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Wargrounds of Scape (WoS) - discussion thread
![]() Want to see all maps inducted into the WoS? Visit the WoS Display Thread. Wargrounds of Scape curates a collection of high-quality maps from community nominations. In the spirit of recognizing the decade-plus tradition of mapmaking on this site, we seek to provide a one-stop shop of maps from all eras and projects that provide consistently excellent gameplay for the modern meta. We hope that tournament directors — and anybody else seeking high-quality competitive maps — will find this a valuable resource. By-laws of the Wargrounds of Scape Map Nominations Thanks
To awesomeunleashed, for making many topdowns of maps under review. To GameBear, for redoing all of our second and third post links. To Ninja Status, for our neat badges and our shmexy logo. To superfrog, for providing high-quality renders and topdowns of many of our inducted maps. Last edited by OEAO; August 31st, 2023 at 10:00 PM. |
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Re: Wargrounds of Scape (WoS) - discussion thread
(yes votes, no votes, abstain votes, withdrawn posts) Previously Reviewed Maps CALIDA by superfrog dok, Foudzing MAYBERRY by mad_wookie kevindola, Foudzing, Typhon2222, Bengi CAGE MATCH by Dignan Foudzing, dok THE BOROGOVES by Typhon2222 Foudzing, Killometer CALIDA by superfrog Typhon2222, Withdrawn A STONE'S THROW by darkmage7a Foudzing MARSH THICKET by Joseph Sweeney Foudzing MOLE HILLS by Jonathan and Rÿchean dok, OEAO ARCTIC DIVIDE by UranusPChicago dok, OEAO MARR HIGHWAY by Velenne dok, OEAO EMBER CANYON ROAD by Homba dok, OEAO THE BROKEN SKYLINE by LongHeroscaper dok, OEAO RUINS OF PINE TREE MARSH by Rÿchean dok, OEAO HOT HEIGHTS by Jormi Boced dok, OEAO SWAMP THING by Browncoat dok, OEAO TURRET ROCKS by Kahrma dok, OEAO ROAD RAMPAGE by Ch1can0 dok, OEAO ICE BLOSSOM by STAROCEAN980 dok, OEAO FLASH FIRE by Dignan dok, OEAO BADRU VALLEY by Gamebear dok, OEAO SIDEWINDER by Gamebear dok, OEAO BLACKROOT by mad_wookiee dok, OEAO SIROCCO by mad_wookiee dok, OEAO FIRE ISLES by yagyuninja dok, OEAO, Flash_19 IF YOU CAN'T TAKE THE HEAT... by Dignan dok, OEAO, Flash_19 EMBATTLED FEN by Gamebear dok, OEAO, Dignan CAN'T SEE THE JUNGLE... by Dignan dok, OEAO, Flash_19 QUASATCH PLAYGROUND by mad_wookiee dok, OEAO, Flash_19 BURIAL MARSH by Panopticon dok, OEAO, Flash_19 ELSWIN PLATEAU by Mooseman dok, Flash_19 FOSSIL by Rÿchean dok, OEAO, Flash_19 TICALLAN TOWER by Sir Heroscape dok, Dignan VALLEDONN FORTRESS by antmarchingroves dok, OEAO THE CRYPT by Flash_19 OEAO, superfrog FROM THE ASHES by BiggaBullfrog Dignan, OEAO BELLY OF THE BEAST by Sir Heroscape superfrog, dok RUINS OF RENNOC by Flash_19 dok, Dignan EVERGLADES AND EVERGREENS by Rednax dok, Dignan HOME OF THE DRUDGE by Sir Heroscape OEAO, dok SONG OF THE WALRUS by Typhon2222 dok, OEAO, Withdrawn SAVAGE CORRIDOR by Nomad dok, superfrog, Flash_19, OEAO ZEPHYR by Robber OEAO, Flash_19 ASHFALL by Flash_19 OEAO, superfrog THE SWAMPS OF OIGHIR SCATH by Sheep Flash_19, superfrog ARROYO by Sir Heroscape OEAO, Flash_19 BLACKTOP by dok OEAO, Flash_19 HIGHWAYS OR THE HIGH WAY (JUNGLE EDITION) by 1Mmirg dok, Dignan, OEAO PLAYTESTING MAP #1 by Sir_Heroscape superfrog, OEAO HIGHWAYS AND DIEWAYS: SWARM EDITION by Rÿchean and UranusPChicago superfrog, 1Mmirg COMMON GROUND by Gamebear OEAO, Dignan, dok, 1Mmirg THE END OF THE LINE by Sir Heroscape Withdrawn FOREST FIRE by Unseen Shadowz OEAO, Flash_19, superfrog, (1Mmirg) PARALLEL by Cleon OEAO, Flash_19 ROCKY MOUNDS by Leaf_It superfrog, OEAO RUINED CITY by Leaf_It Flash_19, dok HELLSGATE by mad_wookiee Flash_19, BiggaBullfrog DRY SEASON by Killometer OEAO, dok, Flash_19, 1Mmirg, superfrog TROLLSFORD ROAD by Sheep superfrog, Flash_19 WINGSPAN by superfrog OEAO, Flash_19 TERRANOVA by Sir_Heroscape Flash_19, OEAO LIGHTFOOT by Sir_Heroscape Flash_19, OEAO THE BOROGOVES by Typhon2222 Flash_19, superfrog, OEAO TROUBLE ONCE LURKED BENEATH by tannergx OEAO, Flash_19, BiggaBullfrog ROYAL GARDENS by Flash_19 OEAO, superfrog AFTERMATH by Sir Heroscape Flash_19, OEAO SLATED by Sir Heroscape Foudzing, superfrog, (Flash_19) CAOTHLAND by Sir Heroscape Flash_19, Withdrawn DRALLI by Sir Heroscape Withdrawn MIDSUMMER by Sir Heroscape Withdrawn EYOHI by Sir Heroscape Foudzing, Withdrawn SONG OF THE WALRUS by Typhon2222 Foudzing, superfrog, Flash_19, 1Mmirg, dok, OEAO YNGVILD PASS by Sheep superfrog, OEAO, Withdrawn MIST AND SHADOW by Flash_19 superfrog, dok, BiggaBullfrog MOME RATHS by Typhon2222 superfrog NOMANISAN by Sheep superfrog, (Foudzing) SHAOLIN MONASTERY by Sheep BiggaBullfrog, superfrog APRIL 9th by BiggaBullfrog Matthias Maccabeus, dok Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by superfrog; September 7th, 2023 at 06:22 PM. Reason: Updates |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I'd like to nominate Mayberry by mad_wookie.
![]() PDF Download. VC/HSC File. Requires 2 Marvel and 2 Road sets. Can be played in live games and online, as it has been played on both ways. NOTE: 2nd Levels of Warehouse Ruins are not used. VS does not have a way to remove them during the building process. Last edited by MegaSilver; September 11th, 2014 at 02:49 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
@MegaSilver
, I've admired
@mad_wookiee
's Mayberry since I first saw it. Makes a grand inaugural submission for our project.
Last edited by Typhon2222; September 11th, 2014 at 04:40 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
What are the "Standard map-building rules?"
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
Just that with the exception of what follows that sentence (i.e. legality of uncapped FotA columns and the Marvel Ruin without the second level) the official building rules should be followed. So no floating ladders, no jungle pieces that aren't connected to at least two other pieces of terrain, etc.
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
Just posting to say that I love this idea ! I thought about something like this a while ago, since the online tournaments open up a lot of possibilities since thare are no realt terrain requirement (e.g. Running Hot).
Glad to see this kind of project. ![]() |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I would like to nominate Remains of Clionesia, by tannergx.
![]() pdf link Topdown for online play .hsc (.vs) The requirements for this map are simple: RotV + FotA. I've played on this map in, I think, three different online events and three different live events; It works in both settings. --- And, of course, I vote YES to induct this map. With all the times I've used this map it needs no further review from my end. The road and excellent pathing makes it hard to clog things up. Combine that with the LoS blockers, and there are definitely ways for ranged forces to find height and snipe at an advancing force, but they have to work for it (shades of Highways and Dieways). This map is a great model for how to use uncapped columns. It's not a "maze" map, with lots of narrow openings that can easily get clogged up. Instead, the columns naturally divide the map into zones, without restricting movement too greatly. There's a tension between clogging things up and blocking line of sight, and the balance is really well-struck here. I also appreciate the restraint on height changes. There's of variation, to be sure - nearly every space in the middle area of the map either gives up height to an adjacent space, or has height advantage on an adjacent space (or both). But there are large stretches of connected same-level terrain, which is not just great for my boy Tor-Kul-Na, but for any double-spaced walking melee figure. If there's anything I'd change on the map it's the startzones - that's the one area where the map is too flat. It's just two rows of level 1 grass. That said, I think that's pretty much necessary given the terrain used (most of the material is dedicated to creating the dynamic middle area of the map). A great map that I'm happy to give a ![]() Last edited by dok; September 13th, 2014 at 12:25 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I would like to nominate Cage Match, by Dignan.
![]() pdf link .hsc link google doc template The requirements are SotM + FotA. I've played on this map in multiple live events as well as in-home games. It offers very different play from most other maps I've played. The action happens very quickly and most of the map is almost always used. The central glyphs in the .pdf are very strong, but I found that to be sufficiently mitigated by their very vulnerable positions (and by the use of moderately strong glyphs on the exterior positions, like Wannok). I found Thorian to typically be a balanced glyph on this map in that location, as it is fairly easy to access but difficult to hold. I have even felt that the Thorian glyph in that location gives melee a needed edge against some ranged matchups. I imagine the map could be tested with different glyphs--I don't know if that would require a separate submission or not. This is one of my favorite maps to play. I hope it meets your approval. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV Last edited by caps; September 12th, 2014 at 01:14 PM. |
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