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Wargrounds of Scape (WoS) - discussion thread
![]() We are delighted to announce a new map-evaluation project that has sprung out of deliberation within the online 'Scape community. We envision this project as a complement to the BoV. Like the BoV, the Wargrounds of Scape will accept nominations of maps and judge them for overall tournament-play quality, with the best being given our stamp of approval. Unlike the BoV, the Wargrounds of Scape will have looser terrain requirements, allow things such as uncapped FotA columns and Marvel ruins, welcome submissions for C3G/HoSS maps as well as classic maps, consider (though not be limited to) maps intended for online play, and be able to take advantage of feedback from online play. We've also devised a streamlined and flexible judging structure intended to ensure fast processing. We hope that tournament directors — and anybody else seeking high-quality competitive maps — will find this a valuable resource. Want to see all maps inducted into the WoS? Visit the WoS display thread. By-laws of the Wargrounds of Scape Map nominations & guidelines Thanks
To awesomeunleashed, for making many topdowns of maps under review. To Ninja Status, for our neat badges and our shmexy logo. ![]() Wargrounds of Scape — accepting nominations Last edited by Typhon2222; March 7th, 2015 at 11:37 AM. Reason: updated by-laws: nominations no longer require an .hsc file. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
(yes votes, no votes) Inducted Maps REMAINS OF CLIONESIA by tannergx - dok, kevindola, Typhon2222, Foudzing, Kinseth WYRMWALK by Panopticon - dok, Foudzing, Kinseth, Typhon2222 PLATYPUS by Robber - Typhon2222, dok Maps Under Review HIGH WAYS OR THE HIGHWAY, JUNGLE EDITION by 1Mmirg (judging timer started on 8/14/15) A STONE'S THROW by darkmage7a - Foudzing MARSH THICKET by Joseph Sweeney - Foudzing Previously Reviewed Maps MAYBERRY by mad_wookie - kevindola, Foudzing, Typhon2222, Bengi CAGE MATCH by Dignan - Foudzing, dok CALIDA by Superfrog - dok, Foudzing THE BOROGOVES by Typhon2222 - Foudzing, Killometer Tournament Armies Played (Gencon Championship: 2010/2011/2017) Maps/Blog Colorado Heroscape Events How to eat brains/SotW #49 Online Heroscape! Last edited by dok; October 19th, 2016 at 01:05 AM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I'd like to nominate Mayberry by mad_wookie.
![]() PDF Download. VC/HSC File. Requires 2 Marvel and 2 Road sets. Can be played in live games and online, as it has been played on both ways. NOTE: 2nd Levels of Warehouse Ruins are not used. VS does not have a way to remove them during the building process. Last edited by MegaSilver; September 11th, 2014 at 02:49 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
@MegaSilver
, I've admired
@mad_wookiee
's Mayberry since I first saw it. Makes a grand inaugural submission for our project.
![]() Wargrounds of Scape — accepting nominations Last edited by Typhon2222; September 11th, 2014 at 04:40 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
What are the "Standard map-building rules?"
A Child of the Risen Lord -- Oklahoma HS Events - Colorado HS Events Continuing Classic Heroscape: C3V SoV Maps Customs Trades |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
Just that with the exception of what follows that sentence (i.e. legality of uncapped FotA columns and the Marvel Ruin without the second level) the official building rules should be followed. So no floating ladders, no jungle pieces that aren't connected to at least two other pieces of terrain, etc.
Tournament Armies Played (Gencon Championship: 2010/2011/2017) Maps/Blog Colorado Heroscape Events How to eat brains/SotW #49 Online Heroscape! |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
Just posting to say that I love this idea ! I thought about something like this a while ago, since the online tournaments open up a lot of possibilities since thare are no realt terrain requirement (e.g. Running Hot).
Glad to see this kind of project. ![]() |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
@Simval
, thanks for the encouraging note. We sure hope the Wargrounds of Scape will be of service to the community.
![]() Wargrounds of Scape — accepting nominations |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I would like to nominate Remains of Clionesia, by tannergx.
![]() pdf link Topdown for online play .hsc (.vs) The requirements for this map are simple: RotV + FotA. I've played on this map in, I think, three different online events and three different live events; It works in both settings. --- And, of course, I vote YES to induct this map. With all the times I've used this map it needs no further review from my end. The road and excellent pathing makes it hard to clog things up. Combine that with the LoS blockers, and there are definitely ways for ranged forces to find height and snipe at an advancing force, but they have to work for it (shades of Highways and Dieways). This map is a great model for how to use uncapped columns. It's not a "maze" map, with lots of narrow openings that can easily get clogged up. Instead, the columns naturally divide the map into zones, without restricting movement too greatly. There's a tension between clogging things up and blocking line of sight, and the balance is really well-struck here. I also appreciate the restraint on height changes. There's of variation, to be sure - nearly every space in the middle area of the map either gives up height to an adjacent space, or has height advantage on an adjacent space (or both). But there are large stretches of connected same-level terrain, which is not just great for my boy Tor-Kul-Na, but for any double-spaced walking melee figure. If there's anything I'd change on the map it's the startzones - that's the one area where the map is too flat. It's just two rows of level 1 grass. That said, I think that's pretty much necessary given the terrain used (most of the material is dedicated to creating the dynamic middle area of the map). A great map that I'm happy to give a ![]() Tournament Armies Played (Gencon Championship: 2010/2011/2017) Maps/Blog Colorado Heroscape Events How to eat brains/SotW #49 Online Heroscape! Last edited by dok; September 13th, 2014 at 12:25 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
I would like to nominate Cage Match, by Dignan.
![]() pdf link .hsc link google doc template The requirements are SotM + FotA. I've played on this map in multiple live events as well as in-home games. It offers very different play from most other maps I've played. The action happens very quickly and most of the map is almost always used. The central glyphs in the .pdf are very strong, but I found that to be sufficiently mitigated by their very vulnerable positions (and by the use of moderately strong glyphs on the exterior positions, like Wannok). I found Thorian to typically be a balanced glyph on this map in that location, as it is fairly easy to access but difficult to hold. I have even felt that the Thorian glyph in that location gives melee a needed edge against some ranged matchups. I imagine the map could be tested with different glyphs--I don't know if that would require a separate submission or not. This is one of my favorite maps to play. I hope it meets your approval. A Child of the Risen Lord -- Oklahoma HS Events - Colorado HS Events Continuing Classic Heroscape: C3V SoV Maps Customs Trades Last edited by capsocrates; September 12th, 2014 at 01:14 PM. |
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Re: WARGROUNDS of SCAPE (WoS) - discussion thread
Quote:
![]() Wargrounds of Scape — accepting nominations |
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