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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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Old July 3rd, 2014, 06:51 PM
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The Book of Drax (I)

The Book of Drax (I)

C3G MARVEL WAVE 22
COSMIC FORCES



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Galactic Guardians set.
Its model number and name are #011, 204 / Drax.

_________________________________________________________________

Character Bio - Real estate agent Arthur Douglas, his wife Yvette, and daughter Heather were driving across the Mojave Desert from Las Vegas to Los Angeles when they spotted the spaceship of Thanos, who was surveying the Earth for conquest. Desiring to keep his presence a secret, Thanos destroyed Douglas' car and left the family for dead.

Unknown to Thanos, his activities were being monitored by his father, Mentor. The leader of the Eternals of Titan investigated the wreckage and found that Heather Douglas yet lived. Mentor sent the girl to be raised on Titan where she would become the powerful telepath, Moondragon.

Determining that the threat of his son was too powerful to ignore, Mentor called upon the spirit of his father Chronos to create a champion. Chronos seized the spirit of Arthur Douglas and fashioned a new body from the desert soil, imbuing it with the power cosmic.

Blocking Douglas' memories of his former life, Chronos instilled in the cosmically powered golem a monomaniacal hatred of Thanos and unleashed him upon the mad Titan as Drax the Destroyer.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • N/A
Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Ronin; April 23rd, 2019 at 11:24 PM.
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Old July 3rd, 2014, 06:52 PM
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Re: The Book of Drax - Design phase

NAME = DRAX
SECRET IDENTITY = ARTHUR DOUGLAS

SPECIES = GOLEM
UNIQUENESS = UNIQUE HERO
CLASS = HUNTER
PERSONALITY = RELENTLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 8

POINTS = 350


DRAX'S NEMESIS
At the beginning of the game, choose an opponent’s Unique or Event Hero to be Drax's Nemesis. If an opponent controls Thanos, then Thanos must be the chosen Nemesis. If Drax attacks his Nemesis with a normal attack, add 2 additional dice to his attack.

RELENTLESS ADVANCE
After his Nemesis takes a turn, you must move Drax as close to his Nemesis as possible, moving up to a maximum of 3 spaces. When Drax moves with this special power, he may move through all opponent's figures except his Nemesis and if a figure rolls a leaving engagement attack against Drax and does not roll a skull, the figure receives 1 wound.

DWI THEET
Opponent’s figures adjacent to Drax cannot receive any automatic shields or skulls from special powers on their Army Cards when attacked by or attacking Drax.

SUPER STRENGTH

Last edited by A3n; July 20th, 2014 at 02:53 AM.
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Old July 3rd, 2014, 06:55 PM
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Re: The Book of Drax - Design phase












Last edited by A3n; July 3rd, 2014 at 07:08 PM.
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Old July 3rd, 2014, 07:02 PM
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Re: The Book of Drax - Design phase

This is SirG's design I am just leading it through the phases on his behalf.

Golem was my suggestion for species.

I also mentioned to him about Flying & the cosmic blast but he pointed out that since we are representing his time with the GotG he lost those abilities at that point in his life.

So I am happy with the write-up as is.

Last edited by SirGalahad; July 4th, 2014 at 12:20 AM.
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Old July 3rd, 2014, 07:09 PM
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Re: The Book of Drax - Design phase

I think this Drax should probably be a "Hunter" rather than a "Destroyer." The old "Space Hulk" version would probably work better as a "Destroyer." And I'd prefer Relentless to Driven, but that's just personal preference.

Species is a tough one to pin down... for those unaware, Arthur Douglas was originally a human, but he died, and his soul was placed in an artificial body made from the Earth's soil. Golem is correct but seems a bit odd as a Species. Entity is probably our best "catch-all" but that's not quite right either. Any other ideas?

Dwi Theet is cool. I would have just done Double Attack, but that's an inventive mechanic, definitely suits the character. On the other hand, I'd like to split Singular Purpose up - I think it reads cleaner this way and I don't think we're hurting for space. Also makes Singular Purpose reusable (though I'm not sure if we'd ever really want to).

SINGULAR PURPOSE
At the beginning of the game, choose an opponent's Unique or Event Hero. While the chosen Hero is on the battlefield, Drax can only attack the chosen Hero. After the chosen Hero takes a turn, you may move Drax up to 3 spaces. He must end this move closer to the chosen Hero than his original placement. When Drax moves with this special power, he will take any leaving engagement attacks.

BANE OF THANOS
If an opponent controls Thanos, the Hero chosen for Singular Purpose must be Thanos. If Drax attacks Thanos with a normal attack, add 2 additional dice to his attack.
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Old July 3rd, 2014, 07:27 PM
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Re: The Book of Drax - Design phase

I would agree with all of that.

But why do you think Golem seems a bit odd as a species?
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Old July 3rd, 2014, 07:39 PM
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Re: The Book of Drax - Design phase

I like Golem and separating out the powers. I'm not sure I like LEAs on Singular Purpose with only 5 Life though.

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Old July 3rd, 2014, 10:06 PM
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Re: The Book of Drax - Design phase

I like splitting the powers and Golem works for me. His powers aren't particularly exciting, but his stats will make him fun. I could see 6 Life though, to give him more staying power.

My only question is with Dwi Theet. Would automatic skulls and shields still be added? Given that the power says "attack or defense dice", I would assume that powers like MMA would still add the auto results, but I'm not sure what the intent is. I would add glyphs into the mix too, so that it's less niche and more clear in the case of figures that start with a glyph on their card.

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Old July 3rd, 2014, 10:28 PM
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Re: The Book of Drax - Design phase

Quote:
Originally Posted by quozl View Post
I like Golem and separating out the powers. I'm not sure I like LEAs on Singular Purpose with only 5 Life though.
I like Golem and separating out the powers too. The attack boost is going to be sooo niche being against only one figure that I almost don't think we should account for it in pricing at all. I'm not sure how we can without overpowering him against 99.9% of figures.

I don't think the LEAs are a problem, since the movement is a may power to begin with. It's not like he can be forced to use it and take swipes. It's just an occasional small bonus.

Since I don't know the character that well, what's the theme behind DWI THEET? If I'm guessing right, should it be generalized to powers from any Army Card or glyph, as opposed to just their own card? Or is that not the case? Hard to know without knowing the theme.

8 Defense is going to give him a lot of staying power even with 5 Life. I wouldn't be in a rush to bump his Life here.

Oh, and I also like Hunter over Destroyer and Relentless over Driven.

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Old July 3rd, 2014, 10:40 PM
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Re: The Book of Drax - Design phase

Dwi Theet is the type of martial art he practices - there's no direct correlation between name and mechanics, as I don't think they've ever explained what, exactly, Dwi Theet is.

Also, as I think of it - I feel like Singular Purpose is sort of backwards, since you don't have to move him. In that case you have situations where Thanos is flying around wrecking your army and Drax is standing around, twiddling his thumbs, because he's engaged to some mooks. Really, it should be the other way around - he can attack anyone, but he MUST move. That feels more like Drax to me - always in motion, a single-minded pursuit, cutting down anyone who gets in his way as he moves in on his prey.

I think that'd make for interesting gameplay, too; you'd have to make sure you're taking turns with him, so he doesn't end up taking too many LEAs.
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Old July 4th, 2014, 12:12 AM
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Re: The Book of Drax - Design phase

As I understand it, a player/figure doesn't have to make a leaving engagement attack right? In that case if we leave it as Johnny suggested but add a bit of a deterrent to the LEA...
Quote:
SINGULAR PURPOSE
At the beginning of the game, choose an opponent's Unique or Event Hero. While the chosen Hero is on the battlefield, Drax can only attack the chosen Hero. After the chosen Hero takes a turn, you may move Drax up to 3 spaces. He must end this move closer to the chosen Hero than his original placement. When Drax moves with this special power, he will take any leaving engagement attacks. After rolling for a leaving engagement attack, you may roll 1 unblockable die against the figure that attacked Drax.
So that way if somebody jumps in his way while chasing his chosen opponent he will swat them out of his path.
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Old July 4th, 2014, 11:09 AM
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Re: The Book of Drax - Design phase

What about borrowing from the Arkham Inmates instead:

Quote:
At the beginning of the game, choose an opponent's Unique or Event Hero. While the chosen Hero is on the battlefield, Drax can only attack the chosen Hero. After the chosen Hero takes a turn, you may move Drax up to 3 spaces. He must end this move closer to the chosen Hero than his original placement. When Drax moves with this special power, he will take any leaving engagement attacks. When moving with Singular Purpose, if a figure rolls for a leaving engagement attack against Drax and does not roll a skull, the figure receives 1 wound.

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Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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