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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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Re: Workshop Thread
Battlefield 23 by @Flash_19
I did not get a chance to play test the first version of this map before it received two down votes from my highly-esteemed fellow ARV judges. So, I entered play testing on the revised version with a blank slate. Check this out. In four tests with 500 v. 500 point armies, the average margin of victory was 53 points. That is what I like to see! The armies were a variety of builds. Battlefield 23 is a wonderful sight to have set up on the table. Game play was solid - in every way. Height, cover, blockers, and pathing (even side to side considering how wide it is) were all beyond reproach. I was initially concerned about all of the castle walls, palm trees, and battlements in terms of how huge figures would be able to maneuver - it seemed crowded in spots. I ran tests with Augamo, Greater Ice Elemental, and Nilfheim. All of the large/huge figures were able to be placed on every hex with the right positioning. I liked this map so much, it has now moved into my top 10 of tourney maps with this terrain to consider when I host them (which will happen again someday!) Oh, so this is an official for induction to the ARV cannon. Seattle/Everett WA Tournaments Northwest Heroscape Customs 14-Hex Start Zone Mini-Maps Heroscape Glyphs Visually Last edited by Nomad; June 9th, 2020 at 08:40 PM. |
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