Quote:
Originally Posted by obfuscatedhippo
Quote:
Originally Posted by Leaf_It
Well SoV/C3V, and Heroscape Community, what are your thoughts?
Strategic Shift
After revealing an order marker on, and taking a turn with a Common Drow Squad, or Common Drow Hero, you may choose one of the figures that attacked or moved this turn that is within 6 sight spaces of a Drow Assassin whose base is no more than 5 levels higher or lower than the base of the chosen figure. You may Switch the Drow Assassin with the chosen figure. If you do, you may immediately take a turn with that Drow Assassin. Figures moved by Strategic Shift never take any leaving engagement attacks.
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Personally I think this power is too wordy and the 'Shift' at that distance does seem like a Teleport (versus an assassin sneaking around).
How about you simplify and go with a power like War Cry from the Mohicans? It gives a pseudo-bonding and has been play-tested already. I'll modify -
ASSASSIN'S CALL (War Cry)
After taking a turn with a Drow figure, if at least two Drow you control are engaged, you may immediately take a turn with one Drow Assassin you control.
https://www.heroscapers.com/communit...ad.php?t=25123
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Ooooo! I really like that. Basically it’s as if the Drow are holding down the figure so the assassin can jump in and finish the job.
I think you have a point there concerning simplicity. It does seem like a teleport ability especially because they can potentially jump 5 levels higher than they are and within 6 spaces. That’s a ton of mobility. Probably too much?