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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old January 25th, 2011, 01:26 PM
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The Book of Kree Scout

The Book of Kree Scout

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 3
THE YOUNG AND THE RESTLESS




Comic PDF



Mini PDF

The figures used for this unit is a Heroclix figure from the Critical Mass set.
Its model numbers and name are #007-009 / Kree Warrior.
_________________________________________________________________
Character Bio –The Kree Empire extends across almost a thousand worlds in the northwestern lobe of the Greater Magellanic Cloud. They are the only race in the galaxy to possess the Omni-Wave Projector technology, a device which can enable communication across hyperspace as well as be used in an offensive capacity as a weapon. They also possess cloaking technology, which they call the 'aura of negativity'.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Kree Scouts may take a turn with a Kree Hero you control with their Kree Hero Bonding special power. Current Kree Heroes.
  • Kree Scouts may teleport Kree Heroes you control with their Kree Tactical Teleportation special power. Current Kree Heroes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A

-Heroscapers Community Contributions-

Last edited by Ronin; November 5th, 2017 at 03:53 PM.
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  #2  
Old January 25th, 2011, 01:52 PM
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Re: C3G Design-Kree Scout

NAME = KREE SCOUT


SPECIES = KREE
UNIQUENESS = COMMON HERO
CLASS = SCOUT
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 6
RANGE = 7
ATTACK = 3
DEFENSE = 4

POINTS = 40


KREE HERO BONDING
After revealing an Order Marker on this card, and after taking a turn with a Kree Scout, you may immediately take a turn with any other Kree Hero you control.

KREE TACTICAL TELEPORTATION
Instead of moving normally, you may choose an unengaged Kree Scout you control. Immediately place up to two unengaged Kree Heroes you control on empty spaces adjacent to the chosen Kree Scout. Figures moved with Kree Tactical Teleportation must be placed so that they are not engaged.


Spoiler Alert!

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Last edited by SirGalahad; May 6th, 2014 at 09:22 AM.
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  #3  
Old January 25th, 2011, 02:04 PM
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Re: C3G Design-Kree Scout

Nice to see you getting to LD a design Karat.

All I care about is that Ronan The Accusar and Captain Mar-Vell's cost isn't weighted too much because of these scouts. Just an opinion I wanted to get out there now and won't harp on that further.

Anyway, these scouts should be pretty fun and completely different than when I tested them.

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...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #4  
Old January 25th, 2011, 02:09 PM
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Re: C3G Design-Kree Scout(Design Phase)

Shouldn't Kree Hero bonding, and Advanced Kree Technology be put in under the synergies seeing as they will now affect any Kree Scout?
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  #5  
Old January 25th, 2011, 02:11 PM
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Re: C3G Design-Kree Scout(Design Phase)

Yeah, they offer and receive synergies with each other.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #6  
Old January 25th, 2011, 02:16 PM
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Re: C3G Design-Kree Scout(Design Phase)

Quote:
Originally Posted by Hahma View Post
Yeah, they offer and receive synergies with each other.
Alright, thanks for the clarification

Updated

Any design worries, or are we ready for the initial?
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Old January 25th, 2011, 02:38 PM
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Re: C3G Design-Kree Scout(Design Phase)

I like it. And I don't think the cost of Ronan/Mar-Vell will be any more influenced here than Sinestro or Arkillo's were from the Sinestro Corps Soldiers.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old January 25th, 2011, 02:40 PM
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Re: C3G Design-Kree Scout(Design Phase)

I have an idea/suggestion. Since these figures are scouts, what about possibly limiting the bonding to when there is an opponent's figure within X clear sight spaces? This would force the player using the Kree Scouts to actually scout the battlefield in order to use their bonding.
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  #9  
Old January 25th, 2011, 02:43 PM
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Re: C3G Design-Kree Scout(Design Phase)

Quote:
Originally Posted by Balantai View Post
I have an idea/suggestion. Since these figures are scouts, what about possibly limiting the bonding to when there is an opponent's figure within X clear sight spaces? This would force the player using the Kree Scouts to actually scout the battlefield in order to use their bonding.
That is a very interesting suggestion, and very thematic for a scout, for the scout would radio back the enemies position and help would arrive.
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Old January 25th, 2011, 02:48 PM
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Re: C3G Design-Kree Scout(Design Phase)

Quote:
Originally Posted by IAmBatman View Post
I like it. And I don't think the cost of Ronan/Mar-Vell will be any more influenced here than Sinestro or Arkillo's were from the Sinestro Corps Soldiers.
Good enough for me.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #11  
Old January 25th, 2011, 02:48 PM
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Re: C3G Design-Kree Scout(Design Phase)

The bonding is great; elegant and useful. It will allow the Kree to behave like a squad of two, or later on, bond with a Unique Hero. :good_stuff:
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  #12  
Old January 25th, 2011, 02:50 PM
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Re: C3G Design-Kree Scout(Design Phase)

Quote:
Originally Posted by Balantai View Post
I have an idea/suggestion. Since these figures are scouts, what about possibly limiting the bonding to when there is an opponent's figure within X clear sight spaces? This would force the player using the Kree Scouts to actually scout the battlefield in order to use their bonding.
I think right now without that change, these guys are not comparable to the Skrulls (you haven't seen yet) and we want them to at least have hope of being comparable as future Kree are created. With your suggestion, they would have a restriction that would make them even less comparable. So, even though your idea is interesting, I don't prefer it here.
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