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Old May 9th, 2015, 12:49 AM
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Dysole Dysole is offline
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The Book of Tomb Skeleton Archers

The Book of Tomb Skeleton Archers

C3V Wave 6 - Crevcor's Commission - Warriors of Elswind Forest


Printer-Friendly PDF here.
Basic Side :
Spoiler Alert!

One of the figures used is the Skeletal Archer from the Legendary Encounters set of Reaper Miniatures.

The second figure used is a D&D Miniatures figure from the Angelfire set. Its model name and number are #50 Skeletal Archer


Character Bio: The clacking of bones signals the presence of animated skeletons deep in the crypt. But far before they come into view, deadly shafts rain down from Valkrill's newest minions: the Tomb Skeletons are now backed up by a shambling horde of Tomb Skeleton Archers.



Quote:
SHAMBLING HORDE
You may move up to 4 Tomb Skeleton Archers you control each turn. If more than 2 of the Tomb Skeleton Archers move this turn, no Tomb Skeleton Archers may attack. If none of the Tomb Skeleton Archers move this turn, you may attack with up to 4 Tomb Skeleton Archers you control.

CLEAR SHOT
When attacking a figure that is not engaged, a Tomb Skeleton Archer rolls 1 additional attack die.

SKELETAL FORM
When rolling defense dice against an attack from a figure with a range number of 4 or more that is not a Cleric or Wizard, a Tomb Skeleton Archer adds 1 die.
_________________________________________________________________

-Rulings and Clarifications-_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Offered
N/A

Synergy Benefits Received

WARDEN 816 : Guard Leadership
As guards, Tomb Skeleton Archers may benefit from Warden 816's GUARD LEADERSHIP movement bonus.

ZOMBIE HULK : Paralyzing Fear
As Undead figures, Tomb Skeleton Archers may be aided by Zombie Hulks's PARALYZING FEAR special ability


Synergy Imposed

ANA KARITHON : Turn Undead Special Attack
As Undead figures, Tomb Skeleton Archers are subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK

VAN NESSING : Divine Mission
As Undead figures, Tomb Skeleton Archers are subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

CLERICS & WIZARDS : Skeletal Form
The Tomb Skeleton Archers cannot receive their defense bonus from SKELETAL FORM against Clerics & Wizards with a range of 4 or more. Current Clerics and Wizards with a range of 4 or more include:_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking & Master Index
Same price, same attack/defense, and same potential 4 attacks at range 7 as Blastatrons. Their figure movement and attack boosts are less impressive, though. Skeletal form cements them as an anti-range ranged squad. B-

Unit Strategy Review- TBA


Last edited by superfrog; February 17th, 2020 at 01:35 PM.
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