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Old March 19th, 2018, 01:06 AM
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Astro's Custom Units [Update 9/22/18]

This thread is long past due for an overhaul. I'm sure that plenty of other people are getting fed up with clicking through multiple spoilers to find units (because obviously everyone is avidly reading this thread that I haven't updated in months), so I'm going to take a page out of other creators' books and begin keeping several lists of links in this main post that lead to individual posts for each unit.

This should let me give more details on each unit, such as a bio, synergies with my other units and C3V (or any other custom creator's units that I might intend a design to go along with), and generally keep this thread neater and easier to update. As always, I welcome feedback. Please feel free to scream at me that I'm making all of the wrong changes (but do make sure that caps-lock is enabled so that I know you're serious).

So without further adieu, here is what I've been working on:

BY NAME
Spoiler Alert!


BY SET AND PACK
Spoiler Alert!


BY GENERAL
Spoiler Alert!


CHANGE LOG: Last Update 9/22/18
Spoiler Alert!

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Last edited by Astroking112; Today at 01:09 PM. Reason: Re-added Brutus.
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Old March 19th, 2018, 01:35 AM
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Re: Astroking112's Custom Units

If you want Morgloth to boost the Tenhri Samuri, you may want to change their race from Humans to Demons.

I'll try to think of more thorough replies to these units a bit later. Pretty neat set you've come up with though.

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Old March 19th, 2018, 01:44 AM
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Re: Astroking112's Custom Units

Thanks for the response! And yes, my original concept for the Tenri Samurai was to make them Demons (and call their Viking spirit-esque ability Curse of the Oni to further tie into that), but I soon discovered that there was a drastic shortage in availability of demonic samurai miniatures.

The best suggestion was the HeroClix Samuroid miniature, but just a couple of days later, the vast majority of its stock at Troll and Toad and Miniature Market were sold. I was also having difficulty in finding another suitable mini to go along with the Samuroid to make a squad of two, but I did find out about the Silver Samurai sculpt, which was released in two poses. It seemed perfect, since I could retheme the ranged defense idea to be reflection... Unfortunately (and somewhat ironically), though, the availability of those sculpts is even worse than the Samuroid now, so I guess the change was kind of a moot point anyway.

If I can find two good minis to represent the Tenri Samurai as demons, I'll change them accordingly. I'll update my Thought Process behind them to include that explanation.

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Old March 19th, 2018, 09:19 AM
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Re: Astroking112's Custom Units

Cool designs!

Captain Konah sounds like a superhero name. I think it's the "Captain" part.
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Old March 19th, 2018, 10:45 AM
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Re: Astroking112's Custom Units

I love the idea of a dragon rider, but Eltris seems too fragile to be much help. With only 1 defense, she can be taken out pretty quickly. I also think it would be cool if the dragon ally helped buff her in a similar manner how she boosts the dragon. Eternal heartbrake is very fitting. All in all, a very cool design. Most other dragon riders are very complex, so the simplicity of Eltris is appealing
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Old March 19th, 2018, 11:45 AM
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Re: Astroking112's Custom Units

Quote:
Originally Posted by superfrog View Post
Cool designs!

Captain Konah sounds like a superhero name. I think it's the "Captain" part.
I can see what you mean. I never thought of him like that, but I guess that we do have characters like Captain Earth and Captain America that use captain before their names. I just thought that it was fitting for him to be the captain of Einar's forces, and structurally, using his class before his name follows the pattern set by Empress Kiova.

Quote:
Originally Posted by Zetsubo View Post
I love the idea of a dragon rider, but Eltris seems too fragile to be much help. With only 1 defense, she can be taken out pretty quickly. I also think it would be cool if the dragon ally helped buff her in a similar manner how she boosts the dragon. Eternal heartbrake is very fitting. All in all, a very cool design. Most other dragon riders are very complex, so the simplicity of Eltris is appealing
She's squishy because I'm afraid of making her too powerful, since she can increase the power of some of the best units in the game. I went back and forth on 3 life with 2 defense and 4 life with 1 defense for a while, and I ultimately thought that the second of the two would be more unique. I know that this makes her difficult to use well as a Warlord, though I felt like it was the better of the two options.

That was before I thought of using Sonya' Eternal Heartbreak, though, to nerf her a little bit (I'm glad that you liked its addition!), so maybe her defense could be upped to 2 to compensate.

I also really like your idea of making the dragon buff her as well while it is within range, though, as it matches perfectly with the theme of a dragon rider in my eyes. Giving her even just one extra attack and defense when within 2 spaces of her dragon sounds like it could make taking a surprise turn with her more tempting, especially since some dragons like Zelrig have a lower base attack.

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Old March 20th, 2018, 04:43 AM
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Re: Astroking112's Custom Units

Letís take a crack at this, Astro...

Captain Konah:
Iím not sure how I feel about Einarís Orders on this guy. Moving the EI and Konah could be pretty devastating in the right situation. But, since the EI are already rather expensive I can understand why it isnít factored too much into Konahís price. Strike Aura is a very strong power alone, rivaling Taelordís. Iíd give this guy some serious testing before settling on 130 points as his cost.

Tenri Samurai:
These two minis are really expensive for what they can do themselves. Ranged Counterstrike is a cool power to give them, though. I do worry they wonít help much against horde armies, as the heroes in those armies are generally not the focus of those types of builds. And Samurai builds have a hatf time against OM-strong builds. They really would need to be played by a good player to get their value.

Eltris:
A dragonrider is cool. I fear she may be nearly useless with both 1D and Eternal Heartbreak. Taking turns with her is already risky, since there wonít be many activations where she will be more effective than a dragonís turn. You had mentioned bumping her defense to compensate for Heartbreak damage... thatís probably a step in the right direction. As she is right now, Iíd rather have another squad of Greenscales or even a dedicated cleanup unit. Keep working on her!

Steel Ultimatus:
Beep boop beep boop. A cyborg who affects flyers in a strange way, by denying their key power. Itís a cool effect, but places him firmly in the counterdraft catagory. Cool unit overall, and pretty creative use of the leap attack. Just remember that Special Leaping Attacks ignore Gravity Well, like Kursusís attack (special attacks are never modified).

Black Harts:
Hey, itís a bunch of Valguards! Neat way to make a momentum based squad, but this squad will probably have a sweet spot where theyíll be the most effective and will then be dead weight against ranged beyond that. Not an issue if your group isnít the most competitive, however. With armor like that though, Iím shocked you only gave them 2 defense. I guess you can reason that sports equipment isnít quite as useful as platemail.

Cool stuff Astroking! Iíll try to poke in and out from time to time. Keep it up!

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Old March 20th, 2018, 10:44 PM
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Re: Astroking112's Custom Units

Quote:
Originally Posted by flameslayer93 View Post
Letís take a crack at this, Astro...

Captain Konah:
Iím not sure how I feel about Einarís Orders on this guy. Moving the EI and Konah could be pretty devastating in the right situation. But, since the EI are already rather expensive I can understand why it isnít factored too much into Konahís price. Strike Aura is a very strong power alone, rivaling Taelordís. Iíd give this guy some serious testing before settling on 130 points as his cost.
I thought that the ability would be stronger when used to keep Empress Kiova in position, but I'll test him out more aggressively when I get the chance. If need be, I'll scale down Einar's Orders to only apply to Einar Kyrie Heroes, since I'm specifically aiming for 130 points for him.

As for Strike Aura, I'm considering drawing back the aura to only 4 spaces or the like. Since the only beneficiaries of it are Kiova (who doesn't get much use out of it) and the overpriced Einar Imperium, I purposefully left it on the strong side. Given how much the increased mobility of Einar's Orders could help the Imperium alone, though, I definitely understand the concern.

I'm hoping to be able to get in more concrete playtests at some point after the DFW Tournament this weekend, and Captain Konah is very likely the figure that I will focus on first. Ideally, I'm hoping to get him passed through SoV, so thanks for your feedback on him!

Quote:
Tenri Samurai:
These two minis are really expensive for what they can do themselves. Ranged Counterstrike is a cool power to give them, though. I do worry they wonít help much against horde armies, as the heroes in those armies are generally not the focus of those types of builds. And Samurai builds have a hatf time against OM-strong builds. They really would need to be played by a good player to get their value.
My Samurai bias is a curse. I'm sadly aware that these guys are worth much more than their points, especially if their Reflective Armor lets them function as standalone units. I was considering cutting their movement to go as low as 4, which could significantly hamper the mobility of Samurai armies using them, but I'm not sure if this would be enough.

I may cut out Reflective Armor's use on them entirely, making them only able to protect the other Samurai. Since they're essentially protecting your other Samurai units, I'm hesitant to increase their price too much, and I feel like 80 points is a good balance for the faction in order to add some new point totals to choose from and create more army options.

I considered dropping either their attack or their defense to 3, but I felt like that would be too low for a Unique squad of two members. I'll probably test them out with the Reflective Armor applying to themselves with only 3 defense first, then see about changing it to only work on adjacent Samurai if that's still too powerful.

I am fine with them being difficult to use to their full potential, though, since the Samurai never struck me as a conventional army, especially when focusing on potential Order Marker nightmares like the Unique squads. I'm slightly surprised that you feel they won't be effective enough in horde armies, as that was one of the army compositions that I worried they would be too strong against. Units like the Arrow Gruts and the Ashigaru could potentially be slaughtered by the now inescapable Counterstrike, especially since they already have a low base attack.

Quote:
Eltris:
A dragonrider is cool. I fear she may be nearly useless with both 1D and Eternal Heartbreak. Taking turns with her is already risky, since there wonít be many activations where she will be more effective than a dragonís turn. You had mentioned bumping her defense to compensate for Heartbreak damage... thatís probably a step in the right direction. As she is right now, Iíd rather have another squad of Greenscales or even a dedicated cleanup unit. Keep working on her!
Thanks for the encouragement! I went ahead and upped her defense to 2 so that she'll be able to take a few more hits. I'm also leaning towards giving her an extra +1 attack and defense when within 2 spaces of her dragon to evoke a more mutual bond, which would make her significantly stronger when paired with a durable heavy-hitter like Charos.

Quote:
Steel Ultimatus:
Beep boop beep boop. A cyborg who affects flyers in a strange way, by denying their key power. Itís a cool effect, but places him firmly in the counterdraft catagory. Cool unit overall, and pretty creative use of the leap attack. Just remember that Special Leaping Attacks ignore Gravity Well, like Kursusís attack (special attacks are never modified).
Yeah, I can see Steel Ultimatus falling into the counterdraft role. I just couldn't resist the opportunity to toy around with gravity after reading the backstory behind his strange piston legs. He does have some potential synergy with preventing flyers or the monks from going over screens, but I doubt that he'd revolutionize the meta or anything.

I also completely forgot about Kursus' Special Attack, but I'm not sure about how to properly block it without getting too wordy or also limiting his own leaping attack. I mostly used the Glyph of Rannveig as an inspiration, blocking Flying/Stealth Flying and throwing in Leap in a similar fashion, but units like Kursus and the Wolves of Badru may have to slip past him, unless I figure something else out.

Quote:
Black Harts:
Hey, itís a bunch of Valguards! Neat way to make a momentum based squad, but this squad will probably have a sweet spot where theyíll be the most effective and will then be dead weight against ranged beyond that. Not an issue if your group isnít the most competitive, however. With armor like that though, Iím shocked you only gave them 2 defense. I guess you can reason that sports equipment isnít quite as useful as platemail.

Cool stuff Astroking! Iíll try to poke in and out from time to time. Keep it up!
My group actually wanted me to up their defense to 3, but I'm still not completely sold on it yet. These guys can be pretty devastating, albeit it does require ganging them up on a target and they're extremely fragile. I wanted them to feel pretty different from other melee armies like the Knights or the Cathars, so I felt that putting more of an emphasis on speed than defense was the way to go (along with pricing them slightly cheaper than the more common melee common options).

These guys are another group that I'd like to get through SoV at some point, so I was reluctant to make them too powerful and then have to cut back later (unlike what I'm doing with Captain Konah ). Since they've been pretty public at aiming for the B range in Power Rankings, I didn't want these guys to be too powerful.

Thank you for the detailed feedback; it's helped get the gears turning for how to better balance these guys, and I'll keep it in mind as I free up more time for playtesting!

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Old April 25th, 2018, 10:22 PM
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Re: Astroking112's Custom Units

Finally updated this thread again with Arboris from the most recent Custom Contest:

Arboris - Unique Ent Clean-Up Hero, Winner of Dr.Goomonkey's Springtime Custom Competition

Miniature:
Spoiler Alert!

Traits and Abilities:
Spoiler Alert!

Thought Process:
Spoiler Alert!

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Old May 6th, 2018, 11:25 AM
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Re: Astroking112's Custom Units [Update 5/2/18]

I really like Arboris! I have a few of those figures around and I might use one for this guy.

What figures are the samurai?
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Old May 6th, 2018, 02:03 PM
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Re: Astroking112's Custom Units [Update 5/2/18]

Quote:
Originally Posted by Pumpkin_King View Post
I really like Arboris! I have a few of those figures around and I might use one for this guy.

What figures are the samurai?
Thanks! I've been looking around a little bit for a miniature for him when I've had the time, but unfortunately most seem to be rather rare at this point.

The Tenri Samurai miniatures are HeroClix minis for the Silver Samurai. He was released in two different sets, each in a different pose.

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Old May 6th, 2018, 02:07 PM
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Re: Astroking112's Custom Units [Update 5/2/18]

Arboris does seem a little overcosted, though. I'd put him at like 50.
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