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  #1  
Old May 28th, 2010, 05:44 AM
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The Book of Mister Fantastic

The Book of Mister Fantastic

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!





The figure used for this unit is a Heroclix figure from the Fantastic Forces set.
Its model numbers and name are #079-081 / Mr. Fantastic.
_________________________________________________________________

Character Bio - Reed Richards is without a doubt the most brilliant mind of our age. He is the leader of the Fantastic 4, but he is also the one responsible for the tragedy that occurred to them on the day that they entered space in his personal shuttle. Because he was so eager to research the strange occurrences that he had noticed while viewing space, he encouraged his team to help him go into space even though the proper cosmic radiation shielding was not a sufficient amount. Because of this lack of shielding, he, Ben Grimm, Sue Richards and Johnny Storm were harmfully exposed to the cosmic radiation that mutated them all in strange ways. Reed, now called Mr. Fantastic, was stretched beyond belief when he was pinned down and struggled to reach his love Sue. Now with his and his team's new powers, they have sworn to protect the innocent lives of Earth's civilians from any one or any thing that would threaten their attempt to live in peace.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Mister Fantastic can activate up to 3 Adventurer Heroes with his Fantastic Leader 4 special power. Current Adventurer Heroes.
________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Ronin; November 8th, 2017 at 10:03 PM.
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  #2  
Old May 28th, 2010, 08:01 AM
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Re: Mr. Fantastic - Brainstorming Phase

NAME = MISTER FANTASTIC
SECRET IDENTITY = REED RICHARDS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = BRILLIANT

SIZE/HEIGHT = MEDIUM 7

LIFE = 5

MOVE = 6
RANGE = 2
ATTACK = 4
DEFENSE = 5

POINTS = 235

FANTASTIC LEADER 4

After revealing an Order Marker on this card and before taking a turn with Mister Fantastic, you may roll the 20-sided die.
• If you roll 1-3, nothing happens;
• If you roll 4-11, you may immediately take a turn with one Adventurer Hero you control;
• If you roll 12-17, you may immediately take a turn with up to two Adventurer Heroes you control; or
• If you roll 18 or higher, you may immediately take a turn with up to three Adventurer Heroes you control.

STRETCH WALK 25
Instead of his normal move, Mister Fantastic may use Stretch Walk. Stretch Walk has a move of 3. When counting spaces for Stretch Walk, ignore elevations. Mister Fantastic may stretch over water without stopping, stretch over figures without becoming engaged and stretch over obstacles such as ruins. Mister Fantastic may not stretch more than 25 levels up or down with a single stretch. When Mister Fantastic starts to stretch, he will not take any leaving engagement attacks.

RUBBER WRAP
All opponents' small or medium figures that enter or occupy a space adjacent to Mister Fantastic may not move. Figures affected by Rubber Wrap cannot be moved by any special power on any Army Card or glyph.

SUPER STRENGTH


  • I think that he has to have a movement power like Stretch-N-Stride (which could basically be Stealth Leap), if he doesn't get a movement power, two of our Fan 4 will be grounded units; Mr Fantastic and Thing
  • Fantastic Four Leadership - After revealing Order Marker number 1 on this card, and after taking a turn with Mister Fantastic, if all of your other Order Markers are on Unique Hero Adventurers you control, you may roll the 20-sided die. If you roll a 1-4, you may take a turn with up to 3 of those Unique Hero Adventurers you control. If you roll a 5-20, your turn ends.
  • Super Strength
  • Reach special power
  • Attack of 5
  • Defense of 5
  • Life of 4

Last edited by SirGalahad; April 26th, 2014 at 08:09 PM.
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  #3  
Old May 28th, 2010, 10:06 PM
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Re: Mr. Fantastic - Brainstorming Phase

I could see:

Life 4 ( or higher if he has lower defense or no special defense)
Move 5
Range 1
Attack 4
Defense 7 (or lower if he has special defense or more lives)


I definitely think he needs a stretch move power, but I'd like to have it intermingled with an attack. Whereas his normal attack could be 4 and get a boost of 1 after doing a Stretch and Punch power.


Stretch And Punch 25
Instead of his normal move and attack, Mr. Fantastic may use Stretch and Punch 25. Stretch and Punch 25 has a move of 3. When counting spaces for Stretch and Punch 25, ignore elevations. Mr. Fantastic may stretch over water without stopping, stretch over figures without becoming engaged and stretch over obstacles such as ruins. Mr. Fantastic may not stretch more than 25 levels up or down with a single stretch. When Mr. Fantastic starts to Stretch and Punch 25, if he is engaged, he will not take any leaving engagement attacks. After moving with Stretch and Punch 25, Mr. Fantastic may add 1 to his attack this turn. When attacking with Stretch and Punch 25, Mr. Fantastic may add 1 to his range when attacking figures up to 25 levels higher or lower than his base.

I too think he should have some kind of leadership power, but I don't know if a 20% chance of having 800+ points worth of heroes take a turn on the first turn of a round if they win initiative wouldn't be too powerful and difficult to cost.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; May 28th, 2010 at 10:49 PM.
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  #4  
Old May 29th, 2010, 12:56 AM
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Re: Mr. Fantastic - Brainstorming Phase

Professor X and the Mutants can consistently take 6 turns in a round.
Mr. Fantastic and the Fan Four would take two turns for two of the Order Markers and would have a D20 roll's chance at 2 to 4 turns on the other Order Marker. So, if they rolled well on the D20 that round, they could equal the number of turns the X-Men can take consistently in every turn with Prof. X.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #5  
Old May 29th, 2010, 06:02 AM
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Re: Mr. Fantastic - Brainstorming Phase

Fair enough

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #6  
Old May 29th, 2010, 07:40 AM
Griffin Griffin is offline
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Re: Mr. Fantastic - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
Professor X and the Mutants can consistently take 6 turns in a round.
Mr. Fantastic and the Fan Four would take two turns for two of the Order Markers and would have a D20 roll's chance at 2 to 4 turns on the other Order Marker. So, if they rolled well on the D20 that round, they could equal the number of turns the X-Men can take consistently in every turn with Prof. X.
I think the thing to keep in mind as to why that works is because it is tied to the need to put all Order Markers on a very expensive and otherwise weak unit, Professor X. I am not sure how well that will compare to Reed, but essential, the Unique Hero turn number per round would be the same as the X-Men. 1 turn for Reed, +3 additional turns for the Adventurers, and then the other 2 turns for Order Markers 2 and 3, that is a total of 6 turns per round if you can even use the power considering that it may be tied to winning initiative.
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  #7  
Old May 29th, 2010, 08:37 AM
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Re: Mr. Fantastic - Brainstorming Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
Professor X and the Mutants can consistently take 6 turns in a round.
Mr. Fantastic and the Fan Four would take two turns for two of the Order Markers and would have a D20 roll's chance at 2 to 4 turns on the other Order Marker. So, if they rolled well on the D20 that round, they could equal the number of turns the X-Men can take consistently in every turn with Prof. X.
I think the thing to keep in mind as to why that works is because it is tied to the need to put all Order Markers on a very expensive and otherwise weak unit, Professor X. I am not sure how well that will compare to Reed, but essential, the Unique Hero turn number per round would be the same as the X-Men. 1 turn for Reed, +3 additional turns for the Adventurers, and then the other 2 turns for Order Markers 2 and 3, that is a total of 6 turns per round if you can even use the power considering that it may be tied to winning initiative.
I guess the main thing is despite the total number of turns per round by heroes, 4 hero turns in one turn with 1 each turn after would be much more devastating IMO than 2, 2,2. Though, it's contingent on winning initiative and rolling 1-4. So whereas Prof X has a much more consistent advantage, Reed's would be much more devastating and game changing when it did happen. Also, Reed could be much more useful otherwise than Prof X. The more I think about it, the more I think it would be okay for that power, as it would be contingent on other factors/luck and would become less powerful as the game went along and either Reed gets killed or there are fewer and fewer Adventurers left on his team to activate if it does happen.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #8  
Old May 29th, 2010, 12:49 PM
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Re: Mr. Fantastic - Brainstorming Phase

I don't have any plans to make the D20 roll go that way.
I think it's more likely it'll be something like:
1-3 Nothing
4-11 A turn with one adventurer
12-17 A turn with two adventurers
18 or higher A turn with three adventurers
This way, it'd only trigger to its fullest 15% of the time, but you could get use out of the power to some degree 85% of the time.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old May 29th, 2010, 04:27 PM
Griffin Griffin is offline
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Re: Mr. Fantastic - Brainstorming Phase

Those odds are more favorable Bats. I like that.
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  #10  
Old May 29th, 2010, 04:29 PM
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Re: Mr. Fantastic - Brainstorming Phase

Also, as anyone who's read GreyOwl's Customization Compendium knows, it's really an accepted standard to make positive results of a D20 roll based on higher rolls, not lower ones. This allows you to take full advantage of potential boosts like the Glyph of Lodin.
No reason that convention couldn't ever be gone against, especially if you want to avoid those boosts, but it is the convention anyway.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old June 28th, 2010, 05:55 PM
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Re: Mr. Fantastic - Design Phase

First post updated! Comments on the highlighted bits are most appreciated.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old June 28th, 2010, 06:22 PM
Griffin Griffin is offline
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Re: Mr. Fantastic - Design Phase

I think I prefer stretch walk 25. Rubber wrap could just be cyber claw and leave it at that.
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