Re: Kinseth's Customs - Devil's Faction(SOV work)
The D&D theme is a bit off. Horned Devils are brutes of the devil heirarchy but they aren't really leaders or all that intelligent. They aren't the best fit for a leader like that. I see where you're going with Deal with the Devil but the name at least does not fit the theme you are going for. You also call out a special attack in that power but the Horned Devil has no special attack so it seems a bit weird. I think the flavor would be more on point if that were instead a special attack with a sacrificial summoning flavor to bring in devils. If you had space, you could even add a line that the defending figure may choose not to roll defense dice so you could sacrifice one of your figures to bring a devil back. Not the most useful, but potentially a cool bit of flavor and could tie in to some cultist support at a later point. Lastly, Stealth Flying is a bit off since Horned Devils are more brutish than tricky.
The Imp idea is pretty cool, although Soldier is off for the class. 1 die deadly strike gives them a sneaky and potentially dangerous feel and the Rise in the Rank theme is cool.
The Lemure also seems like a faithful adaptation. Overwhelm should say two or more devil heroes.
I like where you're going with the faction and I'm curious about the gameplay. Good work.
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