than needing Flying, I think the design is solid. They didn't always fly though, so that is debatable, but a lot of them did. Your call, I guess, but I think to help them keep up with Sinestro and his Corps, giving them flying keeps them on the drafting table a bit more.
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  #12  
Old May 21st, 2012, 12:02 AM
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Re: The Book of Thunderers of Qward - Design

While repainting one Unique Hero makes more logistical sense, it is also nonsensical for an obvious reason. I bet someone in the public has the actual thunderer figure.
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