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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old April 15th, 2013, 12:00 AM
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The Book of Zombie

The Book of Zombie

C3G MARVEL SUPER SECRET EXCLUSIVE 41
THE TOMB OF DRACULA



The figure used for this unit is a Heroclix figure from the Amazing Spider Man set.
Its model number and name are #006 / The Zuvembie.

Note: This figure requires 1x Glyph of Amulet of Damballah
_________________________________________________________________
Character Bio - Killed by his gardener and brought back to life by voodoo, Simon Garth is cursed to do the bidding of whomever controls the twin to the Amulet of Damballah which he wears around his neck.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by Ronin; October 15th, 2018 at 07:22 PM.
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  #2  
Old April 15th, 2013, 12:00 AM
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Re: Zombie - Design Phase

NAME = ZOMBIE
SECRET IDENTITY = SIMON GARTH

SPECIES = UNDEAD
UNIQUENESS = UNIQUE HERO
CLASS = HUNTER
PERSONALITY = VENGEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 3

POINTS = 120


DAMBALLAH CONTROL
At the start of the game, place a Glyph of Amulet of Damballah on the card of a Unique Hero you control. If the Glyph of Amulet of Damballah is on a card that activates Zombie, add 1 to Zombie's Attack number for that turn. Before taking a turn with Zombie, if the Glyph of Amulet of Damballah is in play and not equipped by a figure you control, roll the 20-sided die. If you roll 14 or lower, Zombie's turn immediately ends. An opponent that does not control a figure equipped with the Glyph of Amulet of Damballah may never take temporary or permanent control of Zombie.

WALKING DEAD
After an opponent reveals a numbered Order Marker on an Army Card that opponent controls, you may immediately move Zombie up to 2 spaces. If Zombie ends this move engaged with one or more enemy figures that he was not engaged with at the beginning of this move, you may immediately choose one figure Zombie is engaged with and roll 1 unblockable attack die against that figure. When moving with Walking Dead, Zombie will take any leaving engagement attacks.

HEALING FACTOR
After taking a turn with Zombie, remove 1 Wound Marker from this Army Card.

SUPER STRENGTH


Comic pics:
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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; October 29th, 2014 at 11:20 PM.
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  #3  
Old April 15th, 2013, 12:19 AM
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Re: Zombie - Design Phase

Very interesting! Since he does turn against his controller sometimes, should the glyph have a roll?
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  #4  
Old April 15th, 2013, 12:34 AM
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Re: Zombie - Design Phase

Never heard of this guy, sounds interesting and looks pretty neat.

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Old April 15th, 2013, 01:08 AM
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Re: Zombie - Design Phase

I don't know this guy. Mechanics look fine . Is he really that strong? (with or without the amulet)
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  #6  
Old April 15th, 2013, 08:05 AM
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Re: Zombie - Design Phase

So if the Zombie is the last unit in his army left, all you have to do is wound him to knock the glyph off of him and it's game over since he can't reveal OM's w/o the Amulet on his card.

Sure it would be fun to knock the glyph from him to take control of him, but then again, considering his move and being a melee only figure, you can also choose to ignore him and save him for last. The player controlling him to start seems kind of screwed because if they hold him back, he might be the last unit left and lose when the glyph is knocked off. If you send him out early, he will lose the glyph and the opponent will get control of him.

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  #7  
Old April 15th, 2013, 10:08 AM
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Re: Zombie - Design Phase

We could let him take a turn if no one else controls the glyph, but have some penalty (reduced attack maybe).

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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Old April 15th, 2013, 10:37 AM
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Re: Zombie - Design Phase

This one is cool! It even allows for opponent control of the figure.

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  #9  
Old April 15th, 2013, 10:45 AM
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Re: Zombie - Design Phase

Quote:
Originally Posted by SirGalahad View Post
We could let him take a turn if no one else controls the glyph, but have some penalty (reduced attack maybe).
I like that. Should there also be a mechanic that prevents players from taking a turn with him if someone else does control the glyph? (For instance, blocking Master Manipulator or Mind Exchange type powers from affecting him if someone the Amulet Glyph is equipped?)

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old April 15th, 2013, 10:59 AM
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Re: Zombie - Design Phase

You could also make it so that he cannot increase the distance between him and the glyph during his movement phase.
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Old April 15th, 2013, 12:32 PM
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Re: Zombie - Design Phase

I'd like to see his Defense drop some and his Life go up - that's been our Undead hallmark, so to speak. Easy to damage but hard to take down.

I'd like to see Damballah have a roll and change it to "if an opponent's figure is equipped with the Glyph of the Amulet of Damballah." I mean, if one of YOUR figures is equipped with it, it makes sense he could still take turns... he'd be under your control still, indirectly.
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Old April 15th, 2013, 02:22 PM
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Re: Zombie - Design Phase

Something like ...

DAMBALLAH CONTROL
Start the game with the Glyph of Amulet of Damballah on this card. If the Glyph of Amulet of Damballah is on this card, add 2 to Zombie's Attack number. Before taking a turn with Zombie, if the Glyph of Amulet of Damballah is in play and not equipped by any figures you control, roll the 20-sided die. If you roll 14 or less, you may not take a turn with Zombie. If you roll 15 or higher, you may take a turn with Zombie normally. An opponent that does not control a figure equipped with the Glyph of Amulet of Damballah may never take temporary or permanent control of Zombie.


That way you can't get sneaky with ways to take turns with Zombie yourself when the glyph is not under your control.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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