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  #1  
Old May 28th, 2010, 05:51 AM
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The Book of She-Hulk

The Book of She-Hulk

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!





The figure used for this unit is a Heroclix figure from the Supernova set.
Its model numbers and name are #055-057 / She-Hulk.
_________________________________________________________________
Character Bio - Jennifer Susan Walters, the cousin of Bruce Banner (Hulk), is the small and somewhat shy daughter of Los Angeles County Sheriff William Morris Walters and Elaine (nee Banner) Walters (who died in a car crash when Jennifer was seventeen). Operatives of Nicholas Trask, a crime boss who had crossed paths with her father, shot and seriously wounded her on a day that Bruce Banner happened to be in town for a visit. Since no other donors with her blood type were available, Banner provided his own blood for a transfusion; as they already shared the same blood type and DNA, his radioactive blood, combined with her anger transformed Jennifer into the green-skinned She-Hulk.

As She-Hulk, Jennifer possessed powers similar to those of her cousin, though at a reduced level. She also possessed a less monstrous, more amazonian appearance. Initially, the transformation to her She-Hulk form was triggered (as with Bruce Banner's) by anger. She eventually gained control of her transformations when Michael Morbius cures her of a lethal blood disease.

In her She-Hulk form, she possesses immense superhuman strength, which makes her one of the strongest known women in the Marvel Universe. In addition the character possesses superhuman speed, agility, stamina, and reflexes. Unlike Hulk, her personality and intelligence are less affected when she transforms into She-Hulk, although she becomes more self-confident and assertive.
_________________________________________________________________

-Rulings and Clarifications-
  • Q- If Zetacron, Migol, or any figure with Deadly Shot/Strike roll 2 attack dice and roll two skulls, is She-Hulk rolling 2 or 4 additional defense dice?
  • A - 2. HARD BODY allows you to roll additional defense dice for each skull rolled, not each skull counted.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses
  • As an Adventurer, an opponent's Impossible Man may add 8 to his roll for Shapeshifting Prankster if he chooses She-Hulk.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Ronin; November 12th, 2017 at 10:50 PM.
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  #2  
Old May 28th, 2010, 07:35 AM
Griffin Griffin is offline
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Re: She-Hulk - Brainstorming Phase

NAME = SHE-HULK
SECRET IDENTITY = JENNIFER WALTERS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = CONFIDENT

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 7
DEFENSE = 4

POINTS = 310

GAMMA HEALING

Before rolling for initiative, if She-Hulk has one or more Order Markers on her card, you may remove 1 Wound Marker from this card.

HARD BODY
When rolling defense dice, roll one additional die for each skull rolled by the attacking figure.

SUPER LEAP 8
Instead of her normal move, She-Hulk may Super Leap. Super Leap has a move of 8. When counting spaces for She-Hulk's Super Leap movement, ignore elevations. She-Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. She-Hulk may not leap more than 40 levels up or down in a single leap. If She-Hulk is engaged when she starts to leap, she will take any leaving engagement attacks. She-Hulk rolls 3 fewer attack dice on any turn that she chooses to Super Leap.

SUPER STRENGTH




Lead Designers: WhiteStuff and A3n
  • Move of 7 (she runs, but she is very fast)
  • Attack of 6 with Rage Smash 5
  • Life of 6
  • Recovery - At the end of a round, you may roll the D20, if you roll a 15 or higher, remove a wound from this card.
  • Adventurer Class
  • Super Strength
  • Defense of 6

Last edited by Viegon; September 17th, 2015 at 12:56 PM.
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  #3  
Old May 28th, 2010, 08:22 AM
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Re: She-Hulk - Brainstorming Phase

this pic looks good:



Cheers
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  #4  
Old May 28th, 2010, 08:27 AM
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Re: She-Hulk - Brainstorming Phase

Done.
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  #5  
Old May 28th, 2010, 11:52 AM
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Re: She-Hulk - Brainstorming Phase

Mostly echoing Griff but disagreeing on one point:

* Move of 7 (she runs, but she is very fast)
* Attack of 7 (no Rage Smash - she's a cool cat compared to her cousin - no getting angrier and hitting harder for her!).
* Life of 6
* Recovery - At the end of a round, you may roll the D20, if you roll a 15 or higher, remove a wound from this card.
* Adventurer Class
* Super Strength
* Defense of 6
* One other unique power I'll let you guys come up with.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old May 28th, 2010, 01:14 PM
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Re: She-Hulk - Brainstorming Phase

I agree that she shouldn't have Rage Smash.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #7  
Old May 28th, 2010, 04:46 PM
Griffin Griffin is offline
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Re: She-Hulk - Brainstorming Phase

She does have the whole getting stronger as she gets angry and scared power though. It isn't something that I was use to, but upon research, apparently she gained the same trait as her cousin.
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  #8  
Old May 28th, 2010, 06:33 PM
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Re: She-Hulk - Brainstorming Phase

Quote:
Originally Posted by Griffin View Post
She does have the whole getting stronger as she gets angry and scared power though. It isn't something that I was use to, but upon research, apparently she gained the same trait as her cousin.

I just found that out now too, but found this on Marvel Database:

However, it is known that she is able to lift in excess of 100 tons. It was also stated that when angry or in fear her strength increases, but not as much than that of her cousin. She-Hulk's strength has extended into her highly developed leg muscles, enabling her to leap great distances or heights. She is capable of leaping to a height of over 800 feet and a distance of over 1,500 feet in a single bound. She achieves less heights and distances than that of the Hulk or Abomination due only to her smaller frame.

So perhaps she can have a normal attack of 7 with Rage Smash 2 or normal attack of 6 with Rage Smash 3.

Savage Hulk's base strength level is 90 tons and goes up with rage. So if She-Hulk's base strength level is excess of 100 tons and goes up (but not as much as Hulk's) maybe a base attack of 7 with Rage Smash 2 might be a good idea.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #9  
Old May 28th, 2010, 06:39 PM
Griffin Griffin is offline
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Re: She-Hulk - Brainstorming Phase

Quote:
Savage Hulk's base strength level is 90 tons and goes up with rage. So if She-Hulk's base strength level is excess of 100 tons and goes up (but not as much as Hulk's) maybe a base attack of 7 with Rage Smash 2 might be a good idea.
I can dig that. Also, it may be appropriate to give her a leaping power. I don't personally recall he ever doing that, but if Marvel says that she does, I guess she does.
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Old May 28th, 2010, 08:38 PM
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Re: She-Hulk - Brainstorming Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Savage Hulk's base strength level is 90 tons and goes up with rage. So if She-Hulk's base strength level is excess of 100 tons and goes up (but not as much as Hulk's) maybe a base attack of 7 with Rage Smash 2 might be a good idea.
I can dig that. Also, it may be appropriate to give her a leaping power. I don't personally recall he ever doing that, but if Marvel says that she does, I guess she does.
Perhaps it can be there or not. If so, it would help differentiate her from the Thing since they will both be big melee bangers. Also, if she gets a lesser leap (maybe 4) she might be able to have a lower penalty to her attack, like -1

I guess the main thing is to try to have her and Thing play differently even though they have similar power levels and attack types.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #11  
Old May 28th, 2010, 09:46 PM
Griffin Griffin is offline
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Re: She-Hulk - Brainstorming Phase

Hahma, I agree. I think by giving her a Regenerative Healing power, it will help set her apart from Thing and Hulk.
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  #12  
Old May 29th, 2010, 12:54 AM
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Re: She-Hulk - Brainstorming Phase

I thought we were following Brainstorming standards for these threads, not having an entire discussion?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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