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  #1  
Old January 26th, 2010, 01:25 PM
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The Book of 5th Precinct Beat Cops

The Book of 5th Precinct Beat Cops

C3G DC MASTER SET
WORLD'S FINEST



The figure used for this unit is a Heroclix figure from the Batman: Alpha set.
Its model number and name is #015 / GCPD.

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name is #001-003 / Gotham Policeman.
_________________________________________________________________

Character Bio - The boys in blue not only fight crime on the streets, but also expose corruption within the department. Depending on who sits in the Commissioner's office, they have been either an ally or an opponent of Batman. They are all the better because of it, slowly taking back control of their city, even laying down their lives if needed.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Can I destroy someone else's adjacent Beat Cop to save my own figure from some wounds?
    A: No, you can only use Protect and Serve with Beat Cops you control.
  • Q: When a figure with a special power that triggers on a figure's wound or destruction, such as Carnage, attacks an opponent's figure next to his 5th Precinct Beat Cop, and the opponent destroys the Cop, does this trigger their special power?
    A: No. The 5th Precinct Beat Cops' card instructs the player of the defending figure to "destroy" the Cop, not the attacking player. Since the attacker technically is not the one destroying the figure, so a power that involves destroying or wounding a figure wouldn't trigger. This precedent was established in Classic Heroscape with the Horned Skull Brutes.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a Common Squad, the 5th Precinct Beat Cops interact differently with these special powers.
  • As Humans, 5th Precinct Beat Cops interact differently with these special powers.
  • 5th Precinct Beat Cops roll an additional die against common squad figures due to their Clean Up the Streets special power. Current Common Squads.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • If you are playing against common squads, then you will often want to use the Beat Cops as an agressive attacking force in their own right, as Clean Up the Street makes them a powerful counter to common squads. Otherwise, the Beat Cops are more useful for the Protect and Serve power.
  • Taking full advantage of Protect and Serve requires moving your high-value heroes and the Beat Cops together, often alternating Order Markers along the way. Moving a large number of Beat Cops along with your heroes across the map can take a long time and lead to inefficient turns where you are attacking with Beat Cops when you would rather be using your heroes. Therefore, more than 3 or 4 squads of Beat Cops is usually a waste unless you plan to fight from your start zone. Green Lantern (John Stewart) can be helpful in moving them around if you want to travel with them.
  • On the flip side, don't hesitate to play two or even one squad of Beat Cops in an army. You're just using them as mobile life points anyway, so being reduced to less than a full squad is not a big deal.
  • Because moving the Beat Cops around once you have set up can be difficult, an opponent who outranges you can draw you away from the Beat Cops' protection. Therefore, an army using the Beat Cops should usually have at least one figure that can force your opponent to move to you - either a long range attack (Hawkeye, Green Arrow, etc), a long-range special power (Puppet Master), or an intangible figure with a ranged attack (Martian Manhunter, Meteorite, etc).
  • Combining Angel with Beat Cops is extremely powerful. If your opponent uses normal attacks, you can use Guardian Angel to either move the targeted figure next to a Beat Cop, or move another Beat Cop next to the targeted figure.
  • Opponents will generally look to kill the low-defense Beat Cops first. Therefore, using Superman (I) + Beat Cops against ranged normal attacks, or Bizarro + Beat Cops against melee normal attacks, is another tough combo. This forces your opponent to grind through the high defense of those figures while only killing a Beat Cop when they manage a wound.
  • The Achilles Heel of the Beat Cops are area attacks. In order to use Protect and Serve, Beat Cops must bunch up near your heroes, making them extremely vulnerable to dying in droves to these attacks. Figures like Storm or Radioactive Man should be your first target when playing with Beat Cops. Consider sending out a hero on a suicide mission to take out area attackers before they reach your Beat Cops.
-Heroscapers Community Contributions-
  • TBA

317-149
C3V Brainstorm
Pepperony - 14/09/13

Last edited by Ronin; September 2nd, 2018 at 03:32 PM.
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  #2  
Old January 26th, 2010, 03:28 PM
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Re: The Book of 5th Precinct Beat Cops

NAME = 5TH PRECINCT BEAT COPS


SPECIES = HUMAN
UNIQUENESS = COMMON SQUAD (3)
CLASS = LAWMEN
PERSONALITY = BRAVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 5
ATTACK = 2
DEFENSE = 3

POINTS = 65

CLEAN UP THE STREETS

A 5th Precinct Beat Cop rolls an additional die when attacking or defending against common squad figures.

PROTECT AND SERVE
Anytime a figure you control would receive one or more wounds, you may instead destroy an adjacent 5th Precinct Beat Cop you control.



Original Post:
Spoiler Alert!

Last edited by quozl; January 29th, 2017 at 12:01 PM. Reason: changed MEDIUM 4 to MEDIUM 5
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  #3  
Old January 26th, 2010, 09:50 PM
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Re: The Book of 5th Precinct Beat Cops

Awesome! Missed this one too.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old January 27th, 2010, 12:49 AM
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Re: The Book of 5th Precinct Beat Cops

The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model number and name is 015/GCPD.

Also,

The figure used for this unit is a Heroclix figure from the Hypertime set. Its model number and name is 001, 002, or 003/Gotham Policeman.

This info belongs directly under the cards in the first post. Use this as an example.
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  #5  
Old January 28th, 2010, 12:23 AM
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Re: The Book of 5th Precinct Beat Cops

Q) Catwoman hit Green Arrow with the whip and I used the cops ability to be destroyed instead...so Catwoman attack stops since Green Arrow did not receive a wound, correct?

A) You are correct, Catwoman did not inflict a wound on Green Arrow, therefore she cannot attack again. Great use of the Cops btw. I do hope that you remembered that she cannot use her whip if she is engaged.

Is this something we could rewrite to put under the strategy section?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old January 28th, 2010, 01:13 AM
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Re: The Book of 5th Precinct Beat Cops

These cops would be great to have around Deathwalkers. They are great for Raelin, Taelord, Kelda, Marcus, etc., and for low Life/Defense units like Syvarris.
They really seem too powerful with Q9!



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  #7  
Old January 28th, 2010, 01:20 AM
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Re: The Book of 5th Precinct Beat Cops

Nah, when it comes to Q9, just kill the Cops first. Don't waste your attacks against his 7 defense when you know they're just going to die for him. Kill the cops and then start shooting at Q9.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old January 28th, 2010, 01:20 AM
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Re: The Book of 5th Precinct Beat Cops

Quote:
Originally Posted by Taeblewalker View Post
These cops would be great to have around Deathwalkers. They are great for Raelin, Taelord, Kelda, Marcus, etc., and for low Life/Defense units like Syvarris.
They really seem too powerful with Q9!
If you want to wrap your brain around what is near game breaking power, think about the cops along side Raelin and Superman with his "Heroic Duty". Now that is nasty!
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  #9  
Old January 28th, 2010, 01:23 AM
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Re: The Book of 5th Precinct Beat Cops

It's all about the special attacks then.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old January 28th, 2010, 01:26 AM
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Re: The Book of 5th Precinct Beat Cops

Heroscape is really so much like football. You find something people don't have a ready built defense for and you exploit it and exploit it and exploit it until they have to change their base defense (i.e. army build) to something that's prepared for that. Then you convert back to what their original defense worked well against but their current defense doesn't until they're forced to change again ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old March 27th, 2010, 03:38 PM
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Re: The Book of 5th Precinct Beat Cops

Updated with PDF.
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Old May 6th, 2010, 02:46 PM
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Re: The Book of 5th Precinct Beat Cops

Protect and Serve
Anytime a figure you control would receive one or more wounds, you may instead destroy an adjacent 5th Precinct Beat Cop.

With this wording, let's assume that I control Darksied and you control a 5th Precinct Beat Cop and they are adjacent. You then attack Darksied with Green Arrow and deal 3 wounds. I can instead destroy your adjacent cop. Was that the intent? Or should it say, "...destroy an adjacent 5th Precinct Beat Cop you control."
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