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  #1  
Old July 7th, 2023, 09:18 PM
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14-Hex Start Zone Mini-Maps

Only have 30 minutes or so to get a game in? Do you want a quick hitting, fast-paced match? Can different figures and different strategies than typical prove worthy? A smaller map with smaller armies might be the answer.

Grab a map and have fun.

I am hosting an event in Everett, WA, that has a limit of 350-armies utilizing 14-hex start zones. I am quite fond of the skirmish and scraps style maps that have been shared, but wanted more of the traditional tourney-format maps that are modified to have a smaller footprint. We have conducted some trial runs, with promising results.

Here is what I came up with ...

1) Each of the master sets have been revised. RotV was split into two sets. Some movement of hexes from one master to another was made so that each revised master set has close to the same number of hexes. There are five revised master sets - RotV1, RotV2, SotM, BftU, and Marvel. These are outlined in the second post.

2) Each of the expansion sets have been split into two. Also outlined in the second post.

3) Each map is built with one revised master set and two half-expansions with 14-hex start zones. With one of each master and expansion set, five complete maps can be built. The library of these mini-maps are contained in the third post of this thread. Cartographers - give it a shot and post in this thread, please name your map with the name and "-14" suffix. I will add them to the library.

4) The map size must not have a footprint larger than 22 x 22 inches. The reasoning behind this is that multiple maps can be easily placed on those ubiquitous plastic tables.

Thanks for checking this out. Please share your thoughts and questions.

Last edited by Nomad; July 8th, 2023 at 12:47 AM.
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  #2  
Old July 7th, 2023, 09:19 PM
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Re: 14-Hex Start Zone Mini-Maps

Below is how each master and expansion set for the smaller footprint has been revised. RotV was split into two sets, and then tiles were shifted to other sets so that each master contains about the same number of hexes. Each expansion was split in half, roughly.


Master Set Revisions

RotV1
Spoiler Alert!

RotV2
Spoiler Alert!

SotM
Spoiler Alert!

BftU
Spoiler Alert!

Marvel
Spoiler Alert!



Expansion Set Revisions

Volcarren
Spoiler Alert!

Tundra
Spoiler Alert!

RttFF
Spoiler Alert!

Ticalla
Spoiler Alert!

Castle
Spoiler Alert!

Last edited by Nomad; July 7th, 2023 at 09:59 PM.
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  #3  
Old July 7th, 2023, 09:19 PM
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Re: 14-Hex Start Zone Mini-Maps

Set 1 - 5 maps made with each revised master and expansion.
Build directions are linked just above the map image.

Bing-14: RotV1, Tundra2, RttFF1


Inkspots-14: Marvel, Tundra1, Volcarren1


Mungo-14: RotV2, Castle1, Volcarren2


Usafora-14: BftU, RttFF2, Ticalla2


Whitney-14: SotM, Castle2, Ticalla1



Set 2 - 5 maps made with each revised master and expansion.

Baccara-14: RotV1, RttFF1, RttFF2


Celine-14: RotV2, Tundra1, Ticalla1


Elton-14: BftU, Castle1, Volcarren2


Elvis-14: Marvel, Castle2, Ticalla2


Haley-14: SotM, Tundra2, Volcarren1



Others:

Sakamoto-14



Mbarga-14

Last edited by Nomad; July 13th, 2023 at 08:32 PM. Reason: Added maps
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  #4  
Old July 10th, 2023, 05:43 PM
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Re: 14-Hex Start Zone Mini-Maps

This is great! Thanks for sharing Nomad.

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  #5  
Old July 11th, 2023, 12:09 AM
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Re: 14-Hex Start Zone Mini-Maps

Agreed! I really like this idea.
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  #6  
Old July 13th, 2023, 08:26 PM
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Re: 14-Hex Start Zone Mini-Maps

Quote:
Originally Posted by caps View Post
This is great! Thanks for sharing Nomad.

Quote:
Originally Posted by Myriadite View Post
Agreed! I really like this idea.
Thank you. I will share how participants respond to the smaller map after Saturday's event.
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  #7  
Old July 13th, 2023, 08:30 PM
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Re: 14-Hex Start Zone Mini-Maps

Two more maps for our event on Saturday. They both use the Ruins of Belgar.


Sakamoto-14



Mbarga-14
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  #8  
Old July 17th, 2023, 08:19 PM
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Re: 14-Hex Start Zone Mini-Maps

I hosted an event on Saturday that utilized the 12 posted 14-hex maps. Nearly 50 games were played. All seemed to enjoy the smaller maps and the quicker battles. Numerous people said that the maps were outstanding! Most impressively, they stated that not one map determined the outcome of a battle.

It was a fun and encouraging day knowing that the maps played well.
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  #9  
Old July 17th, 2023, 08:27 PM
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Re: 14-Hex Start Zone Mini-Maps

On smaller maps, there is always the concern that whoever gets initiative in the first round is going to have an advantage. There are a few ideas that might mitigate that concern listed below. If you try any or can think of others, please share.


1. Armies start off the battle field and the first move comes from the back of the start zone (any tile that borders an edge). This might prevent Zelrig bombs and ranged explosions into the start zone.


2. In the first round, movement is reduced by half for each figure, rounded down.


3. In the first round, no ranged attacks or powers that could deal wounds on an opponent may be used.


Just throwing out some ideas.

Last edited by Nomad; July 19th, 2023 at 08:50 PM.
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