Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
Bring 2 - Welcome to the Jungle
For this event, each player will bring two 555-point armies. The two armies cannot share any figures. (C3V/SoV eligible, no Marvel. Submitted armies must contain at least 500 points, and cannot have more than 13 figures at the start of the game*.)
Before each game, there will be a dice-off, done by the tournament organizers. The winner of the dice-off decides whether to choose their army first or second from the 4 armies in play.
The loser of the diceoff will then choose whether to place his army first or second.
*Airborne Elite and the Rechets of Bogdan count towards these limits.
kevindola chooses to pick their army first or second. After armies are picked, vegies dad chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
* Marcu Esenwein, Raelin the Kyrie Warrior [RotV], Samuel Brown, Warden 816, Granite Guardiansx3
* Siiv, Sir Dupuis, Templar Cavalryx3
* Isamu, Kurrok the Elementalist, Raelin the Kyrie Warrior [RotV], Thorgrim the Viking Champion, Fire Elementalx4, Water Elementalx4
* Eldgrim the Viking Champion, Grimnak, Fen Hydra, Heavy Grutsx4 (drop 6)
Zetsubo chooses to pick their army first or second. After armies are picked, KourtJester chooses who places first.
superfrog chooses to pick their army first or second. After armies are picked, vegies dad chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
* Heracles, Raelin the Kyrie Warrior [RotV], Marrden Houndsx3
* Major J15, Major X17, Fen Hydra, Hoplitronx4, Warriors of Ashrax2
* Agent Skahen, Jotun, Dreadgul Raidersx3
* Agent Carr, Augamo, Zogross Hardscale, Greenscale Warriorsx3
vegies dad chooses to pick their army first or second. After armies are picked, All Your Pie chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
* Boreos, Talingul, Buccaneers of Tortugax2, Iron Golemx2
* Eltahale, Major J15, Rygarn, Cathar Spearmenx2, Hoplitronx2
* Isamu, Kurrok the Elementalist, Raelin the Kyrie Warrior [RotV], Thorgrim the Viking Champion, Fire Elementalx4, Water Elementalx4
* Eldgrim the Viking Champion, Grimnak, Fen Hydra, Heavy Grutsx4
KourtJester chooses to pick their army first or second. After armies are picked, Kinseth chooses who places first.
vegies dad chooses to pick their army first or second. After armies are picked, dok chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
* Gothlok, Nerak the Glacian Swog Rider, Vulcanmech Incendiborgs, Death Chasers of Theskx3
* Charos, Guilty McCreech, Quahon, Fyorlag Spidersx3
* Isamu, Kurrok the Elementalist, Raelin the Kyrie Warrior [RotV], Thorgrim the Viking Champion, Fire Elementalx4, Water Elementalx4
* Eldgrim the Viking Champion, Grimnak, Fen Hydra, Heavy Grutsx4
BodaciousBlood chooses to pick their army first or second. After armies are picked, KourtJester chooses who places first.
Soundwarp SG-1 chooses to pick their army first or second. After armies are picked, vegies dad chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
* Alastair MacDirk, Sgt. Drake Alexander [SotM], 4th Massachusetts Line, Knights of Weston, Templar Cavalry
* Cyprien Esenwein, Eltahale, Grimnak, 10th Regiment of Foot, Heavy Gruts
* Agent Skahen, Jotun, Dreadgul Raidersx3
* Agent Carr, Augamo, Zogross Hardscale, Greenscale Warriorsx3
vegies dad chooses to pick their army first or second. After armies are picked, Chris Perkins chooses who places first. send PMs to vegietarian18 to schedule games with vegies dad
superfrog chooses to pick their army first or second. After armies are picked, AgentWard chooses who places first.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Pool:
Heroic Rune (Attack +1)
Brooch of Shielding (Disengage)
Ring of Protection (+3 defense, temporary)
Belt of Giant Strength (+2 melee attack, temporary) Amulet of Searing (Searing Intensity)
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Event Details and Rules:
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Re: OHS Season 34 - Into the Jungle (Bring 2) - Sign up by 1
Just stared dipping my toes into online more as a way to get more than once a month. Definitely interested in this tournament. If it’s not against the rules anyone have any tips for this kind of format? I’ve only every played bring your own army formats.
Re: OHS Season 34 - Into the Jungle (Bring 2) - Sign up by 1
Quote:
Originally Posted by DOAisBetter
Just stared dipping my toes into online more as a way to get more than once a month. Definitely interested in this tournament. If it’s not against the rules anyone have any tips for this kind of format? I’ve only every played bring your own army formats.
Definitely not against the rules! I'm pretty sure everyone is willing to help anyone new to the format figure it out so they don't get screwed over.
Someone more familiar with the format than myself may have better advice, but I think the biggest thing for Bring 2 is to make sure your armies are balanced against each other. If one is stronger than the other then all you (or your opponent) have to do is pick that one to win.
It's also a format that rewards bringing figures that you know really well to give you an edge when picking, as well as knowing the matchups between each of the 4 armies in the pool.
In straight Bring 2, you want two armies you feel comfortable with. You typically want to aim for good but not too good so that way there's no obvious picks among the four armies or any armies that are obviously not going to picked. I've had some success with one really good army and its direct counter as the other army but that's not a foolproof strategy.
Don't aim for perfect balance, but you generally want to feel like you can win either side of your matchup. You also might want to steer away from anything with extreme matchups (incredibly favored in some, incredibly not favored in others