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  #1  
Old March 22nd, 2011, 02:50 PM
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The Book of Hawkmen of Thanagar

The Book of Hawkmen of Thanagar

C3G DC WAVE 7
THE PURSUIT OF JUSTICE





Mini PDF

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #031-033 / Hawkman.
_________________________________________________________________

Character Bio - The most honored position in law enforcement on the planet of Thanagar is to be a Hawkman. With specialized Nth Metal weaponry and a reputation of being a bit heavy handed, the Hawkmen are revered by all and demand the utmost respect. There is no limit to the determination of the Hawkmen, for once they have decided to bring you in in the name of the law of Thanagar, there is no place in the universe you can hide.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: When can the Hawkmen take a turn using Birds of a Feather?
    A: They can take a turn if an OM was revealed on a Thanagarian Hero's Army Card and that Hero did not inflict any wounds using normal attacks on its turn.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • When a Thanagarian Hero you control takes a turn and fails its attack, you may take a turn with the Hawkmen of Thanagar due to their Birds of a Feather special power. Current Thanagarian Heroes.
  • Hawkmen of Thanagar may move a Thanagarian Hero with their Battle Maneuver special power. Current Thanagarian Heroes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Ronin; October 31st, 2017 at 10:15 PM.
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  #2  
Old March 22nd, 2011, 02:50 PM
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Re: Hawkmen of Thannagar - Designing

NAME = HAWKMEN OF THANAGAR


SPECIES = THANAGARIAN
UNIQUENESS = COMMON SQUAD (2)
CLASS = LAWMEN
PERSONALITY = CONFIDENT

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 100


BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkmen of Thanagar's normal attack.

SUPER STRENGTH

FLYING

Last edited by SirGalahad; April 27th, 2014 at 03:43 PM.
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  #3  
Old March 22nd, 2011, 02:58 PM
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Re: Hawkmen of Thannagar - Designing

Awesome. Love it, love it, love it. Battle Maneuver still mentions Evasive Manuver though.

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  #4  
Old March 22nd, 2011, 03:10 PM
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Re: Hawkmen of Thannagar - Designing

Updated.
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  #5  
Old March 22nd, 2011, 04:30 PM
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Re: Hawkmen of Thannagar - Designing

looks good to me, except in Battle Maneuver (is this how you foreigners spell manoeuvre?) you need a space in "upto" it's actually 2 words.

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  #6  
Old March 22nd, 2011, 04:37 PM
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Re: Hawkmen of Thannagar - Designing

Yea Maneuver is correctly spelled in American English.

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  #7  
Old March 22nd, 2011, 06:08 PM
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Re: Hawkmen of Thannagar - Designing

Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have.

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  #8  
Old March 22nd, 2011, 06:13 PM
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Re: Hawkmen of Thannagar - Designing

Quote:
Originally Posted by Spidey'tilIDie View Post
Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have.
The only reason I am against this is the size. Those Kyrie figures are much bigger than Hawkman and Hawkgirl, also, those figures are sooo iconically known as Valhalla Kyrie, it would never sit well with me. Oh, and these Hawman figures are really cheap and plentiful btw.
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Old March 22nd, 2011, 06:16 PM
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Re: Hawkmen of Thannagar - Designing

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have.
The only reason I am against this is the size. Those Kyrie figures are much bigger than Hawkman and Hawkgirl, also, those figures are sooo iconically known as Valhalla Kyrie, it would never sit well with me. Oh, and these Hawman figures are really cheap and plentiful btw.
Yeah, I know. And the fact that some people are using them for Hawkman definately was another reason I made this suggestion.

EDIT: BTW, you have an extra "n" in Thanagar in the Thread's title.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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Old March 22nd, 2011, 06:22 PM
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Re: Hawkmen of Thannagar - Designing

Quote:
BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but it did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.
So I use OM 1 on Hawkgirl, don't inflict any wounds, so I can take a turn with these guys, but then I can move Hawkgirl after that turn with disengage? Definitely need to include that in their cost.

I know that I do not know.
C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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Old March 22nd, 2011, 06:29 PM
Griffin Griffin is offline
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Re: Hawkmen of Thannagar - Designing

Quote:
Originally Posted by SirGalahad View Post
Quote:
BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but it did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.
So I use OM 1 on Hawkgirl, don't inflict any wounds, so I can take a turn with these guys, but then I can move Hawkgirl after that turn with disengage? Definitely need to include that in their cost.
Exactly. The idea is that this squad is a "backup" unit for Hawkman and Hawkgirl if they fail, then they also set up Hawkman and Hawkgirl for a future swoop. And yes, their powers will definitely be considered when determining their cost. Each army test should have at least one of the two Heroes in it each time. I don't expect these guys to be very cheap.
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Old March 22nd, 2011, 06:29 PM
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Re: Hawkmen of Thanagar - Designing

Just noticed Griff lowered the price to 90 points which is probably closer than 150 points was I just liked the idea of this army:
Hawkman 225
Hawkgirl 225
Hawkmen x3 450
900 points total.

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