The Book of Guile

johnny139

Never CoN a CoN man
The Book of Guile

C3G UDON SUPER SECRET EXCLUSIVE 46
STREET FIGHTER


C3G_Guile_comic.png


Comic PDF

C3G_Guile_mini.png


Mini PDF

The figures used for this unit is a HeroClix figure from the Street Fighter set.
Its model number and name is #007 / Guile.

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Character Bio - As a young, hotheaded soldier in the US Air Force, Guile served under the skilled martial artist Charlie Nash. Charlie taught him everything he knew, from Sonic Booms to Flash Kicks. Over the years, Guile's quick temper has turned to stoic resolve, but when a run-in with the maniacal dictator M. Bison ended with Charlie missing and presumed dead, he didn't hesitate to act. Entering the World Warrior tournament, nominally to battle Shadaloo and exact revenge, he still holds out hope of finding Charlie somewhere at the end of the line.
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-Rulings and Clarifications-
  • Q: If Guile uses Flash Kick and rolls lower than a 12, does he take all wounds from the attack?

    A: Yes. Using Flash Kick is instead of rolling defense dice, so if you don't roll high enough, all hits from the attacker count as wounds on Guile.
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • Guile rolls an additional attack and defense die when adjacent to a Unique Soldier or Agent Hero due to his Soldier Loyalty special power. Current Unique Soldier Heroes and Agent Heroes.
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-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Guile (Design Phase)

NAME = GUILE


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SOLDIER
PERSONALITY = GRUFF

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 130

MILITARY LOYALTY

If Guile is adjacent to a Unique Soldier Hero or a Unique Agent Hero you control, add one die to his attack and defense.

SONIC BOOM SPECIAL ATTACK
Range 3. Attack 3 + Special.
If Guile did not move this turn, roll 2 additional dice for this special attack.

FLASH KICK
If Guile is attacked by an adjacent figure with a normal attack, after attack dice are rolled, instead of rolling defense dice, you may roll the 20-sided die. If you roll 12 or higher, Guile receives no wounds, remove 1 unrevealed Order Marker at random from the attacking figure's Army Card, and the attacking figure's turn immediately ends.
 
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Re: The Book of Guile (Design Phase)

Seems weird to me that Soldier Loyalty makes him better when adjacent to Fighter. I assume that's because a lot of the other Street Fighters are Fighters, but the name feels off.

Flash Kick is interesting. Very swingy and almost certainly not worth giving up your attack for, but a much more interesting defensive power than one of the many where there's no downside to rolling.

Is 150 a goal like it is for the Ken and Ryu? I have a feeling he may come in slightly higher than that.
 
Re: The Book of Guile (Design Phase)

...misprint of the first power. :oops: I copied and pasted from Jewel. It should be when he's adjacent to a Unique Soldier Hero.

150 is a ballpark, not a goal. I don't mind him finishing up anywhere from 130 to 160, and don't mind tweaking stats down a bit if necessary.
 
Re: The Book of Guile (Design Phase)

...misprint of the first power. :oops: I copied and pasted from Jewel. It should be when he's adjacent to a Unique Soldier Hero.

That makes more sense. He'll certainly like having Cap as a buddy. Probably his best combo if you can keep them together.
 
Re: The Book of Guile (Design Phase)

...misprint of the first power. :oops: I copied and pasted from Jewel. It should be when he's adjacent to a Unique Soldier Hero.

That makes more sense. He'll certainly like having Cap as a buddy. Probably his best combo if you can keep them together.

Definitely. Those two and Bucky should make a decent core for an army.

With that change, the first two powers look good.

The wording on Flash Kick is a bit of a mess. :p

FLASH KICK
Instead of rolling attack or defense dice against an opponent's adjacent figure, you may choose to roll for Flash Kick. If you roll a 14 or higher, you may remove 1 Order Marker from the opponent's figure, ignore that attack, and end that figure's turn, if possible.

What are you rolling? Presumably the 20-sided die, but the power should say so.

Can the removed Order Marker be revealed or unrevealed? I'm assuming unrevealed, but it should be specified.

The syntax of that last sentence is a bit icky right now. Ignore what attack? Nowhere in the power does it specify an attack (just dice being rolled) so the "that" doesn't have a clear antecedent.

A stab at a rewrite:

FLASH KICK
Instead of rolling attack or defense dice for Guile against an opponent's adjacent figure, you may roll the 20-sided die. If you roll 14 or higher, remove 1 unrevealed Order Marker from that opponent's figure, if possible and, if the opponent's figure rolled for an attack against Guile, the opposing player's turn immediately ends and Guile receives no wounds.

I wouldn't mind seeing it restricted to normal attacks, though, as the mechanics could get a bit messy on turn ending for a special attack with multiple targets.
 
Re: The Book of Guile (Design Phase)

He'll definitely be a great choice for a Soldier-vengers build if you put those pieces together.

Limiting it to normal attacks sounds like a good idea. That wording on Flash Kick looks a lot better - though I would probably only have it end the figure's turn, if only thematically. You can tell how old the write-ups is, though; I work shopped it pretty heavily with Scapemage in his Hero days.

Speaking of which, I figure I'll give @Scapemage a shout to see if he has any input, since this is at least 50% his design.
 
Re: The Book of Guile (Design Phase)

I was going to bring up the Soldier Loyalty thing and the wording on Flash Kick, but both of those have already been addressed. Flash Kick will make him a little tricky to balance, but I like the design. :up:
 
Re: The Book of Guile (Design Phase)

Should Sonic Boom affect Symbiotes more? Not sure if it really falls under a "sound" attack or not, but it does have Sonic in there so...
 
Re: The Book of Guile (Design Phase)

Should Sonic Boom affect Symbiotes more? Not sure if it really falls under a "sound" attack or not, but it does have Sonic in there so...
Nah...too complicated. We're trying to keep the Street Fighters as straightforward as possible.

Besides, when we design Sonic the Hedgehog, Symbiotes would always be rolling fewer defense dice against him. ;)
 
Re: The Book of Guile (Design Phase)

Sonic Boom is primarily ki/energy anyways - any noise is incidental (the same way a POW! is incidental to a punch).
 
Re: The Book of Guile (Design Phase)

I believe 24 hours is our wait time for the second post, so it's been updated with Soldier Loyalty and Bats' wording for Flash Kick (amended to only negate normal attacks).

I think we've heard from pretty much everyone, so I'll try and propose for the Initial tomorrow... or do I ask for CRB input first?
 
Re: The Book of Guile (Design Phase)

I like to get it first, or at least prior to the initial, so I can test with their suggestions.
 
Re: The Book of Guile (VOTE for Initial Playtesting)

yea
 
Swab the Checks

COMPETITIVE REVIEW BOARD CHECKLIST

Competitive Concerns
Does the design offer worrisome Order marker movement or efficiency? No.

Does the design offer superior Auto wounding? No.

Does the design cause the prevention of abilities (Blob, Polaris, Meteorite)? No.

Does the design move other figures? No


Does the design boost other figures?
No

Does the design have one or more excellent defensive powers?
If he fails Flash Kick, does he just take all the wounds?

Does the design have any other concerns?
No

Summary of Any Competitive Concerns/Suggestions for Changes: Simple bruiser with some fun stuff on him. Just answer the red and we're good.

~Dysole, informationally
 
Re: The Book of Guile (VOTE for Initial Playtesting)

Yeah, if he fails Flash Kick, the attack continues and he doesn't roll any defense dice - it's as if he was attacked by Wasp or whoever.
 
Why Are You My Clarity?

Making that clearer in the wording might be helpful since you don't seem to be hurting for space here.

~Dysole, happy otherwise
 
Re: The Book of Guile (VOTE for Initial Playtesting)

I'd be fine with that. Anyone have any ideas how to word it? I can't really think of a way to finagle it in with the whole "instead of an attack OR defense" trigger.

Down to @SirGalahad or ~22 hours.
 
Re: The Book of Guile (VOTE for Initial Playtesting)

I'm at a loss.
 
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