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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Casual Rule: Throwing Destructible Objects
The Book of Throwing Destructible Objects Casual Rules C3G MARVEL FANTASTIC FOUR MASTER SET FANTASTIC FORCES UNITE! ![]() Download the PDF ![]() Reminder Card PDF This set of rules is not necessary to enjoy C3G customs, but it is designed to enhance your SuperHero Battles by allowing figures to throw designated destructible objects. _________________________________________________________________ Throwing Destructible Objects Description- What do superheroes do when an object stands in their way? Well they either destroy it, or they chuck that crap in any direction they feel like. Goodbye city buses, and hello unlimited curbside parking. -Rulings and Clarifications-
-Strategy, Tactics and Tips-
Rules Updates: 2 April 2021 - Removed DO rules that are not related to throwing, this rulebook is now fully optional. 24 February 2022 - Changed to casual rules and simplified down to a special attack. Last edited by tcglkn; February 24th, 2022 at 04:41 PM. |
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Re: The Book of Optional Rule: Throwing Destructible Objects
THROWING DESTRUCTIBLE OBJECT CASUAL RULES
All figures with the Super Strength special power gain the following special power: THROW SPECIAL ATTACK Range Special. Attack Special. Choose an unoccupied small, medium, large, or huge destructible object adjacent to this figure. Before rolling attack dice for this special attack, you must place the chosen destructible object adjacent to the defending figure. After using this special attack, the destructible object receives one wound for each skull you rolled. The Range and Attack numbers for this special attack are based on the size of the destructible object: Small: Range 5. Attack 2. Medium: Range 4. Attack 3. Large: Range 3. Attack 4. Huge: Range 2. Attack 5. Notes: When throwing a Destructible Object that occupies more than one space, all target spaces must be on the same level. No part of the Destructible Object may be farther away from its original placement than the number of spaces indicated by the Special Attack's Range listed above according to the object’s corresponding size. Old Rules:
Spoiler Alert!
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by tcglkn; February 24th, 2022 at 04:34 PM. |
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Re: The Book of Optional Rule: Throwing Destructible Objects
It's great to see some DO stuff finally come together!
![]() Hahma, I think I'm taking Magneto off my draft boards ... I think this is just what the current Magneto needs to kick some major tail! C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: The Book of Optional Rule: Throwing Destructible Objects
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![]() Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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Re: The Book of Optional Rule: Throwing Destructible Objects
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C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The Book of Optional Rule: Throwing Destructible Objects
My only issue with the rules as they are is that they keep referencing the Official Rules, then rewrites said reference & then states the differences. I would prefer to see these as stand alone rules even if you are rewriting what is in the official rules I think these should have everything a player needs to refer in one compendium that reads as one set of rules. As opposed to now how it reads like a set of rules that have had additional clauses stuck in at the last minute.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#7
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Re: The Book of Optional Rule: Throwing Destructible Objects
How's this look?
C3G DESTRUCTIBLE OBJECT OPTIONAL RULES Destructible Objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. However, these rules allow the addition of extra mechanics that really bring out the flavor of Destructible Objects in superhero smash ups and send Destructible Objects flying around the battlefield. Some C3G Destructible Object cards have size designations in the card’s left box. Some of these size designations include Small, Medium, and Large. Only Destructible Objects with these size distinctions are affected by this Optional Rules set. This Optional Rules set covers the following areas: Targeting Destructible Objects, Attacking and Defending Destructible Objects, Throwing Destructible Objects, and Destroying Destructible Objects. TARGETING DESTRUCTIBLE OBJECTS Targeting Destructible Objects: Instead of choosing a figure to attack, players may target a Destructible Object. Destructible Objects may be targeted and attacked much the same way a figure is targeted and attacked. In addition, Destructible Objects with a size designation will allow for special powers to work against them even when a size and/or height is determined. Some examples would be: Magneto's Magnetic Throw and Jean Grey's Telekinesis. ATTACKING AND DEFENDING DESTRUCTIBLE OBJECTS Attacking a Destructible Object: A Destructible Object may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. Add Height Advantage where appropriate. A Destructible Object may receive wounds the same way that a figure may receive wounds. A Destructible Object cannot be targeted or attacked by special powers that may "destroy" it in one attack. Any non-attacking player can roll defense for the Destructible Object. THROWING DESTRUCTIBLE OBJECTS - Small Destructible Objects may be thrown up to 5 spaces by figures with Super Strength and 3 spaces by figures without Super Strength. - Medium Destructible Objects may be thrown up to 4 spaces by figures with Super Strength. - Large Destructible Objects may be thrown up to 3 spaces by figures with Super Strength. - Figures without Super Strength may not throw Medium or Large Destructible Objects. After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object. To throw a Destructible Object, pick an unoccupied space (or spaces for Destructible Objects larger than one hex) within a number of clear sight spaces equal to the range value corresponding to that size of Destructible Object and the figure throwing it (use the chart above as a reference). Place the Destructible Object on the chosen space(s). Roll a number of attack dice equal to the remaining life points on the Destructible Object's Army Card once. The thrown Destructible Object and all other Destructible Objects and figures adjacent to the thrown Destructible Object are affected. Affected figures (including the Destructible Object) roll defense dice separately. Because Throwing Destructible Objects at figures is neither a Normal Attack or Special Attack, special powers and glyphs that specifically work for or against Normal Attacks or Special Attack, or both, cannot be used by a figure when rolling Defense against a thrown Destructible Object. When throwing a Destructible Object larger than one hex in size, all target spaces must be on the same level, and the Destructible Object may never be placed on uneven terrain. DESTROYING DESTRUCTIBLE OBJECTS Destroying a Destructible Object: A Destructible Object has printed Life number; if the Destructible Object receives number of wounds equal to its printed Life number, that Destructible Object is destroyed. Remove the destroyed Destructible Object from the battlefield. Figures can now move onto the spaces previously occupied by the Destructible Object. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#8
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Re: The Book of Optional Rule: Throwing Destructible Objects
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After taking a turn, an unengaged figure adjacent to one or more Destructible Objects may throw one Destructible Object. I still think it would be great if we could throw these objects in between any phase of a figures turn. So if there was a figure that got weaker the more wounds it had you could throw the object at it before attacking as a strategy to make it weaker. Or a melee unit could throw the object from range before moving up to them & snotting them. For this part: all target spaces must be on the same level The wording seems a bit funny, mainly the "target spaces" aspect. Especially when its the first time the term is used like that. I was at first read thinking that it was going to be talking about the adjacent spaces that figures would take damage if they were standing on. But alas nothing better comes to mind at the moment. Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#9
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Re: The Book of Optional Rule: Throwing Destructible Objects
Yeah, I had changed all those "picks" and "targets" to "chooses" in my last go around, but Griff must've altered those back ... I was going for the quick fix last night, so I just slightly adjusted the official quotes to fit them in. It clearly needs more work.
I think it would be overpowering to let you throw DOs between any phase of your turn ... I mean, if you could chuck a DO before moving, after moving, and after attacking, it's just too much ... especially if you're Magneto and can then throw two additional DOs on top of that with your throw power. I think we need to limit it to one DO thrown per turn, and the cleanest way to do that, by far, IMO, is to limit it to a specific turn phase. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: The Book of Optional Rule: Throwing Destructible Objects
Cool I can understand that. It's not a deal breaker for me, but I would still like to see it happen sometime before the attack. So if that's before taking a turn, before moving, or before the attack any one of those would be perfect in my opinion. Actually before moving (or before taking a turn) would probably be best (IMO) as if somebody threw it at your figure then it's adjacent to you already so if you want to throw it back you could do so & then still move towards them.
I don't want to complicate these rules at all but I thought of something else that might need to be covered somehow. First off does the throwee receive damage? & Second, can the DO be picked up & placed back on the same space/s? Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#11
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Re: The Book of Optional Rule: Throwing Destructible Objects
The damage is determined based on who is adjacent to the object after the throw is complete. There's no bias between thrower and non-thrower at that point.
There's only a maximum limit to how far the object can be thrown - it could certainly be thrown straight up in the air and back down on the same space, much like Jean Grey and Magneto can do with a figure. So you're suggesting having the throws take place before moving instead of after taking a turn? Another thing I discussed with Griff a few minutes ago - are we sure we want to let figures without super strength throw DOs at all? I mean what are some DOs that would be worth putting on a battlefield but, thematically, figures without Super Strength should be able to throw? I tried thinking of some and the only things I could come up with seemed better as equipment glyphs than Destructible Objects ... C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: The Book of Optional Rule: Throwing Destructible Objects
I went ahead and updated this section in regards to A3n's concern with how to remove Battlements.
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Thread | Thread Starter | Forum | Replies | Last Post |
Scapecity Destructible Objects (New Update 4/24/10)) | peteparkerh | Marvel Discussion | 132 | December 9th, 2010 07:01 PM |
Should we have more destructible objects? | DEATHWALKER | Official Units | 15 | October 1st, 2007 10:07 PM |
Evisceraxe on Destructible Objects? | GaryLASQ | Official Rules & FAQ's | 65 | September 8th, 2007 12:55 AM |