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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Joker Goons
The Book of Joker Goons C3G DC PUBLIC EXCLUSIVE COLLECTION 10 MINIONS AND MARAUDERS ![]() ![]() The figure used for this unit is a Heroclix figure from The Dark Knight Rises set. _________________________________________________________________Its model number and name are #007 / The Jokers Henchman #1. The figure used for this unit is a Heroclix figure from The Dark Knight Rises set. Its model number and name are #019 / The Jokers Henchman #2. The figure used for this unit is a Heroclix figure from The Dark Knight Rises set. Its model number and name are #207 / The Jokers Henchman #3. The figure used for this unit is a Heroclix figure from The Dark Knight Rises set. Its model number and name are #208/ The Jokers Henchman #4. Character Bio - Many different small-time criminals serve under the Joker. In many cases, they represent the survivors of the other crews he has pushed aside, and thus, the toughest of the bunch. He often dresses them up in clown-like costumes and masks. This allows the Joker, himself, to pose as one of his own thugs and sow further chaos and insanity. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
Last edited by Splash; August 5th, 2022 at 08:03 PM. Reason: png |
#2
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Re: The Book of Joker Goons
NAME = JOKER GOONS
SPECIES = HUMAN UNIQUENESS = UNIQUE SQUAD (4 FIGURES) CLASS = CRIMINALS PERSONALITY = DESPERATE SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 5 RANGE = 5 ATTACK = 3 DEFENSE = 3 POINTS = 120 ALL PART OF THE PLAN After revealing an Order Marker on this card and taking a turn with the Joker Goons, you may take a turn with an Insane Unique Hero you control within 6 clear sight spaces of a Joker Goon you control. You may then take one additional turn with that Insane Unique Hero. After this additional turn, destroy a Joker Goon you control. You may not take any additional turns with other figures you control. CLOWNING AROUND If you control Joker and at least 1 skull is rolled for an attack against him by an opponent's figure, before rolling defense dice, you may switch Joker with any Joker Goon you control within 6 clear sight spaces of Joker. That Joker Goon must defend against the attack and take any resulting wounds instead of Joker. Figures moved by this special power will not take any leaving engagement attacks. Last edited by johnny139; November 14th, 2012 at 09:47 PM. |
#3
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Re: The Book of Joker Goons
Very nice. I would really like to see this as a 4-man squad.
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#4
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Re: The Book of Joker Goons
I'd like to see 4-man too, to better represent the movie.
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#5
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Re: The Book of Joker Goons
The post above is what was voted on. Since then we have had some discussion based on this suggestion by Margloth. This was my last proposal based on that suggestion. However, I am still not fully convinced that this game mechanic is a good idea for a unique squad due to it's limited numbers and I do want to keep this a unique squad. I'd want to run a quick test or two just to see how it plays out before committing to a full on play test for this design and I can do that sometime next week.
As far as the squad size is concerned, I will leave that up to a poll to determine what everyone else wants. Just checked one website and you can get Henchman #1 for $1 (7 in stock), and Henchman #2 for $3 (2 in stock). So a 2 man squad will cost $4, a 3 man squad would be $5-7, and a 4 man squad would cost $8. Availability of the minis I think may be somewhat limited. I do think the poll results for squad size will impact the design direction. A 4 figure squad is a better fit for the power type suggested by Margloth. If we decide to save that type of power for a common squad though, I could see a 3 man squad being fine for the original design direction. So lets start off by seeing what people want for a squad size. a) 2 figure unique squad b) 3 figure unique squad c) 4 figure unique squad |
#6
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Re: The Book of Joker's Goons
I like a 4-man squad with your last proposal.
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#7
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Re: The Book of Joker's Goons
Seeing how I think the average price of #2 (henchman that is) is closer to $5, I would vote A, maybe B with 2x #1.
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#8
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Re: The Book of Joker's Goons
Quote:
![]() I'd like C. |
#9
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Re: The Book of Joker's Goons
I'd like to see C with any version that has Clowning Around.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#10
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Re: The Book of Joker's Goons
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Joker's Goons
Just a general FYI, there is a big poker tournament going on near me this weekend that I plan on heading down to on Friday. Depending on how the cards go I may be playing all weekend long. So if you don't hear from me much, if at all, this weekend, I didn't forget about this design. Just had a previous engagement scheduled and I'll pick back up with in on Monday.
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#12
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Re: The Book of Joker's Goons
Quote:
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