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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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Old December 7th, 2012, 09:40 AM
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The Book of Stilt-Man

The Book of Stilt-Man

C3G MARVEL WAVE 17
ANTAGONISTS ASSEMBLE




The figure used for this unit is a Heroclix figure from the Sinister set.
Its model number and name are #095 / Stilt-Man.
_________________________________________________________________
Character Bio - Wilbur Day stole the hydraulic ram technology from his company to develop his battle suit. Given his lack of success against Daredevil and others, he probably should have stayed out of the crime business.
_________________________________________________________________


-Rulings and Clarifications-
  • Q: In "The Harder They Fall," who gets to choose the direction Stilt-Man falls in?
  • A: The player who controls Stilt-Man.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by Ronin; November 13th, 2017 at 01:38 AM.
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  #2  
Old December 7th, 2012, 09:47 AM
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Re: Stilt-Man - Design Phase

NAME = STILT-MAN
SECRET IDENTITY = WILBUR DAY

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = INVENTOR
PERSONALITY = ARROGANT

SIZE/HEIGHT = LARGE 12

LIFE = 5

MOVE = 7
RANGE = 5
ATTACK = 4
DEFENSE = 5

POINTS = 150

HIGH STEPPING
When counting spaces for Stilt-Man's movement, elevation changes up to 8 levels count as one space. You may ignore Stilt-Man's height of 12 when climbing. Stilt-Man may step over water without stopping, step over figures smaller than huge without becoming engaged, and step over obstacles with a height of 8 or less.

THE BIGGER THEY ARE . . .
Stilt-Man is always considered to have height advantage over non-flying figures that have height less than 12.

. . . THE HARDER THEY FALL
When Stilt-Man is destroyed, before removing him from the battlefield, choose 4 spaces in a straight line from Stilt-Man. Roll an unblockable attack die against each figure on the chosen spaces.

SUPER STRENGTH

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; May 1st, 2014 at 10:51 PM.
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  #3  
Old December 7th, 2012, 11:19 AM
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Re: Stilt-Man - Design Phase

I like it! The only addition I could see making would be a special movement power that helps him move over terrain to a certain height more easily (which height would depend on the height of the sculpt).

I could see riffing on Plastic Man's Bounce and Stretch:

When counting spaces for Plastic Man's movement, ignore elevations. Plastic Man may Bounce-n-Stretch over water without stopping, Bounce-n-Stretch over figures without becoming engaged, and Bounce-n-Stretch over obstacles such as ruins. When Plastic Man starts to Bounce-n-Stretch, if he is engaged he will not take any leaving engagement attacks. After moving, if Plastic Man does not attack this turn, he may Bounce-n-Stretch 4 additional spaces.

We could change the name to something like High Stepping or Stilt Walker and basically let him ignore elevations and obstacles up to a certain height. For instance, it'd make sense for him to be able to step over a Medium 5 figure, or a Car DO, but it might or might not make sense for him to be able to step over the Giant Evergreen Tree. Not sure I'd want everything in Plastic Man's power, just the ability to move over certain things easily. In fact, it should probably be part of Stilt-Man's normal movement as well, instead of a special movement.

Also, for The Bigger They Are, I think I might like it better if he compared his height to the attacking or defending figure instead of comparing the height of his base. That way the theme would still come across, but he wouldn't suddenly get height advantage on Galactus or Anti-Monitor all the time.

Just some thoughts! I really like what you have here.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old December 7th, 2012, 11:38 AM
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Re: Stilt-Man - Design Phase

Is Criminal supposed to be his Personality? That seems like a bad idea.

I'm not sure if he needs 5 Life. I wouldn't go above 4.

I'd be fine either way on the special movement issue; it wouldn't hurt but I like the relatively simplicity here.
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Old December 7th, 2012, 06:39 PM
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Re: Stilt-Man - Design Phase

Yeah, I was a bit torn, as I like the simplicity too, but his not being able to step over things seems .... wrong.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old December 7th, 2012, 07:27 PM
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Re: Stilt-Man - Design Phase

I'm with Bat's he does need the ability to step over things. Otherwise good design.
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Old December 7th, 2012, 07:29 PM
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Re: Stilt-Man - Design Phase

Quote:
Originally Posted by A3n View Post
I'm with Bat's he does need the ability to step over things. Otherwise good design.
This. Maybe even just Exert Climbing would be fine. And maybe 4 life, he's always been a joke villain, don't want him too powerful.
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  #8  
Old December 7th, 2012, 07:36 PM
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Re: Stilt-Man - Design Phase

Here's what I'm thinking:

HIGH STEPPING or GIANT STRIDE
When counting spaces for Stilt-Man's movement, elevation changes up to X levels count as one space. You may ignore Stilt-Man's height of Y when climbing. Stilt-Man may walk over water without stopping, step over figures smaller than Huge without becoming engaged, and step over obstacles with a height of X or less.

X = his height from about the knee down
Y = his full height

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old December 7th, 2012, 07:52 PM
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Re: Stilt-Man - Design Phase

Quote:
Originally Posted by johnny139 View Post
Is Criminal supposed to be his Personality? That seems like a bad idea.

I'm not sure if he needs 5 Life. I wouldn't go above 4.

I'd be fine either way on the special movement issue; it wouldn't hurt but I like the relatively simplicity here.
Nope on Personality, I was torn between Criminal and Inventor for his Class and evidently the Personality got deleted.

The 5 life was to represent that he's essentially encased in a robotic suit. I'd be OK with 4 Life if that's a consensus.

A movement power is in order. I'll whip up something later, but keep dem juices flowing

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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Old December 7th, 2012, 07:53 PM
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Re: Stilt-Man - Design Phase

Looks cool Sir G.

I may have only seen him once, so I don't know him too much. I understand the move power thoughts, but is he really that mobile on those stilts? I mean, should he be moving around nimbly? Giant Man just has a basic move.

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...Iron Maiden - The Wicker Man

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Old December 7th, 2012, 08:05 PM
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Re: Stilt-Man - Design Phase

I don't know about nimbly - I just want him to be able to step over things due to what should be a huge stride.

What do you think of what I suggested above?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old December 7th, 2012, 08:24 PM
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Re: Stilt-Man - Design Phase

Well if there's a move power, that seems pretty cool

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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