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Old February 28th, 2012, 09:14 PM
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The Book of Titanium Man

The Book of Titanium Man

C3G MARVEL SUPER SECRET EXCLUSIVE 23
ARMORED ANTAGONISTS





The figure used for this unit is a Heroclix figure from the Armor Wars set.
Its model number and name are #073-75 / Titanium Man.
_________________________________________________________________
Character Bio - Boris Bullski quickly rose through Soviet government ranks and became popular in the Communist Party. He had also briefly worked with Natasha Romanoff as an intelligence agent. Due to political reasons, he was reassigned to Sibera. He learned that some of the camp members were scientists that had worked with Anton Vanko. Bullski planned to make a new armor capable of defeating Iron Man to prove the USSR's superiority. A titanium alloy armor was made, however it was much larger and heavier than Iron Man's due to the camp lacking sufficient resources to design micro components. Bullski was unable to defeat Iron Man on several occasions.

Under unknown circumstances Bullski was revived and outfitted in new armor. He attacked a new Stark satellite and secretly boarded the Clement, claiming to be a security officer named Andy Stockwell.

Now a mercenary, he was by Tony Stark hired to fake an attack on Congress trying to show reasons to stop the superhuman registration act. He battled Spider-Man there and made a withdrawal after Spidey damaged his helmet with his cybernetic claws, but not without saying to a camera in Spider-Man's Iron Spider suit a planned talk which Stark used in the Congress in rejection of the SRA. Marvel Comic Database
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3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Ronin; November 13th, 2017 at 11:44 PM.
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  #2  
Old February 28th, 2012, 09:16 PM
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Re: The Book of Titanium Man - Design Phase

NAME = TITANIUM MAN
SECRET IDENTITY = BORIS BULLSKI

SPECIES = HUMAN
UNIQUENES = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = MERCILESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = 240


CLOAKING SYSTEM
If Titanium Man has not taken a turn this round, he cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight.

TRACTOR BEAM
If Titanium Man did not move this turn, before attacking, you may choose a non-adjacent small or medium figure within 4 clear sight spaces of Titanium Man. Place the chosen figure adjacent to Titanium Man. If Titanium Man attacks the chosen figure this turn, the chosen figure rolls 2 fewer defense dice. Figures moved by Tractor Beam will not take any leaving engagement attacks.

MAGNETIC FLUX RINGS
Any time an opponent would begin the movement of a figure that opponent controls within 4 clear sight spaces of Titanium Man, you may first roll the 20-sided die. If you roll 8 or higher, the figure cannot use any special power or glyph on its Army Card while moving this turn.

SUPER STRENGTH

FLYING

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...Iron Maiden - The Wicker Man

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3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by SirGalahad; May 4th, 2014 at 12:54 PM.
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  #3  
Old February 28th, 2012, 09:17 PM
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Re: The Book of Titanium Man - Design Phase

Comic images




Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

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3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #4  
Old February 28th, 2012, 09:27 PM
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Re: The Book of Titanium Man - Design Phase

I was going with the bold parts of his armor's powers below as I figured they'd be a bit more interesting, different and fun.


Quote:
Powers and AbilitiesEdit

Powers

Superhuman Strength: Bullski underwent various experiments performed on him by the Soviet government for the purpose of handling the tremendous bulk of the Titanium Man Armor. The result was Bullski's size and strength greatly increased. Even without the use of the Titanium Man armor, Bullski himself has sufficient superhuman strength to lift 1.5 tons.

Abilities

Even without the use of the armor, Bullski is a formidable hand to hand combatant and is a skilled espionage agent having been trained by the Black Widow.

ParaphernaliaEdit

Equipment


Titanium Man Armor: Like the Crimson Dynamo armor; The Titanium Man armor is essentially a Russin counterpart to Tony Stark's Iron Man armor. It has a tremendous armament of weapons and grants variable superhuman attributes to it's wearer, Boris Bullski.
  • Superhuman Strength: As with the Iron Man armor, the Titanium Man armor bolsters Bullski's already superhuman strength to much greater levels, increasing his strength by a factor of 50. With the armor at peak operating capacity, Bullski is able to lift approximately 75 tons.
  • Superhuman Speed: Despite the armor's tremendous bulk, Bullski is able to run and move at speeds that are beyond the natural physical limits of the finest human athlete.
  • Superhuman Stamina: The armor bolsters Bullski's musculature, causing it to generate considerably less fatigue toxins during physical activity than the musculature of a normal human. Much like his strength, Bullski's physical stamina is increased by a factor of 50. Bullski can exert himself at peak capacity for roughly 24 hours before the build up of fatigue toxins in his musculature begins to impair him.
  • Superhuman Durability: The armor is essentially an extremely dense titanium shell making Bullski highly resistant to conventional physical injury. The armor can withstand high caliber bullets, artillery cannon shells, falls from great heights, exposure to temperature extremes, powerful energy blasts, and tremendous impact forces without sustaining damage or allowing Bullski to sustain physical injury.
  • Superhuman Agility: The armor augments Bullski's agility, balance, and bodily coordination during physical activity. While wearing the armor, Bullski is more agile than the finest human athlete.
  • Superhuman Reflexes: The armor enhances Bullski's reflexes similarly, making them superior to those of the finest human athlete.
  • Flight: The armor possesses jets built into the bottom of it's feet, enabling Bullski to fly through the air. While the full limit of how fast he can fly isn't known, he is at least able to achieve the speed of sound, which is roughly 770 miles per hour.
    Weapons
The armor possesses a broad variety of powerful energy beams that Bullski typically uses in combat situations. Built into the armors gauntlets are powerful blasts of concussive energy similar to the repulsor rays of the Iron Man armor. The armor also has lasers built into the area of its eyes as well as a beam capable of projecting extremely high levels of heat built witin its chest cavity. Also built within the armor is a powerful tractor beam that Bullski can use to ensnare an enemy trying to escape or to pull objects from a distance to potentially use in combat situations. The gauntlets can also emit magnetic flux rings that coil around a target and can expand or contract. If a target happens to be flying, these rings can disrupt the targets ability to concentrate and maintain proper altitude. The armor also possesses a unique type of cloaking system that generates a hologram allowing the armor to appear as if Bullski is merely wearing clothing or it can use the system to camoflauge itself to blend in with whatever background he finds himself next to.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #5  
Old February 28th, 2012, 09:57 PM
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Re: The Book of Titanium Man - Design Phase

Flux Ring seems very wordy. How about this?

Figures who begin their turn engaged with Titanium Man may not use the Flying or Stealth Flying special power.

Seems like a nice counterpart to Tractor Beam.

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  #6  
Old February 28th, 2012, 10:19 PM
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Re: The Book of Titanium Man - Design Phase

I'd like it to have a little range though. He'd have to be able to shoot it out from him to be able to mess with flyers if he's chasing them through the skies, or bring them down to the ground by messing with their ability to fly. The rings can also constrict, so I figured they could mess with other Leapers, Grapplers and Swingers too.

How about this?

MAGNETIC FLUX RINGS
Any time an opponent would begin the movement of a figure they control within 4 clear sight spaces of Titanium Man, you may first roll the 20-sided die. If you roll 8 or higher, the figure may not use a special power on its card or glyph to move this turn.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #7  
Old February 28th, 2012, 10:29 PM
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Re: The Book of Titanium Man - Design Phase

No Flying or Super Strength?

I prefer the version of Magnetic Flux Ring that allows for it to work on more figures.

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  #8  
Old February 28th, 2012, 10:40 PM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Hahma View Post
I'd like it to have a little range though. He'd have to be able to shoot it out from him to be able to mess with flyers if he's chasing them through the skies, or bring them down to the ground by messing with their ability to fly. The rings can also constrict, so I figured they could mess with other Leapers, Grapplers and Swingers too.

How about this?

MAGNETIC FLUX RINGS
Any time an opponent would begin the movement of a figure they control within 4 clear sight spaces of Titanium Man, you may first roll the 20-sided die. If you roll 8 or higher, the figure may not use a special power on its card or glyph to move this turn.
That works for me!

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Old February 28th, 2012, 10:43 PM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by tcglkn View Post
No Flying or Super Strength?

I prefer the version of Magnetic Flux Ring that allows for it to work on more figures.
Oops! Forgot that

I added them to the SP. No need to wait for the breathing period as it was just an oversight by me in forgetting to add them in the first place. There is no questioning that he should have them.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #10  
Old February 28th, 2012, 10:49 PM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Margloth View Post
Quote:
Originally Posted by Hahma View Post
I'd like it to have a little range though. He'd have to be able to shoot it out from him to be able to mess with flyers if he's chasing them through the skies, or bring them down to the ground by messing with their ability to fly. The rings can also constrict, so I figured they could mess with other Leapers, Grapplers and Swingers too.

How about this?

MAGNETIC FLUX RINGS
Any time an opponent would begin the movement of a figure they control within 4 clear sight spaces of Titanium Man, you may first roll the 20-sided die. If you roll 8 or higher, the figure may not use a special power on its card or glyph to move this turn.
That works for me!
Cool. Though the d20 might need to go up some. Unless there's a line in there that says, "subtract 1 from the die roll for each space between Titanium Man and the opponent's figure"

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #11  
Old February 29th, 2012, 12:21 AM
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Re: The Book of Titanium Man - Design Phase

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by Margloth View Post
Quote:
Originally Posted by Hahma View Post
I'd like it to have a little range though. He'd have to be able to shoot it out from him to be able to mess with flyers if he's chasing them through the skies, or bring them down to the ground by messing with their ability to fly. The rings can also constrict, so I figured they could mess with other Leapers, Grapplers and Swingers too.

How about this?

MAGNETIC FLUX RINGS
Any time an opponent would begin the movement of a figure they control within 4 clear sight spaces of Titanium Man, you may first roll the 20-sided die. If you roll 8 or higher, the figure may not use a special power on its card or glyph to move this turn.
Really? I think the D20 could go down if anything. He's not stopping them from moving or putting wounds on them or taking turns away from them, he's just nullifying flying/swing-line/bat-grapple/stealth leap, etc. They can still walk and they can still hit him. And he's 240 points. Count Vertigo at 160 points gets to nullify flying in an aura of 4 spaces for free.

Now I could make see making it a single attack die roll instead of a D20 and they get a wound as well as can't use the power if you roll a skull ... to give it sharper teeth (even with lesser odds).

That works for me!
Cool. Though the d20 might need to go up some. Unless there's a line in there that says, "subtract 1 from the die roll for each space between Titanium Man and the opponent's figure"

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  #12  
Old February 29th, 2012, 12:49 AM
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Re: The Book of Titanium Man - Design Phase

So by that big quote there Bats, are you agreeing with the quoted part or did you forget to comment? Not even a

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