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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Ghost
The Book of Ghost The figure used for this unit is a Heroclix figure from the Armor Wars set. Its model number and name are #028-030/ Ghost. _________________________________________________________________ Character Bio - Virtually nothing is known about the identity of the Ghost. He claims to have been an IT researcher at one time, and to have been made into what he is by corporate greed. The Ghost is an anticapitalist saboteur who seeks to destroy various political and economic institutions he views as oppressive, apparently being most interested in those dealing with advanced technology and surveillance. He has, at times, hired his services out to corporations and other organizations, such as Norman Osborn's Thunderbolts, that wish to destroy rival groups, but invariably plans to turn on his own employers and topple them as well. - Wiki_________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Ronin; October 31st, 2017 at 09:10 PM. |
#2
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Re: The Book of Ghost - Design Phase
NAME = GHOST
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = SABOTEUR PERSONALITY = VINDICTIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 4 DEFENSE = 4 POINTS = 170 INTANGIBILITY Ghost can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Ghost cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. SABOTAGE Instead of attacking with Ghost, you may choose to either:
Before an opponent's Android or Cyborg figure within 5 clear sight spaces of Ghost begins its turn, you may roll the 20-sided die. If you roll 13 or higher, that figure's turn immediately ends. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by SirGalahad; May 1st, 2014 at 10:45 PM. |
#3
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Re: The Book of Ghost - Design Phase
![]() ![]() ![]() ![]() ![]() ![]() ![]() Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; January 3rd, 2013 at 07:52 AM. |
#4
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Re: The Book of Ghost - Design Phase
For reference:
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#5
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Re: The Book of Ghost - Design Phase
Like the power set.
![]() Saboteur/Sabotage |
#6
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Re: The Book of Ghost - Design Phase
Yeah that all looks good to me. Maybe "Hacking 11" over "Hacker 11" though... unless that's a reused power?
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#7
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Re: The Book of Ghost - Design Phase
Been waiting for you to get to him for a while now & I like it a lot.
![]() My Maps: Classic; Marvel My Customs: Dr Who; Terrain; Star Wars Card Template; Repaint & Mods Playing Card sized Cards C3G Super Hero Draft cards / Heroscape Dice Roller |
#8
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Re: The Book of Ghost - Design Phase
Thanks Sir G. I corrected it after seeing your post, even though the breathing period wasn't up yet as it was just spelling errors.
![]() Quote:
![]() Quote:
![]() Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#9
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Re: The Book of Ghost - Design Phase
I like him!
My only concern is that the turn order on Sabotage is a bit confusing. You're giving up your attack, but it triggers before moving. I wonder if we don't want something like so: SABOTAGE Before moving Ghost, you may choose to either: roll 4 unblockable attack dice against any adjacent destructible object or destructible object Ghost is on top of; or roll 1 unblockable attack die against all adjacent figures. Ghost may not attack on any turn after using Sabotage. The wording can use some SirGing, but those are the basics. ![]() C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: The Book of Ghost - Design Phase
It shouldn't trigger before moving, it should trigger after moving because the affected space is the one he began his move one. The way I intended it is for him to be gone when the explosion happens. He doesn't want to be around when a Ruined Battlement takes a wound. He sets his bomb, moves and then it explodes after he moved away.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#11
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Re: The Book of Ghost - Design Phase
I understood the after moving theme.
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#12
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Re: The Book of Ghost - Design Phase
Yeah, I think only 1 person (Bats) didn't get that ![]() Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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