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Old October 1st, 2010, 11:52 PM
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The Book of Elektra

The Book of Elektra

C3G MARVEL WAVE 4
FIGHT AGAINST FEAR





The figure used for this unit is a Heroclix figure from the Infinity Challenge set.
Its model number and name are #031-033 / Elektra.

The figure used for this unit is a Heroclix figure from the Universe set.
Its model number and name are #006 / Elektra.
_________________________________________________________________

Character Bio - Elektra was born on a Greek island on the Aegean Sea. Her father, Hugo, was a successful diplomat. Her mother, Christina, grew apart from her father and started to have affairs. She let her affairs be known publicly, which humiliated him. When Hugo ranted to his son, Orestez, he told him that his mother was shaming the family. Orestez would soon hire an assassin, who attacked Hugo and Christina when they were at home. Christina died while giving birth to Elektra. At first, Hugo did not want to raise a baby that was not his, but after test results he discovered that he was her father. Orestez realized his father did not want him to kill his mother so he ran away. Elektra and her father grew close together and he would shower her with gifts. One day kidnappers came and assaulted Elektra, but her brother returned as an accomplished martial artist and saved her. He introduced himself to his little sister and tells his father that Elektra needs to learn self-defense. Orestez left soon after and Hugo hired a martial artist to train Elektra.

Elektra grew up and attended Columbia University in New York City where she met Matt Murdock, (later Daredevil), for the first time. The two began dating. When Elektra was 20 years old, she and her father were kidnapped by terrorists. For the first time, Matt wore a mask, and he tried to save them. When the police thought the terrorists were throwing their hostages out the window, they opened fire and killed Hugo right in front of Elektra.
Elektra quit school and began studying martial arts. She would eventually encounter a man named Stick who saw all the anger within Elektra. He decided to train her to influence her to be good. Elektra would eventually join The Hand where they would train her to become an assassin. Over the years, she fought both against Daredevil, and at his side, against The Hand.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Could you use the Green Power Shield or Yellow Power Shield special powers to avoid taking a wound from Elektra's Deadly Barrage Special Attack?
    A: NO. Because Deadly Barrage doesn't allow defense dice to be rolled, and both powers are only activated instead of rolling defense dice normally. If you're not in a situation where you could roll defense dice normally, you can't choose to do a power that activates instead of rolling defense dice normally like Green Power Shield or Yellow Power Shield.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by Ronin; October 30th, 2017 at 10:16 PM.
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  #2  
Old October 1st, 2010, 11:53 PM
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Re: Elektra - Design Phase

NAME = ELEKTRA
SECRET IDENTITY = ELEKTRA NATCHIOS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ASSASSIN
PERSONALITY = VICIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 5
DEFENSE = 5

POINTS = 170


PHANTOM WALK
Elektra can move through all figures and is never attacked when leaving an engagement.

DEADLY BARRAGE SPECIAL ATTACK
Range 1. Attack 1.
Instead of moving and attacking normally with Elektra, you may move Elektra up to 5 spaces. Elektra can attack up to 5 times with Deadly Barrage Special Attack at any point before, during, or after this move as long as Elektra is on a space where she could end her movement. Elektra cannot attack the same figure more than once in a single turn. Figures may not roll defense dice against Deadly Barrage Special Attack.

ASSASSIN'S MARK
When attacking a non-adjacent figure, Elektra rolls 1 fewer attack die. If Elektra attacks a non-adjacent figure without Super Strength and inflicts at least one wound, roll the 20-sided die. If you roll 17 or higher, destroy the defending figure.


Original Post:
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C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by SirGalahad; April 26th, 2014 at 11:40 PM.
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  #3  
Old October 2nd, 2010, 12:14 AM
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Re: Elektra - Design Phase

I see GO wasn't budging for Incognito

I like the left box stuff

I like Assassin's Mark and Ninja Resurrection.

I like the right box stats, though I'm not sure I'm 100% sold on the defense of 6 representing all her ninja magic stealth etc., as alot of her stealth seems to be based on some special mental abilities of hers.


From Marvel Comic Database.
Quote:
Powers

Hypnosis: Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.
Mind Switch: Elektra's strangest (and perhaps most obscure) gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey.
  • Discern Target: This temporal mind control enables her to literally sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers. It is unknown how long the effect lasts, but Elektra has gone a full two days or more in another person's mind while they zoned out in hers.
  • Discern Location: This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and trusted her katana to enter his heart in the perfect spot. Unerringly, it did: the sword pierced through thick walling and the politician was slain where he sat. The unusual addition of her telepathic skills makes Elektra an omnipresent assassin, to say the least.
Telekinesis: Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see.
Telepathic Communication: She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.
Assassins Instinct: Nick Fury can attest to the usage of this eerie mind control in person. In the 90's, he conducted scientific experiments on the captured assassin and found strange morphology in her brain that explained her phenomenal reflexes, yet sane rationale. Elektra moves with heightened primal instincts but the more evolved parts of her brain remain intact, preserving her intelligence. In other words, she thinks like a woman and strikes like a cobra.

Master Martial Artist: Elektra has mastered many martial arts of China Siam(Thailand) and Japan. While many of them are unstated, Ninjutsu is the most noticeable one.
Weapons Master: She is a master of many different weapons. Among the known are Okinawan Sai which are her usual weapons of choice (it is presumed she may have trained with all Okinawan Kobudo weapons), katanas, knives, sansetsukon (3-sectional staff), and (shuriken) throwing stars.
Peak Human Physical Conditioning: Elektra is an Olympic-level athlete and gymnast.
Stealth: Due to her ninja training, she can blend in with the shadows and remain undetected by most humans.
Skilled Acrobat: She is an excellent acrobat capable of many difficult feats.
Expert Marksman: Elektra is skilled with throwing weapons and sharpshooting.
Nervous System Control: She can control her nervous system enabling her to deaden her body to physical pain, control her emotions, and even her bleeding rate.

Strength level

Elektra trains daily and has exceptional strength. She possesses the normal human strength of a woman of her age, height and build that engages in intensive regular exercise. While the exact amount of weight she is ultimately lift is unclear, she is at least able to lift 260 lbs, which is twice her own body weight. Marvel Official handbooks classify her as Athlete.

Weaknesses

Psychic Feedback: It is unclear what the limitations on her psychic ability are. She may be limited by touching distance or to minds easily affected by persuasion; the last time Elektra tried this trick, it was with S.H.I.E.L.D. Elektra was not born with this interesting gift: she mastered it through training and refinement with The Hand. Their fighters share similar powers, which means each of them -- including Elektra -- are mentally linked to The Beast, the relentless demigod of The Hand who has haunted her since she broke rank.

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TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #4  
Old October 2nd, 2010, 12:20 AM
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Re: Elektra - Design Phase

He didn't hate Incognito, it just didn't seem as good a fit as Phantom Walk, I think.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old October 2nd, 2010, 12:28 AM
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Re: Elektra - Design Phase

Quote:
Originally Posted by IAmBatman View Post
He didn't hate Incognito, it just didn't seem as good a fit as Phantom Walk, I think.
Yeah, I can see that.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #6  
Old October 2nd, 2010, 02:05 AM
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Re: Elektra - Design Phase

Quote:
Originally Posted by IAmBatman View Post
NINJA RESURRECTIONAt the start of each turn for a Ninja or Vigilante Unique Hero you control after Elektra has been destroyed, roll the 20-sided die. If you roll a 15 or higher, destroy one Ninja figure you control, remove all Wound Markers from this card and place Elektra adjacent to the chosen figure. Elektra may only be resurrected once per game.

So before I take a turn with Batman, I roll the 20-sided die. On a 15 or higher, I destroy any one Ninja figure on the battlefield, even if that Ninja is on the other side of the map, then I place Elektra adjacent to Batman, and Batman gets to take his normal turn. Is that the right interpretation

The way it reads, it sound like you're supposed to place her adjacent to the Ninja figure you just chose to destroy.

I know that I do not know.
C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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Old October 2nd, 2010, 04:08 AM
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Re: Elektra - Design Phase

Seen as you have to have a vigilante/ninja unique hero & one other ninja figure, I'd probably be happy to loose the once per game stipulation.

Cheers
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Old October 2nd, 2010, 01:09 PM
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Re: Elektra - Design Phase

GreyOwl agreed with all of you guys.
Here's the adjusted write-up for the Resurrection power:

NINJA RESURRECTION
At the start of each turn for a Ninja or Vigilante Unique Hero you control after Elektra has been destroyed, roll the 20-sided die. If you roll a 15 or higher, destroy one Ninja figure you control, remove all Wound Markers from this card and place Elektra adjacent to any Ninja you control.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old October 2nd, 2010, 01:52 PM
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Re: Elektra - Design Phase

Me: OK, that answers the major concerns. People still seem opposed to 6 defense. Want me to bump it down to 5 or take a poll and see what people think? With her having a life of 5 and no once per game restriction on her Resurrection, I favor 5.

GreyOwl: Why the opposition to 6? She's considered one of the top 5 hand-to-hand combatants in the Marvel universe, at the same level as Captain America and Iron Fist. I thought 6 sounded appropriate for that.
Plus we gave Bullseye a Defense of 5, and she's supposed to be better than him (the fact that he killed her notwithstanding. ).

Me: Captain America is at 6 because of the Super Soldier Serum and his pretty much unbreakable shield.
Batman is considered one of the top 5 hand-to-hand combatants in the DC universe (if not the top) and has a prepared for anything, pimped out armored costume on him.
Elektra isn't even fully clothed and doesn't, to my knowledge, have any special powers that would add to her defensively.
Also, don't forget, the official Captain America is an official template, not a C3G template. Batman and Daredevil are our better points of comparison here, because they're C3G templates. In fact, I plan on going away from the 6 defense on my Cap LD to represent the shield a bit differently.
Her life of 5 already makes her better than Batman and her Resurrection power makes her better than Bullseye. Also, we can't just boost by one on each stat because someone's better than someone else if it's only a small difference. When Superman has a defense of 7 and Bullseye has a defense of 5, both 5 and 7 have to represent fairly wide ranges.

GreyOwl: Actually, she does have other powers that help her defensively. Several psychic/telepathic powers that help her predict what moves her opponents are going to do. She's also considered the best ninja in the world.

Plus, Batman and Daredevil both have defensive powers on their cards in addition to their normal defense. Elektra doesn't have any defensive powers on her card.

If it would help sell it, I'd much rather put the once per game restriction back for Ninja Resurrection and keep her defense at 6, rather than the other way around. (though I'd still prefer to keep it as is and just raise her cost accordingly)
-------------------------------------------------------------------

So ... the question is ...

1) Defense of 6

or

2) Defense of 5?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old October 2nd, 2010, 04:49 PM
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Re: Elektra - Design Phase

I can live with either.
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Old October 2nd, 2010, 05:25 PM
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Re: Elektra - Design Phase

1) defense of 6 I guess is fine.



Quote:
GreyOwl: Why the opposition to 6? She's considered one of the top 5 hand-to-hand combatants in the Marvel universe, at the same level as Captain America and Iron Fist. I thought 6 sounded appropriate for that.
Plus we gave Bullseye a Defense of 5, and she's supposed to be better than him (the fact that he killed her notwithstanding. ).
Sorry, but Iron Fist is rated better and that will be reflected when I bring him out to design. So set the bar with Elektra, but Iron Fist is better and I don't wanna hear crap about it.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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Old October 2nd, 2010, 05:38 PM
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Re: Elektra - Design Phase

Quote:
Originally Posted by Hahma View Post
1) defense of 6 I guess is fine.



Quote:
GreyOwl: Why the opposition to 6? She's considered one of the top 5 hand-to-hand combatants in the Marvel universe, at the same level as Captain America and Iron Fist. I thought 6 sounded appropriate for that.
Plus we gave Bullseye a Defense of 5, and she's supposed to be better than him (the fact that he killed her notwithstanding. ).
Sorry, but Iron Fist is rated better and that will be reflected when I bring him out to design. So set the bar with Elektra, but Iron Fist is better and I don't wanna hear crap about it.
Now this scares me, because if IF is going to be 7 that puts him the same as Superman
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