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  #1  
Old August 26th, 2012, 06:37 PM
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The Book of S.W.A.T. Explosives Expert

The Book of S.W.A.T. Explosives Expert

C3G MARVEL SUPER SECRET EXCLUSIVE 33
CRIME STOPPERS




The figure used for this unit is a HeroClix figure from the Critical Mass set.
Its model number and name are #010-012 /SWAT Heavy Weapons.
_________________________________________________________________
Character Bio - The S.W.A.T. Explosives Expert is a member of the S.W.A.T. team who is specially trained in dealing with the handling of and disposing of explosives. He will deal with bomb threats, but will also be used to gain entrance into barricaded hostile territory by setting explosives of his own. This S.W.A.T. Explosives Expert will also be responsible for disorientating enemies with his Stun Grenade in order for himself and his teammates to have a better chance of success.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • S.W.A.T. Explosives Expert may use its Stun Grenade when a Lawman you control attacks. Current Lawmen.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Ronin; November 13th, 2017 at 10:51 PM.
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  #2  
Old August 26th, 2012, 06:37 PM
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Re: The Book of S.W.A.T. Exposives Expert

NAME = S.W.A.T. EXPLOSIVES EXPERT


SPECIES = HUMAN
UNIQUENESS = COMMON HERO
CLASS = LAWMAN
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 35


STUN GRENADE
Before a Lawman you control attacks a figure that was not adjacent to it at the start of its turn, if the defending figure is within 4 clear sight spaces of at least one S.W.A.T. Explosives Expert you control, you may roll the 20-sided die. If you roll 9 or higher, the defending figure and each figure adjacent to the defending figure roll 2 fewer defense dice against that attack. Destructible objects are not affected by this special power. Stun Grenade can only be used once during your turn.

EXPLOSIVE CHARGE
Before taking a turn with an unengaged S.W.A.T. Explosives Expert you control, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving and instead of attacking with that S.W.A.T. Explosives Expert, the chosen destructible object receives 3 wounds.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by SirGalahad; May 4th, 2014 at 01:33 PM.
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  #3  
Old August 26th, 2012, 06:57 PM
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Re: The Book of S.W.A.T. Exposives Expert




Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #4  
Old August 26th, 2012, 08:21 PM
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Re: The Book of S.W.A.T. Exposives Expert

I feel confused how the powers actually relate to this figure. But it could that I am at work & not completely focused. I will re-read later.

The whole referencing the SWAT Weapons Expert & Lawman but not relating back to this SWAT Explosives Expert is putting me off I think. I might need to put some figures on a board to visualise how it works.
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  #5  
Old August 26th, 2012, 09:20 PM
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Re: The Book of S.W.A.T. Exposives Expert

Well part of it is that it's a Common Hero, so the card works simultaneously for all the Explosives Experts you control.

The first power is a bit to wrap your head around, but I believe it's worded clearly, that I get it, and I think it's pretty cool.

The second power needs a little wording help, just because right now you're choosing the figure, when you should be choosing the DO.

Maybe something like:

EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, it that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.

I also fixed all the places where you called it a Weapons Expert instead of an Explosives Expert. (There are still lots of these in the first power, though).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old August 26th, 2012, 09:22 PM
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Re: The Book of S.W.A.T. Exposives Expert

I like it, pretty cool. Was expecting a frag grenade or something, but the DO charge is cool instead, and I love the stun grenade.

EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, if that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.

Minor word change to Bats' edits.
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  #7  
Old August 26th, 2012, 09:28 PM
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Re: The Book of S.W.A.T. Exposives Expert

Thanks.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old August 26th, 2012, 10:25 PM
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Re: The Book of S.W.A.T. Exposives Expert

Oh cripes! I changed the name of the unit but forgot to change the references to it in the powers. What a dope I am! I guess I was in a hurry as the kids and I were just going to sit down to watch the last Harry Potter movie before they go to bed. We hadn't seen it yet.

GoodPig had some of this down as far as the powers, but I had to change them quite a bit, but they premise behind them were his.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #9  
Old August 26th, 2012, 10:27 PM
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Re: The Book of S.W.A.T. Exposives Expert

Quote:
Originally Posted by A3n View Post
I feel confused how the powers actually relate to this figure. But it could that I am at work & not completely focused. I will re-read later.

The whole referencing the SWAT Weapons Expert & Lawman but not relating back to this SWAT Explosives Expert is putting me off I think. I might need to put some figures on a board to visualise how it works.
Sorry to mess with your head there A3n. If you see my post above, you'll see that I messed up by changing the unit's name but forgot to change it in the text.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #10  
Old August 26th, 2012, 10:33 PM
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Re: The Book of S.W.A.T. Exposives Expert

Quote:
Originally Posted by IAmBatman View Post
Well part of it is that it's a Common Hero, so the card works simultaneously for all the Explosives Experts you control.

The first power is a bit to wrap your head around, but I believe it's worded clearly, that I get it, and I think it's pretty cool.

The second power needs a little wording help, just because right now you're choosing the figure, when you should be choosing the DO.

Maybe something like:

EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, it that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.

I also fixed all the places where you called it a Weapons Expert instead of an Explosives Expert. (There are still lots of these in the first power, though).

Thanks for cleaning it up and yeah, I had a brain fart.

The first power more or less has these guys tossing a stun grenade with a chance to mess with the defending figure. GP had it a bit shorter, but there were some things that needed adding, particularly affecting adjacent figures as it's not something super precise that would only affect one figure. This way a friendly figure might be affected if they were adjacent to the defending figure and if the attack were a area of effect attack, it would have an adverse affect on the friendly figure too. A little more to decide in the game. Also had to add the DO and Sensory Assault figures not being affected, though perhaps the sensory assault figures could be dropped as the stun grenade had a big loud bang too that affects people.

Quote:
Originally Posted by Lord Pyre View Post
I like it, pretty cool. Was expecting a frag grenade or something, but the DO charge is cool instead, and I love the stun grenade.

EXPLOSIVE CHARGE
Before taking a turn with a S.W.A.T. Explosives Expert you control, if that S.W.A.T. Explosives Expert is unengaged, you may choose a destructible object that your S.W.A.T. Explosives Expert is either on top of or adjacent to. After moving that S.W.A.T. Explosives Expert, if that S.W.A.T. Explosives Expert did not attack this turn, the chosen destructible object receives 3 wounds.

Minor word change to Bats' edits.
Thanks for the clean up there LP.

These guys are SWAT, not soldiers, so they wouldn't use a frag grenade.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #11  
Old August 26th, 2012, 10:35 PM
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Re: The Book of S.W.A.T. Exposives Expert

Good stuff. Glad you're not completely senile yet.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old August 26th, 2012, 10:40 PM
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Re: The Book of S.W.A.T. Exposives Expert

You guys are making my job so much easier.

I know that I do not know.
C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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