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  #1  
Old September 2nd, 2010, 08:15 PM
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The Book of Optional Rule: Throwing Destructible Objects

The Book of Throwing Destructible

Objects Optional Rules


C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!


Download the PDF

This set of rules is not necessary to enjoy C3G customs, but it is designed to enhance your SuperHero Battles by allowing figures to throw designated destructible objects.

_________________________________________________________________

Throwing Destructible Objects Description- What do superheroes do when an object stands in their way? Well they either destroy it, or they chuck that crap in any direction they feel like. Goodbye city buses, and hello unlimited curbside parking.

-Rulings and Clarifications-
  • Q: Can a figure that has a power to move another figure such as Phoenix's Psionic Blast move Destructible Object?
  • A: Yes, but it would be restricted to only the Destructible Objects that have a size designation on its card. Destructible Objects that do not have a size designation are considered immovable unless destroyed and then they are removed from the battlefield. For example Psionic Blast cannot move an Ice Glacier but it can move a Parked Car.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by quozl; November 20th, 2018 at 04:19 PM.
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  #2  
Old September 2nd, 2010, 10:41 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Cool, looks pretty straight forward. Potential for a lot more attacks (attack/s from figure's turn plus throwing DO after turn) with map full of DO's and a lot of SS figures. Great job and loved the well written story/playtest report

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  #3  
Old September 2nd, 2010, 10:48 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

It's great to see some DO stuff finally come together! If we weren't so burned out on extra flare after World's Finest, I know we would've done this in the X-Men set and see Magneto and Jean's full fury there!
Hahma, I think I'm taking Magneto off my draft boards ... I think this is just what the current Magneto needs to kick some major tail!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old September 2nd, 2010, 10:57 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Quote:
Originally Posted by IAmBatman View Post
It's great to see some DO stuff finally come together! If we weren't so burned out on extra flare after World's Finest, I know we would've done this in the X-Men set and see Magneto and Jean's full fury there!
Hahma, I think I'm taking Magneto off my draft boards ... I think this is just what the current Magneto needs to kick some major tail!
True enough. He'll even be able to throw things without using his Throw and lowering his bubble.

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...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #5  
Old September 2nd, 2010, 11:04 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by IAmBatman View Post
It's great to see some DO stuff finally come together! If we weren't so burned out on extra flare after World's Finest, I know we would've done this in the X-Men set and see Magneto and Jean's full fury there!
Hahma, I think I'm taking Magneto off my draft boards ... I think this is just what the current Magneto needs to kick some major tail!
True enough. He'll even be able to throw things without using his Throw and lowering his bubble.
Yep, and if he does lower it, he can throw up to three Destructible Objects per turn!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old September 3rd, 2010, 12:28 AM
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Re: The Book of Optional Rule: Throwing Destructible Objects

My only issue with the rules as they are is that they keep referencing the Official Rules, then rewrites said reference & then states the differences. I would prefer to see these as stand alone rules even if you are rewriting what is in the official rules I think these should have everything a player needs to refer in one compendium that reads as one set of rules. As opposed to now how it reads like a set of rules that have had additional clauses stuck in at the last minute.

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  #7  
Old September 3rd, 2010, 12:52 AM
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Re: The Book of Optional Rule: Throwing Destructible Objects

How's this look?

C3G DESTRUCTIBLE OBJECT OPTIONAL RULES
Destructible Objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. However, these rules allow the addition of extra mechanics that really bring out the flavor of Destructible Objects in superhero smash ups and send Destructible Objects flying around the battlefield.
Some C3G Destructible Object cards have size designations in the card’s left box.
Some of these size designations include Small, Medium, and Large. Only Destructible Objects with these size distinctions are affected by this Optional Rules set.
This Optional Rules set covers the following areas: Targeting Destructible Objects, Attacking and Defending Destructible Objects, Throwing Destructible Objects, and Destroying Destructible Objects.

TARGETING DESTRUCTIBLE OBJECTS
Targeting Destructible Objects: Instead of choosing a figure to attack, players may target a Destructible Object. Destructible Objects may be targeted and attacked much the same way a figure is targeted and attacked. In addition, Destructible Objects with a size designation will allow for special powers to work against them even when a size and/or height is determined. Some examples would be: Magneto's Magnetic Throw and Jean Grey's Telekinesis.

ATTACKING AND DEFENDING DESTRUCTIBLE OBJECTS
Attacking a Destructible Object: A Destructible Object may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. Add Height Advantage where appropriate. A Destructible Object may receive wounds the same way that a figure may receive wounds. A Destructible Object cannot be targeted or attacked by special powers that may "destroy" it in one attack. Any non-attacking player can roll defense for the Destructible Object.

THROWING DESTRUCTIBLE OBJECTS
- Small Destructible Objects may be thrown up to 5 spaces by figures with Super Strength and 3 spaces by figures without Super Strength.
- Medium Destructible Objects may be thrown up to 4 spaces by figures with Super Strength.
- Large Destructible Objects may be thrown up to 3 spaces by figures with Super Strength.
- Figures without Super Strength may not throw Medium or Large Destructible Objects.

After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object.
To throw a Destructible Object, pick an unoccupied space (or spaces for Destructible Objects larger than one hex) within a number of clear sight spaces equal to the range value corresponding to that size of Destructible Object and the figure throwing it (use the chart above as a reference).
Place the Destructible Object on the chosen space(s).
Roll a number of attack dice equal to the remaining life points on the Destructible Object's Army Card once. The thrown Destructible Object and all other Destructible Objects and figures adjacent to the thrown Destructible Object are affected.
Affected figures (including the Destructible Object) roll defense dice separately. Because Throwing Destructible Objects at figures is neither a Normal Attack or Special Attack, special powers and glyphs that specifically work for or against Normal Attacks or Special Attack, or both, cannot be used by a figure when rolling Defense against a thrown Destructible Object.

When throwing a Destructible Object larger than one hex in size, all target spaces must be on the same level, and the Destructible Object may never be placed on uneven terrain.

DESTROYING DESTRUCTIBLE OBJECTS
Destroying a Destructible Object: A Destructible Object has printed Life number; if the Destructible Object receives number of wounds equal to its printed Life number, that Destructible Object is destroyed. Remove the destroyed Destructible Object from the battlefield. Figures can now move onto the spaces previously occupied by the Destructible Object.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old September 3rd, 2010, 02:06 AM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Quote:
Originally Posted by IAmBatman View Post
How's this look?

C3G DESTRUCTIBLE OBJECT OPTIONAL RULES
Destructible Objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. These optional rules allow the addition of extra mechanics that really bring out the flavor of Destructible Objects in superhero smash ups and send Destructible Objects flying around the battlefield.
Some C3G Destructible Object cards have size designations in the cardís left box.
The size designations include Small, Medium, and Large. Only Destructible Objects with a size designation are affected by this Optional Rules set.
These rules cover the following areas: Targeting Destructible Objects, Attacking and Defending Destructible Objects, Throwing Destructible Objects, and Destroying Destructible Objects.

TARGETING DESTRUCTIBLE OBJECTS
Instead of choosing a figure to attack, players may target a Destructible Object. Destructible Objects may be targeted and attacked much the same way a figure is targeted and attacked. In addition, Destructible Objects with a size designation can be referenced in special powers and be affected as determined by that power. In these cases the power will refer to a Destructible Object of a certain size or height. Some examples would be: Magneto's Magnetic Throw and Jean Grey's Telekinesis.

<<Insert one of their cards here.>>

ATTACKING AND DEFENDING DESTRUCTIBLE OBJECTS
A Destructible Object may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. Add Height Advantage where appropriate. A Destructible Object may receive wounds the same way that a figure may receive wounds. A Destructible Object cannot be targeted or attacked by special powers that may "destroy" it in one attack. Any non-attacking player can roll defense for the Destructible Object.

THROWING DESTRUCTIBLE OBJECTS
- Small Destructible Objects may be thrown up to 5 spaces by figures with Super Strength and up to 3 spaces by figures without Super Strength.
- Medium Destructible Objects may be thrown up to 4 spaces by figures with Super Strength.
- Large Destructible Objects may be thrown up to 3 spaces by figures with Super Strength.
- Figures without Super Strength may not throw Medium or Large Destructible Objects.

After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object.
To throw a Destructible Object, pick an unoccupied space (or spaces for Destructible Objects larger than one hex) within a number of clear sight spaces equal to the range value corresponding to that size of Destructible Object and the figure throwing it (use the chart above as a reference).
Place the Destructible Object on the chosen space(s).
Roll a number of attack dice equal to the remaining life points on the Destructible Object's Army Card once. The thrown Destructible Object and all other Destructible Objects and figures adjacent to the thrown Destructible Object are affected.
Affected figures (including the Destructible Object) roll defense dice separately. Because Throwing Destructible Objects at figures is neither a Normal Attack or Special Attack, special powers and glyphs that specifically work for or against Normal Attacks or Special Attack, or both, cannot be used by a figure when rolling Defense against a thrown Destructible Object.

When throwing a Destructible Object larger than one hex in size, all target spaces must be on the same level, and the Destructible Object may never be placed on uneven terrain.

DESTROYING DESTRUCTIBLE OBJECTS
When a Destructible Object has as many Wound Markers as the Life number on its Army Card, it is destroyed. Remove the destroyed Destructible Object from the battlefield. Figures can now move onto the spaces previously occupied by the Destructible Object.
For this part:
After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object.
I still think it would be great if we could throw these objects in between any phase of a figures turn. So if there was a figure that got weaker the more wounds it had you could throw the object at it before attacking as a strategy to make it weaker. Or a melee unit could throw the object from range before moving up to them & snotting them.

For this part:
all target spaces must be on the same level
The wording seems a bit funny, mainly the "target spaces" aspect. Especially when its the first time the term is used like that. I was at first read thinking that it was going to be talking about the adjacent spaces that figures would take damage if they were standing on. But alas nothing better comes to mind at the moment.

Cheers
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Old September 3rd, 2010, 10:16 AM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Yeah, I had changed all those "picks" and "targets" to "chooses" in my last go around, but Griff must've altered those back ... I was going for the quick fix last night, so I just slightly adjusted the official quotes to fit them in. It clearly needs more work.
I think it would be overpowering to let you throw DOs between any phase of your turn ... I mean, if you could chuck a DO before moving, after moving, and after attacking, it's just too much ... especially if you're Magneto and can then throw two additional DOs on top of that with your throw power. I think we need to limit it to one DO thrown per turn, and the cleanest way to do that, by far, IMO, is to limit it to a specific turn phase.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old September 3rd, 2010, 05:04 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Cool I can understand that. It's not a deal breaker for me, but I would still like to see it happen sometime before the attack. So if that's before taking a turn, before moving, or before the attack any one of those would be perfect in my opinion. Actually before moving (or before taking a turn) would probably be best (IMO) as if somebody threw it at your figure then it's adjacent to you already so if you want to throw it back you could do so & then still move towards them.

I don't want to complicate these rules at all but I thought of something else that might need to be covered somehow. First off does the throwee receive damage? & Second, can the DO be picked up & placed back on the same space/s?

Cheers
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Old September 3rd, 2010, 05:35 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

The damage is determined based on who is adjacent to the object after the throw is complete. There's no bias between thrower and non-thrower at that point.
There's only a maximum limit to how far the object can be thrown - it could certainly be thrown straight up in the air and back down on the same space, much like Jean Grey and Magneto can do with a figure.
So you're suggesting having the throws take place before moving instead of after taking a turn?
Another thing I discussed with Griff a few minutes ago - are we sure we want to let figures without super strength throw DOs at all? I mean what are some DOs that would be worth putting on a battlefield but, thematically, figures without Super Strength should be able to throw? I tried thinking of some and the only things I could come up with seemed better as equipment glyphs than Destructible Objects ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old September 3rd, 2010, 06:36 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

I went ahead and updated this section in regards to A3n's concern with how to remove Battlements.

Quote:
THROWING DESTRUCTIBLE OBJECTS
- Small Destructible Objects may be thrown up to 5 spaces by figures with Super Strength and 3 spaces by figures without Super Strength.
- Medium Destructible Objects may be thrown up to 4 spaces by figures with Super Strength.
- Large Destructible Objects may be thrown up to 3 spaces by figures with Super Strength.
- Figures without Super Strength may not throw Medium or Large Destructible Objects.

After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object.
To throw a Destructible Object, pick an unoccupied space (or spaces for Destructible Objects larger than one hex) within a number of clear sight spaces equal to the range value corresponding to that size of Destructible Object and the figure throwing it (use the chart above as a reference).
Remove the Destructible Object from the battlefield and place the it on the chosen space(s). If the Destructible Object is attached to other terrain or a hex space, you may remove it.
Roll a number of attack dice equal to the remaining life points on the Destructible Object's Army Card once. The thrown Destructible Object and all other Destructible Objects and figures adjacent to the thrown Destructible Object are affected.
Affected figures (including the Destructible Object) roll defense dice separately. Because Throwing Destructible Objects at figures is neither a Normal Attack or Special Attack, special powers and glyphs that specifically work for or against Normal Attacks or Special Attack, or both, cannot be used by a figure when rolling Defense against a thrown Destructible Object.

When throwing a Destructible Object larger than one hex in size, all target spaces must be on the same level, and the Destructible Object may never be placed on uneven terrain.
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