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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old May 2nd, 2013, 08:56 PM
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The Book of Ursa Major

The Book of Ursa Major

C3G MARVEL WAVE 23
AROUND THE WORLD





Mini PDF


The figure used for this unit is a Heroclix figure from the Captain America set.
Its model number and name are #044 / Ursa Major.

_________________________________________________________________

Character Bio - Russain mutants rarely lived past childhood in the 20th century, and Mikhail Ursus was one of the first to do so. A student to Pieter Phobos, Mikhail and his siblings were the only survivors to Phobos' scheme to achieve higher power. After briefly serving the Soviet Army, Ursus was given the codename Ursa Major as part of the Soviet Super Soldiers. Ursus later became a member of the Winter Guard and remains one of the most well-known Russain mutants.
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Strategy, Tactics and Tips-
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-Heroscapers Community Contributions-

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Last edited by Ronin; November 14th, 2017 at 12:49 AM.
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  #2  
Old May 2nd, 2013, 08:59 PM
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Re: The Book of Ursa Major - Design Phase

NAME = URSA MAJOR
SECRET IDENTITY = MIKHAIL URSUS

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 320


SCENT TRACKING
Ursa Major may move two additional spaces if he ends his movement adjacent to an opponent’s figure, or three additional spaces if he ends his movement adjacent to an opponent’s figure and does not attack this turn.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.

SUPER THROW 14
After attacking, you may choose an adjacent figure that is not huge. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 14 or higher, throw the figure by placing it on any empty space within 4 spaces of Ursa Major. After the figure is placed, roll one unblockable attack die for throwing damage. If the figure is thrown onto a level higher than the height of Ursa Major or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks.

SUPER STRENGTH

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Last edited by SirGalahad; April 28th, 2014 at 11:35 AM.
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  #3  
Old May 2nd, 2013, 10:06 PM
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Re: The Book of Ursa Major - Design Phase

I don't know the character. I read through the wiki & there isn't anything there that would indicate Siberian Bear Claw as an appropriate addition above his normal strength.

Otherwise all looks fine, is he only 5 in height?
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  #4  
Old May 2nd, 2013, 10:13 PM
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Re: The Book of Ursa Major - Design Phase

Yeah, I'd drop the Bear Claw and just go with what you've got... maybe give him Snow and Ice Enhanced Movement to get the Soviet bit in there.
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  #5  
Old May 2nd, 2013, 10:37 PM
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Re: The Book of Ursa Major - Design Phase

Quote:
Originally Posted by wikipedia
Ursa Major has the mutant ability to transform himself into a large anthrophomorphic bear. While in this form, Ursa Major retains his human intelligence, personality and ability to speak, though his personality does become more feral and he begins to lose control over his human intelligence if he remains in his transformed state for several hours consecutively. Ursa Major was trained by the Soviet Military, and trained in the use of his powers by Professor Phobos, being a graduate of Professor Phobos's mutant training school.

While transformed, Ursa Major possesses superhuman strength, stamina and resistance to physical injury to a much greater degree than an actual bear of similar size possesses. His strength is sufficient enough to allow him to engage in a one-on-one battle with The Hulk and survive. His senses are also heightened to a superhuman degree, particularly his sense of smell that he can use to track a target by scent. Also, like a real bear, Ursa Major possesses non-retractable claws. These claws are relatively blunt, as they are with an actual bear, but can be used as effective weapons when coupled with his great strength.
Yeah, I'm with these guys. Doesn't sound like his claws are any great shakes. I'm fine with them being rolled into his normal attack, which should work at 6, or 7 at the very most.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old May 3rd, 2013, 12:23 AM
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Re: The Book of Ursa Major - Design Phase

I agree that the claws are nothing worth a power for that couldn't just be part of his normal attack.

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  #7  
Old May 3rd, 2013, 01:37 AM
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Re: The Book of Ursa Major - Design Phase

I agree with Johnny. I like replacing the claws with Snow and Ice Movement. Of course, he's going to be super fast on a snow map.
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  #8  
Old May 3rd, 2013, 10:36 AM
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Re: The Book of Ursa Major - Design Phase

I could get on board with Snow and Ice Movement.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old May 6th, 2013, 06:02 PM
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Re: The Book of Ursa Major - Design Phase

SP Updated. I couldn't find Snow and Ice Enahanced Movement or anything similar in the Index (except Frost Giants, which have unwanted defense bonuses), does anybody have the wording for it?

I'll get to the initial sometime this week.

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Old May 6th, 2013, 06:24 PM
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Re: The Book of Ursa Major - Design Phase

Snow and Ice Enhanced Movement

Slippery Ice and Heavy Snow only count as 1 space when moving.
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  #11  
Old June 19th, 2013, 03:27 PM
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Re: The Book of Ursa Major - Design Phase

Quote:
Originally Posted by Scapemage
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Ursa Major.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 360.
- Give a brief overview. Scent Tracking is great for engaging figures in the right positions, and Ursa's high life and attack give him ability to fight for long periods of time. Super Throw only sweetens the deal.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 360-370.
- Give a brief overview. Ursa did well at first, but once he got surrounded by Warriors, he went down quickly to their strong attacks.
Map: .
Units: Vs. Gorilla City Warriors x3 (375).
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 360-370.
- Give a brief overview. Ursa's high attacks pierced the Parademons' defenses easily. To contrast, their low attacks did nothing aside from auto wounds.
Map: .
Units: Vs. Parademon Shock Troopers x4.5 (9 figures) (360).
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 360-380.
- Give a brief overview. Ursa Major dealt plenty of damage this game. His ravage claws tore many enemies apart. Scent Tracking Helped him engage early, where he needs to be, and Super Throw worked to toss a few enemies around for some extra damage.
Map: Mayberry w/ heavy snow.
Units: Ursa Major (360), Frankenstein, and Dragon Man (1000) vs. Cable, Deadpool, Diamondback, Silver Samurai, and SHIELD Sniper (1000).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 370.
- Give a brief overview. Again, Ursa Major dealt heavy damage. Not counting Thanos damage, he killed 3 heroes by himself. Scent Tracking is great to simply get up there and kill without worry, with Super Throw for support. Definitely Abomination level, plus.
Map: Mayberry with heavy snow.
Units: Ursa Major (360), Magneto II, Destiny, and Strong Guy (1005) vs. Batman Beyond, Thanos (C3G), Nomad, Robin (Damian Wayne), and Ragman (1000).
Spoiler Alert!
This is finally here. Should be around to Thorbuster tomorrow.

I love him. He's simply a brute with some synergy tags. I see no problems, so I'll throw 24 hours on the clock!

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  #12  
Old June 19th, 2013, 04:16 PM
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Re: The Book of Ursa Major - Design Phase

What price point are you looking at here?

He seems a bit high price-wise, but with Wendigo at 350 I suppose that's fair.
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