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Old May 30th, 2009, 03:11 PM
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wriggz wriggz is offline
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wriggz's Customs: Others/Inspired Designs 2018/07/30

I've been working on customs for years now, but never got around to posting them much. Now I have a very robust collection, I think it may be time to share and maybe inspire some, and get feedback from others.

I'm a sucker for Factions and theme, so I will be posting a few cards that go together at a time.

Total Cards - 641:
- 120 (My Designs)
- 40 (Other Creators Designs)
- 208 (Classic)
- 89 (C3V)
- 22 (SoV)
- 11 (Heroes of Star Wars Scape - HoSS)
- 127 (C3G)
- 10 (Classic Marvel)
- 14 (My Comic Designs)

Overall Designer Observations:
Spoiler Alert!

Custom Links
Call For Jandar Customs
Custom Terrain
Classic Terrain Cards
Epic Treasure Glyphs
Classic Redesigns
Transformers Customs
Design Choices and Point Cost
Suggestions for Designing for Classic Scape
Design Choice and Synergy

Members of Order
I’ve noted elsewhere that a significant percent (24% to be exact) of the customs I use not including C3V/SOV are created by or inspired by other Custom Designers. I figured I would give credit where credit is due. Many of these I took at face value, but a few I have made some tweaks to them, to have them fit my collection and taste. I selected these as units I feel fit with classic scape well and flush out existing factions or bring something unique that I really liked. These aren’t necessarily perfectly balanced, but I haven’t come across any issues yet.

If one of these is your designs and you prefer me not to share them, feel free to let me know.

List of Designers you should check out for the source Cards:
Arch-vile - https://www.heroscapers.com/communit...ad.php?t=37042
BiggaBullfrog - https://www.heroscapers.com/communit...ad.php?t=32315
Capsocrates - https://www.heroscapers.com/communit...ad.php?t=38153
Dok - https://www.heroscapers.com/communit...ad.php?t=33792 and https://www.heroscapers.com/communit...ad.php?t=29679
Kinseth - https://www.heroscapers.com/communit...ead.php?t=8569
IshMEL - https://www.heroscapers.com/communit...ad.php?t=39853
Superfrog - https://www.heroscapers.com/communit...ad.php?t=41669
Super Bogue - https://www.heroscapers.com/communit....php?p=1298148
Smithy Winfred - https://www.heroscapers.com/communit...ad.php?t=51802
Soundwarp SG-1 - https://www.heroscapers.com/communit...ead.php?t=2885 and https://www.heroscapers.com/communit...ad.php?t=47436
Scytale - https://www.heroscapers.com/communit...ad.php?t=35751
Son of Arathorn - https://www.heroscapers.com/communit...ad.php?t=38604
TheAverageFan - https://www.heroscapers.com/communit...ad.php?t=51246
Vegietarina18 - https://www.heroscapers.com/communit...ad.php?t=47897

First is a list of Cards you should go find minis for right now and download the cards for, like I already did. I can’t believe how much of my collection is from Scytale. His work is excellent and in my opinion is equivalent or superior to much of the cannon.

Scytale:
- Baran Krael
- Braetian Honor Guard
- Chain Golem
- Clementine Ford
- Crawford Slade
- Frostfur Warband
- Demoloisher G2
- Glauben Riflemen
- Glauben Vanguard
- Lok
- Myconid Guard
- Sasuke
- SPS Agents
- Troglodyte Brutes
- Oakwood Warriors,
Dok:
- Goblin Warmachine

Pavin Nahz (Arch-vile)
Here is another straight copy. I think he is a cool support hero, which encourages hero play.


Mantodeia (Son of Arathorn)
I pretty much just copied this design; it’s a fun, fast, fragile figure.


Agent Unter – Scytale
Scytale’s units are really well balanced and designed so messing with them is akin to messing with classic cards. However, some of you may be familiar with my Classic Scape Redesigns, so you will know I don’t hold existing designs as sacred. I added the Adaptive Armor found on the corresponding squad, it makes him stronger against squads and multi attack heroes, but not so much that he becomes broken.


Magnatech Agents – Scytale
The change here is moving them to Jandar, since the figures I had match that colour scheme much better, and fills out the Jandar forces more. They do lose their agent and Vydar synergy, but not so much that I think it in validates their price.


Berg (Son of Arathorn Halgo)
I picked up this Giant figure, and liked the power set that Son of Arathorn had put on this Halgo custom. The deformed Giant didn’t seem to fit with Ullar so I went with Valkrill since I had few huge figures under that flag. A corresponding stat and price increase were also applied.


Dzonokwa (Smithy Winfred)
As a Canuck, I recognize Sasquatch from Alpha Flight instantly, however this pathfinder mini is much more in keeping with the other hunters. I wanted to limit call of the wild to non-Marro figures, so I needed to have a direct call out. I like the upgrade of Techno rage to a special attack since it implies increased skill with age.


Green Wyrmling (Dok’s Thread)
The green wyrmling has been a common hero that had been around for a long time. I simply choose the stats I liked the most from the thread and threw it on the copper wyrmling.


Lila Cloudrider (Dok’s Griffon Cavalry)
I wasn’t going to spring for multiple miniatures of this one, so I gave the unit a unique name. I also change double attack to focused strike, which is a little bit weaker, but not enough to require a point change in my opinion.


Halgo (Jarapara by Kinseth)
Some might recall a certain rock throwing giantess passing by the SoV. I had collected this Giant mini, and while he is fairly rock trollish, he is not a far cry from Joten, and they are both Giants after all. The problem was that Jaraptara was small and her stats reflected that. I upped Halgo’s power levels and point to be reflective of his stature.


Jane Dieulafoy (IshMEL Dr. Dieulafoy)
I love the way Heroscape calls back to tropes, and the brave archeologist is one that I’ve always loved. In this case I changed her general since Jandar can always use more love, and gave her a way to dash to glyphs which I think is really thematic.


Jeanne D’Orleans (Soundwarp)
I really liked this Soundwarp design but as previously mentioned he makes his own figures. I found this figure with the Fleur d’lef on her breast plate and painted her to fit in with Jandar. Instead of using markers I decided to use figures to count the losses. It is cool that she won’t get the benefit from lost Zombies that are re-deployed.


Sundol, (Vegietarina18 )
This fire giant was missing something when he went through SoV. I’m not a fan of a one trick pony that just fizzle out. Adding Searing Intensity makes him more dangerous to swarms and helps him earn his point before he goes up in smoke.


Tom "Tomb" Stone (Create-a-Unit 2 Thread, Sam Sixkiller)
There are those that rub up against Law man synergy, but with Ninja and Monk commanders populating my collection a lead Lawman seemed natural. I painted this figure, and regret not giving him a bright white hat. I never saw Aquilla as a “leader” type so my guy goes to Jandar.


Warden 772 (Dok)
This unit did not pass SoV and would be less likely now that the Dark Trooper is so familiar since the Force Awakens came out. Even so, I liked the design but the Warden was too Anti-hero, so I added his pulse net that freezes up common figures as well. I figure if Dund can clear out OM’s from an entire army Warden can stop a few soldiers in range.


Ymir (Dok)
I actually like terrain based units and felt that a frost titan should be more at home in the snow and ice. I tweaked wording to match air elemental and gave snow and ice movement.


Gilian Gold Beard (Ol’Yarsferd - TheAverageFan)
My pirate faction is filled with units that have a “negative trait” so this pirate custom from TheAverageFan fit perfectly. I came across this dwarf pirate and painted him up to fit my army. I made my version a little more stout to go with his Dwarveness, but also slowed him down, since he has a peg leg after all.


Alina and Farbolt (Malidar the Firey, Superfrog)
I just couldn’t pull the trigger and allow for a figure to potentially get 4 automatic skulls (high ground + aura or spirit) so I fell back on the special attack to get 2 automatic skulls. Again Jandar can always use some love and the colour scheme of the mini I’m using is a better match.


Ryppor, (BiggaBullfrog)
I really liked this design, but I scaled back the climbing to be more vertical than horizontal. As a result I scaled back the range, but upped the move. I also shrank his life pool to compensate for the ability to get to high ground quickly.


Saar (Saar Whisper Scout, Northwest Heroscape Customs)
I loved this mini, so much so I got the mini first without having a design in order. I searched this sight to see if anyone had any designs, and found the North East Heroscape group had an uncommon hero. I was not about to go buy multiples so I flipped him into a Unique hero and made him a Hybrid as well. An extra life point and attack point later, at a new point and he becomes a potent offensive force.


Danzo (Sumiko - Soundwarp-SG1)
I really liked Soundwarp’s card for Sumiko when I first saw it, but alas Soundwarp makes his own mini’s so I would have to find my own. This Hand ninja was inexpensive but did not look very “Ullar”. AS a result I linked the Red colour with Isumu and made him Utgar. Additionally he is clearly male so a name change was in order and I figured a call back to the Ninja Danzo who was perpetrated the myth that ninjas were magical aligned nicely with his inability to be hit from range and phantom walk skills.


Araan the Undying (Super Bogue)
I had the original mini at one point but he was lost during a game night, and as such I had to sub out the figure. Other than that great overall design and a nice addition to the Death Knights.


Hero Pack 3 – Heroes of the Mirrored Sea
Spoiler Alert!

Wolves and Gunners
Spoiler Alert!

Ullar’s Insects
Spoiler Alert!

Hero Pack 2 - Heroes of the Rift
Spoiler Alert!

Hero Pack 1 - Dawn of Forgefell
Spoiler Alert!

Cloak and Dagger - Vydar Hero Agents
Spoiler Alert!

Lands of the Valhalla - Terrain Figures
Spoiler Alert!

Endless March - Einar Common Squads
Spoiler Alert!

Fists of Iron - Martial Artists
Spoiler Alert!

Weapon Upgrade - Mariedian Advanced Tech
Spoiler Alert!

Clockwork and Magic - Dwarves
Spoiler Alert!

Tribal Magic - Totems and Aldet
Spoiler Alert!

Venom's Sting - Valkrill's Cobra
Spoiler Alert!

Knights and Their King
Spoiler Alert!

War of the Clones - Valkrill's Clones
Spoiler Alert!

Week 15 - Planes of Laur - Large Figure Pack 2
Spoiler Alert!

Week 14 - Walls of Lore - Large Figures Pack 1
Spoiler Alert!

Aquilla's Gray Alies
Spoiler Alert!

Return of the Missing - Vydar Kyrie
Spoiler Alert!

Space Zombies - Valkrill's Therians
Spoiler Alert!

Invisible Lightning - Aquilla's Siofra Faction
Spoiler Alert!

Nhah Scirh Heroes and Archers
Spoiler Alert!

]Vydar Unique Squads
Spoiler Alert!

Valkrill Kyrie
Spoiler Alert!

The Law Returns - Jandar Lawmen
Spoiler Alert!

Mysteries of the Moontribe - Aquilla Kyrie
Spoiler Alert!

Everyday Heroes - Common Soldiers
Spoiler Alert!

Eniar's Kommandos
Spoiler Alert!

Ullar's Centaurs
Spoiler Alert!

Ship of the Damned - Pirate Heroes
Spoiler Alert!

Crew of the Black Swan - Pirate Captain and Crew
Spoiler Alert!

Feedback is always welcome.


wriggz's custom Figures and Terrain

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Last edited by wriggz; July 31st, 2018 at 11:03 AM.
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  #2  
Old May 30th, 2009, 03:14 PM
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wriggz wriggz is offline
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Re: Wriggz's Custom Repaints and Theme Additions

Lodin the Kyrie Warrior
Ronin Keji
Lunda

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wriggz's custom Figures and Terrain

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Last edited by wriggz; January 16th, 2010 at 10:46 AM.
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  #3  
Old May 30th, 2009, 04:56 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Question about Ronin. Does he need counter strike? Because according to his first ability he would automatically recieve Counter Strike from any samurai squad you chose.
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  #4  
Old May 30th, 2009, 05:13 PM
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wriggz wriggz is offline
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Re: Wriggz's Custom Repaints and Theme Additions

The following two "Customs" are ripe offs of some of the best customs I have seen that fill holes in existing armies. The Ninja I loved the name and "borrowed" it, but i have have no idea from who. The Cowboy is from the Create a Custom group effort a few months ago... so I guess it is public domain. I figure this sight is about keeping my customs in one place until I make the cards and print them.

Spoiler Alert!


wriggz's custom Figures and Terrain

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Last edited by wriggz; February 2nd, 2010 at 12:27 PM.
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  #5  
Old June 1st, 2009, 06:50 PM
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wriggz wriggz is offline
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Re: Wriggz's Custom Repaints and Theme Additions

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wriggz's custom Figures and Terrain

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Last edited by wriggz; September 15th, 2015 at 06:57 PM.
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  #6  
Old June 1st, 2009, 09:30 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Interesting. I could see some people using him and others setting someone like Krug or Grimnak right next to him just in case.
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  #7  
Old June 1st, 2009, 10:20 PM
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Re: Wriggz's Custom Repaints and Theme Additions

I like the on my mark ability
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  #8  
Old June 1st, 2009, 10:22 PM
Dualahorn Dualahorn is offline
 
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Re: Wriggz's Custom Repaints and Theme Additions

Huson seems a little cheap. You could roll 12 or more attack dice very easily.

EDIT I do like the power though.

You're going to need a bigger table.
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  #9  
Old June 1st, 2009, 11:12 PM
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wriggz wriggz is offline
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Re: Wriggz's Custom Repaints and Theme Additions

What if On my Mark, had a limit of say 7 attack dice, would that even things out?


wriggz's custom Figures and Terrain

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  #10  
Old July 20th, 2009, 05:11 PM
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Re: Wriggz's Custom - Input Request 20/07

Anti-range Samurai Hero

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wriggz's custom Figures and Terrain

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Last edited by wriggz; February 2nd, 2010 at 12:28 PM.
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  #11  
Old July 21st, 2009, 10:17 AM
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rouby44 rouby44 is offline
 
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Re: Wriggz's Custom - Input Request 20/07

Quote:
Originally Posted by wriggz View Post
Kenish
Unique Hero
Human
Samurai
Disciplined
Medium 5
Life: 4
Move: 7
Range: 1
Attack: 4
Defense: 6
Points: 150

Disciplined Speed:
All enemy figures within 3 spaces and are not 5 levels up or down from Kenish are considered engaged and can be attacked by Kenish's normal attack.

Phantom Walk:
Kenish can move through all figures and is never attacked when leaving an engagement.

Counter Strike:
When rolling defense dice against a normal attack from an engaged figure, all excess shields count as unblockable hits on the attacking figure.

*** NOTE How does the Disciplined Speed sound? Does this one-line express the fact that all ranged figures within 3 spaces must attack Kenish and face counter strike? That all figures moving 3+ spaces away must take a leaving engagement strike? Is it too weird that Kenish could attack a figure that is behind a tree or wall? I need some help here.

Thanks
A few comments:

1. There is a strong precedent that humans' maximum move is 6.

2. I would give Kenish Disengage or Tactical Disengagement 7 and make him have to move into true adjacency when attacking, though figures within 3 spaces would still be considered engaged. That obviates the strange scenarios where he could attack people behind walls and things of that nature.

Perhaps an even better power would be one that is similar to Scatter. It would allow Kenish to move X spaces towards any figure initiating an attack within 3 spaces of him (this would be in conjunction with Disnegage or Tactical Disengagement 7). This power seems to achieve the same goal as your version without some of the quirkiness.

3. Disciplined Speed is a very creative ability and a good fit for a Samurai.
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Old July 21st, 2009, 10:30 AM
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Re: Wriggz's Custom Repaints and Theme Additions

Quote:
Originally Posted by wriggz View Post
Col. Hudson is a a creative figure, but inordinately strong. For one, thing, I don't see any reason to boost 4th Mass or 10th Regiment of Foot when they are already among the best units in the game. But aside from that, Col. Hudson allows you to move either of those squads when it isn't their turn, thus allowing them to WTF on their next turn - HUGE tactical advantage.

Not only that, but he allows them to combine their normal attacks, which can be modifed by height and WTF, against a single figure? They could be rolling an attack of 16 with some regularity. I don't know if you even get that many dice in a master set...

Col. Benedict can force your opponent to FORFEIT ALL ORDER MARKERS without so much as a D20 roll? Need I say more?
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