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  #1  
Old November 4th, 2011, 10:00 PM
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The Book of Shocker

The Book of Shocker

C3G MARVEL WAVE 10
TERRIFYING TEAM-UPS



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Fantastic Forces set.
Its model number and name are #028-030 / Shocker.
_________________________________________________________________
Character Bio - Herman Schultz was born in New York City. He was a high school dropout who had brilliant talents as both an inventor and an engineer. Instead of using such talents to gain legitimate employment, he became a successful burglar and (according to him in later stories) the world's best safe-cracker. After finally being caught and incarcerated for his crimes, he developed a pair of gauntlets designed to shoot air blasts, vibrating at high frequency.

Schultz used his gauntlets to escape from prison and became the supervillain known as "The Shocker".
_________________________________________________________________

-Rulings and Clarifications-
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_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
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-Immunities, Benefits, and Weaknesses-

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Weaknesses_________________________________________________________________

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Last edited by Ronin; November 12th, 2017 at 11:13 PM.
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  #2  
Old November 4th, 2011, 10:00 PM
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Re: The Book of Shocker

NAME = SHOCKER
SECRET IDENTITY = HERMAN SCHULTZ

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = THIEF
PERSONALITY = EGOTISTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5

POINTS = 160


VIBROSHOCK KNOCKBACK
After an opponent rolls defense dice against Shocker's normal attack, if the defending figure is within 4 clear sight spaces of Shocker, you may Knockback the defending figure by placing it on an empty space up to X spaces from its current position. X is equal to the number of skulls rolled in the attack. A figure moved by this special power never takes any leaving engagement attacks and cannot be placed closer to Shocker than its original placement. A figure moved by this special power can receive any falling damage that may apply. When Shocker attacks using his normal attack, he may attack one additional time.

SHOCKWAVE SPECIAL ATTACK
Range 3. Attack 5.
Destructible objects roll 4 fewer defense dice against this special attack. If Shocker destroys a destructible object with this special attack, all medium or large figures adjacent to that destructible object receive one wound.

RECOIL
After attacking with a normal or special attack, if you rolled a skull on every die and there are one or more Wound Markers on this card, Shocker receives one wound.

Last edited by SirGalahad; April 28th, 2014 at 02:42 PM.
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  #3  
Old November 4th, 2011, 10:01 PM
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Re: The Book of Shocker

Nothing to see yet... I'll stop back later...

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Old November 4th, 2011, 11:18 PM
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Re: The Book of Shocker

I think Griffin had mentioned giving him a class of Thief before and I thought that would be pretty fitting because he's typically using his gauntlets to break into banks.

What would you think about combining his powers a bit to make him a 2 power card?

Quote:
VIBROSHOCK GAUNTLETS
When Shocker attacks using his normal attack, he may attack one additional time. After attacking with his normal attack, you may move the defending figure X spaces in a straight line from Shocker, where X is equal to the number of skulls you rolled in your attack. Figures moved by this special power will not take leaving engagement attacks but will take any falling damage.

SHOCKWAVE SPECIAL ATTACK
Range 3. Attack 5.
Destructible objects roll 3 fewer defense dice against this special attack. If Shocker destroys a Medium or Large destructible object with this special attack, all figures adjacent to that destructible object receive one wound.
Put Medium or Large on there so it wouldn't stack with Battlements which are small and Evergreen Trees which don't have a size designation.

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  #5  
Old November 5th, 2011, 12:34 AM
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Re: The Book of Shocker

I like those changes a lot, GP, and they address some of the power concerns I had with Shock Wave extremely well.

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Old November 5th, 2011, 01:02 AM
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Re: The Book of Shocker

Quote:
Originally Posted by Good Pig View Post
I think Griffin had mentioned giving him a class of Thief before and I thought that would be pretty fitting because he's typically using his gauntlets to break into banks.

What would you think about combining his powers a bit to make him a 2 power card?

Quote:
VIBROSHOCK GAUNTLETS
When Shocker attacks using his normal attack, he may attack one additional time. After attacking with his normal attack, you may move the defending figure X spaces in a straight line from Shocker, where X is equal to the number of skulls you rolled in your attack. Figures moved by this special power will not take leaving engagement attacks but will take any falling damage.

SHOCKWAVE SPECIAL ATTACK
Range 3. Attack 5.
Destructible objects roll 3 fewer defense dice against this special attack. If Shocker destroys a Medium or Large destructible object with this special attack, all figures adjacent to that destructible object receive one wound.
Put Medium or Large on there so it wouldn't stack with Battlements which are small and Evergreen Trees which don't have a size designation.
I don't mind those changes. But I am not sure why Evergreen Trees & Warehouse walls & the likes should be exempt from the shockwave. They are some of the main things I would be targeting .
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Old November 5th, 2011, 01:28 AM
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Re: The Book of Shocker

Honestly, the auto destroy aspect is what had me worried. I'm cool either way with the size designation. As long as we realize that wound stacking can add serious amounts to the power levels here (taking two wounds for an adjacent battlement, for example).

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Old November 5th, 2011, 03:44 AM
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Re: The Book of Shocker

Quote:
Originally Posted by IAmBatman View Post
Honestly, the auto destroy aspect is what had me worried. I'm cool either way with the size designation. As long as we realize that wound stacking can add serious amounts to the power levels here (taking two wounds for an adjacent battlement, for example).
It was only auto destroy on DOs that had a life of 5 or less. That's his power though, it destroys buildings.
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Old November 5th, 2011, 04:35 AM
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Re: The Book of Shocker

There's no guarantee that a figure that is up to 4 spaces away has a straight line away from Shocker. Probably need to use the "no closer than" language from Iron Man.

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Old November 5th, 2011, 08:38 AM
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Re: The Book of Shocker

The size designation was only in reference to all adjacent figures receiving an auto wound.

That way you won't double up on wounds for battlements or trees.

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Old November 5th, 2011, 05:35 PM
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Re: The Book of Shocker

Ok with the clarity that the DOs receiving the wound from the destroyed DO & with the wording change to Vibroshock Gauntlets (from Iron Man) this is what I think we are looking at now:

Quote:
NAME = SHOCKER

SECRET IDENTITY = HERMAN SCHULTZ

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = THIEF
PERSONALITY = EGOTISTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5

POINTS = .

VIBROSHOCK GAUNTLETS
When Shocker attacks using his normal attack, he may attack one additional time. After each normal attack, you may move the defending figure X spaces in a straight line from Shocker, where X is equal to the number of skulls you rolled in your attack. Figures moved by this special power cannot be placed closer to Shocker than its original placement and will not take leaving engagement attacks but will take any falling damage.

SHOCKWAVE SPECIAL ATTACK
Range 3. Attack 5.
Destructible objects roll 4 fewer defense dice against this special attack. If Shocker destroys a destructible object with this special attack, all Medium or Large figures adjacent to that destructible object receive one wound.
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Old November 5th, 2011, 05:37 PM
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Re: The Book of Shocker - Design

Looks good to me. I like how those two powers got combined.

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