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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old June 19th, 2012, 04:34 PM
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The Book of Orange Lantern (Larfleeze)

The Book of Orange Lantern (Larfleeze)

C3G DC WAVE 22
COSMIC FORCES






The figure used for this unit is a Heroclix figure from the DC 75th Anniversary set.
Its model number and name are #043 / Larfleeze.

The figure used for this unit is a Heroclix figure from the Fast Forces: War of the Light set.
Its model number and name are #002 / Larfleeze.

Start the game with the Glyph of Orange Central Power Battery on this card.

_________________________________________________________________

Character Bio - Larfleeze wields the orange light of avarice using his orange power ring and power battery. The most notable aspect of Larfleeze's abilities is his power to steal the identities of those he kills. After these individuals have died, an orange light construct resembling them rises from their body, adding a new member to his Orange Lanterns. The Orange Lanterns are able to steal the identities of others for Larfleeze in the same way. Larfleeze's power is amplified by being in constant contact with his power battery. As a result of this, he can maintain an entire corps of constructs.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

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Last edited by Arch-vile; August 9th, 2019 at 05:45 PM.
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  #2  
Old June 19th, 2012, 04:35 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

NAME = ORANGE LANTERN
SECRET IDENTITY = LARFLEEZE

SPECIES = OGATOOAN
UNIQUENESS = UNIQUE HERO
CLASS = HOARDER
PERSONALITY = GREEDY

SIZE/HEIGHT = MEDIUM 6

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 360

AGENT ORANGE
Start the game with the Glyph of Orange Central Power Battery on this card. Add 2 to this Orange Lantern's Move, Range, Attack, and Defense numbers while the Glyph of Orange Central Power Battery is on this card. This Orange Lantern may equip up to 2 Equipment Glyphs at the same time and may not lose any glyph by receiving wounds unless he is destroyed.

ORANGE LANTERN CORPS
After revealing an Order Marker on this card and instead of attacking with this Orange Lantern, you may take a turn with up to 2 Orange Constructs you control.

ALL MINE!
This Orange Lantern cannot drop or pass glyphs. Anytime a glyph is placed on the battlefield or an opponent removes a glyph from this card, this Orange Lantern may immediately move and will not take any leaving engagement attacks.

SUPER STRENGTH

FLYING

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Last edited by japes; October 2nd, 2016 at 10:12 AM. Reason: Agent Orange updated
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  #3  
Old June 19th, 2012, 04:51 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

I don't like that his battery powers are a glyph unlike all other lanterns.
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  #4  
Old June 19th, 2012, 05:03 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

True ... if he basically can't lose it in gameplay anyway and carries it everywhere he goes, why not just make it a special power like so?

ORANGE POWER BATTERY
After moving and before attacking, you must roll one unblockable attack die against each adjacent figure that has one or more glyphs on its Army Card.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #5  
Old June 19th, 2012, 05:19 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Well, leaving it as is, presumably Orange Lanterns wouldn't play nice together with other Orange Lanterns. No idea if that's iconic or not.

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  #6  
Old June 19th, 2012, 05:27 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Quote:
Originally Posted by Margloth View Post
Well, leaving it as is, presumably Orange Lanterns wouldn't play nice together with other Orange Lanterns. No idea if that's iconic or not.
It's incredibly iconic ... but there's really only one other Orange Lantern ever (Lex Luthor) and I'm not sure if he even had a Battery ....

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old June 19th, 2012, 05:36 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Quote:
Originally Posted by A3n View Post
I don't like that his battery powers are a glyph unlike all other lanterns.
Well he always has his out in his arms, the others store theirs away, but I do plan on creating Power Battery Glyphs for each Corps (and that is my next planned draft).

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Old June 19th, 2012, 05:39 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

I also feel sort of weird about not having an Orange Power Battery X special power like all of the other Lanterns.

Also, I was assuming the Battery Glyphs would be a way to recharge battery markers - was this decided against at some point?
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Old June 19th, 2012, 05:43 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Quote:
Originally Posted by johnny139 View Post
I also feel sort of weird about not having an Orange Power Battery X special power like all of the other Lanterns.

Also, I was assuming the Battery Glyphs would be a way to recharge battery markers - was this decided against at some point?
The thing with Larfleeze, though, is that he's always working with a full charge due to the way he uses the battery. So power markers wouldn't really work on him.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old June 19th, 2012, 05:45 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by johnny139 View Post
I also feel sort of weird about not having an Orange Power Battery X special power like all of the other Lanterns.

Also, I was assuming the Battery Glyphs would be a way to recharge battery markers - was this decided against at some point?
The thing with Larfleeze, though, is that he's always working with a full charge due to the way he uses the battery. So power markers wouldn't really work on him.
I could easily work a recharge mechanic into my Power Battery Glyph write ups but I don't think it's needed here, nor are markers.

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Old June 19th, 2012, 07:53 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Cool stuff Tickle. I don't know the character at all, but it seems from what Bats' confirmed that he seems right with the power battery glyph.

I guess the only thing that is concerning is why he is the only figure we'd be doing that can't have his equipment glyph taken by Shadow Thief or Black Cat? Other powerful figures can have them removed and the GL's can have their Battery Markers removed by Zatanna.

I just don't think I'd be in favor of this progression with newer designs getting glyphs that can never be taken away while older equally powerful figures can still have theirs taken from them.

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Old June 19th, 2012, 07:57 PM
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Re: The Book of Orange Lantern (Larfleeze): Design

Quote:
Originally Posted by Hahma View Post
I guess the only thing that is concerning is why he is the only figure we'd be doing that can't have his equipment glyph taken by Shadow Thief or Black Cat? Other powerful figures can have them removed and the GL's can have their Battery Markers removed by Zatanna.
Hahma, I considered this and I went this route here because Orange Lantern is a Thief himself. He takes everything for himself and he is always wary of others taking things from him. Seems right to me that an experienced and paranoid thief would be able to avoid other thieves.

I do agree that we need to be careful of who gets this level of Glyph protection in the future but I do believe there are some cases where it works.

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