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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old November 2nd, 2011, 07:02 AM
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The Book of Superboy (Kal-El)

The Book of Superboy (Kal-El)

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN



The figure used for this unit is a Heroclix figure from the Legion of SuperHeroes set.
Its model number and name are #007 / Young Superman.
_________________________________________________________________
Character Bio - Mild mannered Clark Kent is raised in Smallville where he struggles to hide his alien powers. This leads to a lot of seclusion for the timid youth & without any opportunity to discover his real potential that is until Cosmic Boy, Saturn Girl, and Lightning Lad come to their past, and recruit Superboy to the Legion of Super-Heroes in the thirtieth-century.

Superman's career in fact is the inspiration for the formation of the Legion and in a paradox way they help Superboy fulfill this future. Throughout his teenage years, Superboy travels to the future under his own power to join the Legion in fighting threats to Earth and the United Planets, to which Earth belongs. Superboy becomes a core member of the Legion during two extended, full membership stints in the Legion, including two terms as Deputy Leader. Through the Legion, Superboy also regularly meets with his cousin Kara, Supergirl, but because of telepathic hypnotism employed by Saturn Girl, Superboy never remembers Kara, or any other information relating to his future career as Superman or the future of his family and friends, when he returns to his normal, 20th-century era.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
  • Initial playtest: A3n
  • Second playtest: Skeeter700 (330 points)
  • Third playtest: Quozl (330-350 points)
  • Art by A3n

Last edited by Ronin; November 13th, 2017 at 09:34 PM.
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  #2  
Old November 2nd, 2011, 07:03 AM
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Re: The Book of SUPERBOY - Design Phase

NAME = SUPERBOY
SECRET IDENTITY = KAL-EL

SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = LEGIONNAIRE
PERSONALITY = INNOCENT

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 7
DEFENSE = 6

POINTS = 330


FOCUSED HEAT VISION
After moving and before attacking, you may choose a figure within 4 clear sight spaces. Roll the 20-sided die. If you roll 15 or higher, either:
• inflict 1 wound on the chosen figure; or
• destroy 1 glyph on the chosen figure's card; or
• inflict 3 wounds on the chosen figure if it is a destructible object.

PULLED PUNCHES
When attacking, subtract 1 skull from whatever is rolled unless a friendly figure within 4 clear sight spaces of Superboy has two or more Wound Markers on its card.

KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING

Last edited by SirGalahad; April 29th, 2014 at 02:41 AM.
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Old November 2nd, 2011, 07:17 AM
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Re: The Book of SUPERBOY - Design Phase

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Old November 2nd, 2011, 08:18 AM
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Re: The Book of SUPERBOY - Design Phase

Pulled Punches is kinda a yawner. You could just reduce his attack to 5 and get the same effect.

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Old November 2nd, 2011, 08:21 AM
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Re: The Book of SUPERBOY - Design Phase

I was thinking the same thing. I'd rather see him a 2 power design and let the stats do the talking.

It's kind of a given, but it looks like Flying and SS are missing.

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Old November 2nd, 2011, 09:59 AM
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Re: The Book of SUPERBOY - Design Phase

I don't mind Pulled Punches because if you just reduce his base attack then he can't really let loose on a DO or Android. So I'm fine with it on there as it adds some subtle theme and is simple.



Quote:
FOCUSED HEAT VISION
After moving and before attacking, choose a figure within 4 clear sight spaces. Roll the 20-sided die. If you roll 12 or higher, the chosen figure recieves a wound and you may destroy one glyph on the chosen figure's card, or if the chosen figure is a destructible object, you may inflict 2 more wounds.

If the figure receives a wound, they wouldn't have a glyph any longer on their card, unless they were a design that could carry several of them. Either way I'm kind of leary of destroying Glyphs. Destroying a Cosmic Cube or Cosmic Control Rod shouldn't be that easy and would really take away from the value of the design it was included with like Red Skull or Annihilus. Heck, without the Cosmic Control Rod, Annihilus takes a wound at the end of each round and if it's destroyed, he can't even fight to get it back.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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Old November 2nd, 2011, 11:42 AM
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Re: The Book of SUPERBOY - Design Phase

Yeah, I have the same reservations about so easily destroying a glyph and the same like for Pulled Punches being on the card that Hahma does here.
The only other thing I'd mention is that I'm not sure if "Timid" is the perfect fit here ... something with a similar shade of meaning, sure, but I don't think that's quite it yet. Innocent? Reluctant? Passive? Reserved? Stoic?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old November 2nd, 2011, 12:44 PM
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Re: The Book of SUPERBOY - Design Phase

A3n and I real quickly brainstormed this design this morning in about 10 minutes...

On the pulled punches, an attack of 5 is not the same as an attack of 7 - a skull. With the latter, there is more potential, but I agree that this isn't the most interesting direction, just the best A3n and I could come up with this morning.

Maybe some direct Legionaire synergy, heroic power, or this power that I came up with, though A3n likes it, he didn't want to use on this design:

SUPER VISION
Before moving, if Superboy is not engaged, you may look at the power side of any one Glyph that is Symbol Side up. When Superboy attacks, you may add 3 to his Range and subtract 3 from his Attack.

It is a mix of X-Ray Vision and Heat Vision Light.

Anyways, this is the best I can offer this design right now. This is a tough one, and keeping Kryptonians "fresh" is a challenge in and of itself.
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Old November 2nd, 2011, 02:56 PM
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Re: The Book of SUPERBOY - Design Phase

I liked "Pulled Punches" honestly ... Maybe a better theme there would be that he subtracts skulls unless there's a nearby Legionnaire who's wounded (so he kind of echoes Thing with Adventurers/Scientists in that he goes ape when you hurt his friends, but in this case he's not using his full strength until he faces such a situation).
Also, please update the title here to Superboy (Kal-El) when you have a chance, A3n. (Not all caps, with secret identity to differentiate it).

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old November 2nd, 2011, 05:21 PM
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Re: The Book of SUPERBOY - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Yeah, I have the same reservations about so easily destroying a glyph and the same like for Pulled Punches being on the card that Hahma does here.
The only other thing I'd mention is that I'm not sure if "Timid" is the perfect fit here ... something with a similar shade of meaning, sure, but I don't think that's quite it yet. Innocent? Reluctant? Passive? Reserved? Stoic?
My first take I had him as INNOCENT.
Quote:
Originally Posted by IAmBatman View Post
I liked "Pulled Punches" honestly ... Maybe a better theme there would be that he subtracts skulls unless there's a nearby Legionnaire who's wounded (so he kind of echoes Thing with Adventurers/Scientists in that he goes ape when you hurt his friends, but in this case he's not using his full strength until he faces such a situation).
Also, please update the title here to Superboy (Kal-El) when you have a chance, A3n. (Not all caps, with secret identity to differentiate it).
I was thinking that Pulled Punches not work when near a Legionnaire would be a good synnergistic (yes I'm making up words) change myself but I couldn't thematically justify it, but the idea of being near a wounded Legionnaire is great. I like it.
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Old November 2nd, 2011, 05:25 PM
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Re: The Book of SUPERBOY - Design Phase

So would this wording work?

Quote:
PULLED PUNCHES
When attacking, subtract 1 skull from whatever is rolled unless Superboy is within 4 clear sight spaces of a Legionnaire you control that has one or more Wound Markers on it's card.
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Old November 2nd, 2011, 05:28 PM
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Re: The Book of SUPERBOY - Design Phase

Looks good to my mortal eyes.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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