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-   -   C3G FAQ and Errata (https://www.heroscapers.com/community/showthread.php?t=33466)

Ronin November 10th, 2010 06:51 PM

C3G FAQ and Errata
 
Welcome to your hub for C3G FAQs! Anything that might be confusing you about the general system of C3G should be found here, along with a compilation of FAQs related to individual units and powers.

General Question FAQ
Q: Can C3G be used with Classic Heroscape?

A: Yes, but it is not recommended. There are some figures and powers that, in our opinion do not mix well. One example of this is the Death Knights of Valkrill's Relentless Bonding. The ability to bond with Wolverine, for example, is something that C3G doesn't suggest doing, but this is a game and you can play it how you see fit.

Q: Is C3G compatible with the red and blue attack and defense dice from the first edition Rise of the Valkyrie Master Set?

A: Many C3G figures reference the number of blanks rolled on combat dice. These powers are designed to be played with the white combat dice found in the second edition of Rise of the Valkyrie Master set, Swarm of the Marro Master Set, Marvel Heroscape Master Set and Dungeons and Dragons Master Set and are fully compatible only with this set of combat dice. When using different dice, house rules are necessary to ensure full compatibility.

Q: Why are there two names on the cards?

A: C3G uses Secret Identities that function as a figure's "real" name, thus allowing you to field more than one Unique figure with the same name but a different Secret Identity. For example, Batman (Bruce Wayne) and Batman (Terry McGinnis) can be used in the same army, but Robin (Dick Grayson) and Nightwing (Dick Grayson) cannot. For details, look here.

Q: What are the symbols at the bottom of the card?

A: Along with the Super Strength Symbol from the Official Superscape cards, C3G has created a Flying Symbol. The reason for this is that in the world of comic books there are many characters that have the power of flight, and the use of the symbol frees up space on the card for other power text.

Q: Are Castle Wall pieces considered terrain or obstacles?

A: Castle Wall pieces are terrain. They're just a terrain tile that's very tall and they're modular in a way obstacles aren't. Terrain is what you use to build a map, obstacles are things you place on a map. The distinction can be boiled down to whether or not you can place other tiles on top of an object officially, if so then it is terrain, if not it is an obstacle.

Special Rules FAQ
Spoiler Alert!


Unit FAQ
Spoiler Alert!

Ronin November 10th, 2010 06:51 PM

C3G FAQ and Errata
 
Glyph FAQ
Spoiler Alert!


Destructible Object FAQ
Spoiler Alert!


Map and Scenario FAQ
Spoiler Alert!

Ronin November 10th, 2010 06:52 PM

C3G FAQ and Errata
 
Current Card Issues:

Rat Swarm: Swarm Movement
suggestion here

Smilex:
There's some funky wording here due to age, specifically in that the card misuses references to "your figures".

Current FAQ Issues:


FAQ Update History:
Spoiler Alert!

IAmBatman November 10th, 2010 06:57 PM

Re: C3G FAQ and Erata
 
Hopefully once this is done, the first post will be a bit cleaner, and more organized. :-) If you can get it to that point, I'll link it in the public directory.

hi1hi1hi1hi1 November 10th, 2010 07:06 PM

Re: C3G FAQ and Erata
 
Just wondering, why can't you use relentless bonding? It is an official power....

quozl November 10th, 2010 07:11 PM

Re: C3G FAQ and Erata
 
Quote:

Originally Posted by hi1hi1hi1hi1 (Post 1257784)
Just wondering, why can't you use relentless bonding? It is an official power....

It's powerful but I'm still not sure it's too powerful. Some testing was done here:
http://www.heroscapers.com/community...ad.php?t=32479

A3n November 10th, 2010 07:13 PM

Re: C3G FAQ and Erata
 
Quote:

Originally Posted by hi1hi1hi1hi1 (Post 1257784)
Just wondering, why can't you use relentless bonding? It is an official power....

It is a perfect official power, that came out after our use of relentless on Wolverine & that kind of bonding with Wolverine is broken. Sadly we can't control what they do with the official figures. (Obviously or it wouldn't be the end of them :p)

Cheers

SirGalahad November 10th, 2010 09:36 PM

Re: C3G FAQ and Erata
 
"Errata" has 2 r's

You should probably include the figures that changed to Mutate as well.

Good idea, but definitely clean it up and don't make it all red.

Griffin November 10th, 2010 09:47 PM

Re: C3G FAQ and Erata
 
Quote:

Originally Posted by hi1hi1hi1hi1 (Post 1257784)
Just wondering, why can't you use relentless bonding? It is an official power....

Just read the last line in my sig and it may help you.

IAmBatman November 11th, 2010 12:24 AM

Re: C3G FAQ and Erata
 
Quote:

Originally Posted by hi1hi1hi1hi1 (Post 1257784)
Just wondering, why can't you use relentless bonding? It is an official power....

Honestly, I don't think we should make a statement that you can't. You can do any mixing you want to. You should just do it knowing that it's:

a) not recommended by the C3G design team

and

b) probably going to be broken in the case of the Death Knights

But I don't think we need to make a statement forbidding it. You really can't forbid people from playing what they want together anyway, so it's silly to try.

johnny139 November 11th, 2010 12:32 AM

Re: C3G FAQ and Erata
 
Yeah. I think the blanket "buyer beware" of classic/C3G is enough. You're welcome to mix if you want, but be aware that there are a number of problems and balance issues that may pop up.

IAmBatman November 11th, 2010 01:09 AM

Re: C3G FAQ and Erata
 
That's what the blue part of my sig is all about - a big old "buyer beware." :-)


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