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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Soundwarp's Custom Cards 2.0 Update 4-15
Hey all, I've decided to start up a new custom card thread.
My old card thread was... well old and cluttered and has a lot of old designs that I'm not really happy with. By starting fresh I get to preserve my old thread for posterity while slowly moving designs over here once they are up to par. Anyway, Le Cards de Custom avec Soundwarp ----- Current Card(s) ----- ![]() Wandering Wizard Homeworld: Grymwold Synergy: - Notes: -Figure is a modified Mage Knight figure (name unknown) -Single Based -Text for Gift of Magic: Start the game with 4 Mana Markers on this card. At the end of each round, if there are less than 4 Mana Markers on this card, you may place a Mana Marker on this card. ----- Jandar (13) -----
Spoiler Alert!
----- Ullar (12) -----
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----- Vydar (7) -----
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----- Eniar (8 ) -----
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----- Aquilla (13) -----
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----- Utgar (19) -----
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----- Marro (17) -----
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--- CUSTOM GENERALS --- --- Volthrax (1) ---
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--- Ozirael (1) ---
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--- Freyja (1) ---
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--- Sigyn (1) ---
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Xenothea (1)
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My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store Last edited by Soundwarp SG-1; April 16th, 2015 at 12:05 AM. |
#2
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Re: Soundwarp's Custom Cards 2.0
These seem really cool! I especially like the spirit king one! Although you forgot to add the '1-5 nothing happens' bit, but other than that, he looks really interesting to play with, as that power is quite a bit different to the other turn taking ones on mind flayer, doctor doom and others.
Samthegoat |
#3
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Re: Soundwarp's Custom Cards 2.0
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![]() Actually, I left the 'nothing happens' part out on purpose. Mostly to save space, but partly because I was worried it could be misinterpreted as canceling out Oberex's turn. I don't know, I guess I could fit it in, but I'm not entirely sure it is needed. In other news, I uploaded a new card: The Slaves of Sudema ![]() Basically, they're designed to be a screen/support for Sudema. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#4
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Re: Soundwarp's Custom Cards 2.0 Update 1-19
Like the Sudema's Slaves. Nice work. I have to steal them and change them to Valkrill to go with my custom Sudema and her guards and priests.
The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 |
#5
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Re: Soundwarp's Custom Cards 2.0 Update 1-19
The slaves seem pretty overpowered.
1) They buff braxas, who doesn't need any help. 2) With just three, Dund has a 40% chance of wiping your opponent for a whole round. Just a little nitpicks here and there, overall a very thematic unit. Maybe make the bonus max +1? Mimring>Krug. 'Nuff said. |
#6
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Re: Soundwarp's Custom Cards 2.0 Update 1-19
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![]() Whatever you do, DO NOT read this, it's completely pointless. |
#7
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Re: Soundwarp's Custom Cards 2.0 Update 1-19
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Mimring>Krug. 'Nuff said. |
#8
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Re: Soundwarp's Custom Cards 2.0 Update 1-19
Thanks for the feedback guys
I think you're over estimating them a bit. As shafizele said, they are slow and don't bond with any of the figures they boost. Quote:
True, there wasn't a good way to cut her out with out arbitrarily limiting the power to non-huge figures or something. However, they can only boost 1 of her rolls per turn. Plus they cost the same as the greenscales, who work much better with Braxas. Quote:
Even in a best case scenario where you have 3 mummies next to a target within 4 spaces of Dund at the beginning of the round and you win int, you're still more or less giving up a turn to possibly take out 3 of your opponents turns. And that's only if he puts all his markers on one card. Quote:
Glad you like them thematically. I could see limiting the bonus to +3 (not that you're likely to get more than that anyway), but at a +1 limit I think they would be totally useless. I honestly can't think of a build were I would take them over the Deathreavers in that case, even if the Deathreavers suddenly cost 60 points a squad. In other news, a new card: The I.J.D. Drones ![]() My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#9
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
I.J.D. Drones
I like the concept. I'd love to see pics of these little buggers on the battlefield alongside their Soulborg allies. Is the synergy with Eltahale intentional? Obrex the Spirit King Yikes. Terrifying guy to armies other than mass commons. High price tag to match though. It's an interesting way to make armies of Uniques viable. The more I think about it, the more I like the concept. How well does he play? Slaves of Sudema Neat way of creating synergy. As a squad they are pretty crappy, but the boost is worthwhile (though I fear they are too slow to make it useable). So they need a d20 hero to make their points worth. I suspect a black wyrmling + mummies army would be their best, though they would need to shore up their weakness against large/huge somehow. Grim Resolve is a great power; I may steal that one sometime. Hattori Hajime Is the name a vague reference to the well-known historical figure Hattori Hanzo? Naginata Strike is an interesting twist on Engagement Strike. I wonder how well he would play alongside Air Elementals. Naginata Counterstrike seems a little odd to me, though. You give him Reach of a sort, but limit the height difference. The odd result is that he can't counterstrike figures attacking at range 1 from three levels down or three levels up, where Counter Strike normally would. Herok As mentioned in my thread, your charge ability is similar to mine, though it's also quite different. One oddity with yours happens when Herok dies while charging, whether from falling damage, lava, or large/huge engagement strikes. Special powers disappear when the unit dies, so you would not roll for the figures he trampled through. Still, game not simulation; it works well and I can't think of any problems with it. Charging Strike seems unnecessary; the unit is interesting enough with Trampling Charge. But it is flavorful and useful. Gra-Vro-Sa A pretty good warlord for the Groks to pick. And actually a good warlord for the Romans to bond with too; GVS provides a useful (possibly) multi-attack ranged special attack. Cool mod too. |
#10
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
Wow, thanks for taking the time to review all of my cards
![]() Quote:
![]() Honestly I totally forgot about Eltahale being a Warden. I don't think they’re an overpowering combo, though they are a little weird thematically. I’d prefer to keep their bonding as general a possible though, helps to build up the ‘Guard/Warden’ cross factional theme. Quote:
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Black Wyrmling X6 Slaves of Sudema X3 Sudema Might be a fun army to try, Sudema at least sort of serves a purpose there as a large/huge killer. Quote:
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“If the attacking figure is within 2 clear line of sight spaces of Hattori Hajime, and its base is no more than 2 levels above Hattori's height or its height no more than 2 levels below Hattori's base,” Or am I just totally off base here? Quote:
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My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#11
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
Just curious, what does the I.J.D. stand for? They are amazing sculpts with cool powers.
Ignore the question I found the answer. I should have known to check your mods thread ![]() Last edited by Crixus33; January 21st, 2013 at 09:16 PM. |
#12
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
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I've been on a kick lately about simplicity of designs. Trampling Charge gives him lots of character and playability already. Additionally, I like seeing weak points in units; if Charging Strike is meant to shore up one of his only weak points, you should take a second look at it. But I'm not strongly opinionated on this particular issue, and it's your unit to decide what is best. Just a suggestion. |
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