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Old May 13th, 2011, 10:39 PM
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The Book of C3G Equipment Glyph Rules

The Book of C3G Equipment Glyph Rules

C3G DC WORLD'S FINEST MASTER SET




This set of rules is necessary to properly enjoy C3G Equipment Glyphs.
_________________________________________________________________

Equipment Glyph Rules Description- Objects of power abound in the comic universes, battle ensues. Who controls the items at the end of the battle remains to be seen.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Some heroes have powers that say they can't lose equipment glyphs by any means other than being destroyed. Does that mean Shadow Thief (or other glyph stealers) can't steal them?

    This may be obvious to some, but is he actually "losing" the ring if Shadow Thief takes it?

    A: The term "lose" as you have probably already assumed is a keyword used in our rules for Equipment glyphs. That term in the proper context as it is found on certain heroes' cards holds just as much power as any other official term like "move", "attack", "target", etc.

    In short, Shadow Thief can take a Makluan Ring glyph away from Mandarin (for example) because Mandarin wouldn't technically be "losing" the glyph. To "lose" a glyph, per the C3G rules, is to be wounded or destroyed. That also means that Mandarin could "drop" one if he chose to.
  • Q: If you move onto an Equipment Glyph, does your movement stop?

    A: Yes. Unless stated otherwise on their cards or in the C3G Equipment Glyph rules, C3G Equipment Glyphs follow the same rules as Hasbro's Permanent Glyphs.
  • Q: Can a figure pick up an Equipment Glyph when it is moved/placed during another figure's turn?

    A: Yes. A criterion to pick up an Equipment Glyph is that the figure must be on the space with the Equipment Glyph. How the figure gets there is irrelevant. However, if a special power requires that a figure be placed on an "empty space," the figure may not be placed on a space with a glyph.
______________________________________________________________________ ____________________________________________________________


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Last edited by IAmBatman; May 6th, 2014 at 07:52 PM.
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Old May 13th, 2011, 10:47 PM
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Re: The Book of C3G Equipment Glyph Rules

EQUIPMENT GLYPHS
Equipment Glyphs, which are a part of this Custom Expansion Set, are a special type of Glyph similar to Treasure Glyphs that were introduced in the Heroscape Battle for the Underdark Master Set. Equipment Glyphs are normally mobile and can be carried by a Unique Hero unless otherwise stated in a scenario.

Treat Equipment Glyphs as normal Glyphs with the following exceptions. Some scenarios may break these rules.
  1. If the figure is a Unique Hero they can choose to pick up the Equipment Glyph by placing the Glyph on that Unique Hero's Army Card. Remember that Uncommon figures are considered Unique for all special powers and Glyphs.
  2. The power of the Equipment Glyph is in effect while a figure carries it and it affects only the figure that is carrying it unless otherwise stated. Note: For Equipment Glyphs that have an "Area of Effect" (i.e. the power text states "within X spaces"), the Glyph is considered to be positioned on the space occupied by the Hero carrying the Glyph.
  3. At any point before, during, or after moving a Unique Hero figure carrying an Equipment Glyph that you control, you may announce that the figure is passing the Equipment Glyph to an adjacent friendly Unique Hero figure. Place the Equipment Glyph on the friendly figure's card.
  4. A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero's card with the newly activated Glyph. Place the Glyph formerly on the Unique Hero's card power-side up onto a space the figure currently occupies.

Dropping Equipment Glyphs: At any point during a figure's movement, you may announce that the figure is dropping an Equipment Glyph. Place the Equipment Glyph power-side up onto a space the figure currently occupies. That figure may now continue its movement.
Note: You cannot drop an Equipment Glyph onto a space that already has another Glyph on it.

Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is destroyed or wounded, choose one opposing player to immediately place the Glyph power-side up on an empty space within 5 spaces of the space your figure last occupied.

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Last edited by tcglkn; May 13th, 2011 at 10:54 PM.
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Old May 15th, 2011, 03:03 AM
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Re: The Book of C3G Equipment Glyph Rules

Any ideas for the cover of this one?
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Old May 15th, 2011, 06:01 AM
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Re: The Book of C3G Equipment Glyph Rules

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Old May 15th, 2011, 11:13 AM
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Re: The Book of C3G Equipment Glyph Rules

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Originally Posted by tcglkn View Post
[*]A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero's card with the newly activated Glyph. Place the Glyph formerly on the Unique Hero's card power-side up onto a space the figure currently occupies.
I've been meaing to ask this for a while now, but how does this rule work with figures like Mandarin that start with multiple equipment glyphs on their cards? Are they still allowed to swap out their equiptment one-for-one if they land on a new e-glyph, or are their starting glyphs considered to be part of their character and they're allowed to pick up an additional one?

When a character with multiple e-glyphs dies, do we treat his e-glyphs like treasure glyphs and place as many as legally possible on the battlefield and destroy the rest?

Am I jumping the gun here and these are already covered in the pdf?

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Old May 15th, 2011, 11:16 AM
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Re: The Book of C3G Equipment Glyph Rules

If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
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Old May 15th, 2011, 11:21 AM
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Re: The Book of C3G Equipment Glyph Rules

Quote:
Originally Posted by Hidicul View Post
If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
So Apocalypse comes with equipment huh? (Since when does the Big A use any equipment other than his fists?)

So you don't have the option of dropping all their equipment to pick up a new one? Say if REd Skull drops the Cosmic Cube, Mandarin can't come along and drop all his rings to pick it up?

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Old May 15th, 2011, 11:28 AM
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Re: The Book of C3G Equipment Glyph Rules

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Originally Posted by Xn F M View Post
Quote:
Originally Posted by Hidicul View Post
If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
So Apocalypse comes with equipment huh? (Since when does the Big A use any equipment other than his fists?)

So you don't have the option of dropping all their equipment to pick up a new one? Say if REd Skull drops the Cosmic Cube, Mandarin can't come along and drop all his rings to pick it up?
Well, I don't know for sure why Mandy would want to do that, but I don't see why he couldn't. He just drops the glyphs he's carrying and picks up the Cube.

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Old May 15th, 2011, 11:31 AM
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Re: The Book of C3G Equipment Glyph Rules

I can't think of a time where I'd drop more then one glyph to get only one back myself. As for Apoc, the write up linked in the public design thread, and he uses technology all the time, it is one of the things that keeps him alive, it is also the basis of most of his powers.
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Old August 8th, 2011, 04:51 AM
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Re: The Book of C3G Equipment Glyph Rules

I can not download this pdf? Can't even click on the link to do it. Bad link? I don't know might just be me.

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Old August 8th, 2011, 07:13 AM
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Re: The Book of C3G Equipment Glyph Rules

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I can not download this pdf? Can't even click on the link to do it. Bad link? I don't know might just be me.
Fixed
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Old November 26th, 2011, 07:13 PM
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Re: The Book of C3G Equipment Glyph Rules

Just had a great game with Mandarin and some others - watching Mandarin die is like watching Sonic die (rings flying everywhere)!

Anyway, a couple of questions came up:
1. Figures do NOT have to end their movement on an e-glyph to pick it up, is this correct? (They can pick it up and continue moving)
2. Are e-glyph powers, such as Mandarin's energy blast rings, affected by power's on army cards, such as Deadpool's Wisecrack 13?
3. Can you use e-glyph powers, such as Mandarin's energy blast rings, on non-adjacent opponent's figures while the figure with the glyph is engaged?
4.
Quote:
A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero’s card with the newly activated Glyph.
Does this text mean that a figure equipped with an e-glyph can stand on a second e-glyph and, while standing on the glyph, can
use both?

Thanks!
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