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  #1  
Old April 21st, 2007, 01:07 AM
dnutt99 dnutt99 is offline
 
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The Book of Roman Archers

The Book of Roman Archers
Malliddon's Prophecy - Collection 1 - "The IX Roman Legion"

If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: The archers of the IX Legion are as well trained as their legionnaire counterparts, and are an even more powerful force on
the battlefield. These hardy warriors have spent years perfecting their military craft as a unit, and can concentrate their firepower upon a
single enemy in a formidable barrage of arrows. Because the Roman Archers are vulnerable in close quarters, they rely on the swords and
shields of their legionnaire brethren to protect them from hand-to-hand combat.
(Hasbro)

_________________________________________________________________
-Rulings and Clarifications-
  • - ARROW VOLLEY SPECIAL ATTACK : Attack Requirements
    Do all 3 Archers need to have range and Line of Sight in order to use Arrow Volley?
    Yes, they all need to have Range and Line of Sight to the target. (Hasbro FAQ)

    - ARROW VOLLEY SPECIAL ATTACK : Attacking With A Partial Squad
    If you only have 2 Archers left, can you still use Arrow Volley and just roll 4 dice instead of six?
    No, once you are down to 2 Archers, you lose the ability to use Arrow Volley. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - N/A

Synergy Benefits Offered
  • - SACRED BAND : Disciplined Army Defense Bonus
    Having a Disciplined personality, Roman Archers may aid the Sacred Band with their DISCIPLINED
    ARMY DEFENSE BONUS
    *NOTE: See The Book of Sacred Band for proper application.
C3V and SoV Custom Synergies
Spoiler Alert!


_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking
Roman Archers- Despite having a powerful combined attack, one defense and a range of six means a short
life for the Roman Archers. C

Roman Archers
Volley and Placement? http://heroscapers.com/community/showthread.php?t=2658
Arrow Volley Specifics? http://heroscapers.com/community/showthread.php?t=695


Unit Strategy Review
Unit Strategy Review: Roman Archers

Last edited by R˙chean; April 11th, 2015 at 06:37 PM. Reason: VC synergy added
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  #2  
Old April 22nd, 2007, 12:59 AM
MKSentinel MKSentinel is offline
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Should you mention the Disciplined Defense Bonus provided to the Sacred Band here? Not that it is extremely important.

Also, a comment on their ability. Arrow Volley is actually fairly versatile. Against small defense figures you can have three separate attacks, but against bigger D figs, one attack with more dice has a better probability of wounding the figure than 3 small attacks. I think this is often overlooked.

BTW, the above also applies to the Zombie's ability to combine attacks.

Just a note.

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Old May 4th, 2007, 01:13 AM
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Like any common, archers are great in large numbers. Sure they have a low defense, but with multple squads you're never in too much jeopordy of losing your arrow volley special attack. They are also a great counter to drake for the 55 points spent.

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  #4  
Old May 4th, 2007, 02:30 AM
MKSentinel MKSentinel is offline
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Tips and Tricks for Roman Archers

If you are going to play with the Archers always use at least two squads. If you play with only one squad, the death of one archer will negate their Special Attack, since it requires "Three unengaged adjacent Roman Archers on the same level".

With their base 2 attack, you lose probability advantage to hit anything with greater than 1 Defense (which are most figures in the game).

Going to height advantage or using Taelord gives you a 3 attack which means you will have probability to hit a 3 or less defense, which covers much more ground.

Their Special Attack of 6 gives you probability advantage to hit a Defense of 7 or less.

Probability advantage is defined as having a more than 50% chance of occuring with the dice roll (it will happen more often than not).

SO, if you are fighting high defense heros, keep to the low ground and maintain adjacency to take advantage of the SA. If you are fighting squads, head to the hills and use individual attacks.

If you are fighting against Roman Archers, remember to kill or base all but two quickly with figure like Deathreavers BEFORE you send in your heavy hitters. Roman Archers are quite formidable when allowed to maintain their ability.

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  #5  
Old May 9th, 2007, 07:04 PM
jcb231 jcb231 is offline
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I hardly ever use these guys, but they are alright for castle defense I think. Their special allows for an incredible ranged defense of a fixed position.
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  #6  
Old June 28th, 2007, 09:08 AM
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I played a complete Einar vs Vydar battle today and it was rather one sided due to Einar having 300-odd more points but something bizarre happened. I had a squad a Roman archers use their Volley attack Major Q9, who had height advantage, they rolled 5 attack dice and out of the 8 dice Q9 rolled guess how many shields he rolled ... NONE! A big fat Zero!
That was pretty amazing to see though
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Old July 17th, 2007, 02:07 PM
Mystyc Mystyc is offline
 
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A question: Do all three archers have to be adjacent to each other (a triangle formation) to use the special attack, or can each just be adjacent to at least one other archer (a line or hook formation)?

If it's the former, then for all three archers to be in range, at least one will be one step closer, meaning that any unit with even a move of 4 can base the foremost archer on their turn (if they survive).
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Old July 17th, 2007, 02:18 PM
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line or hook will also suffice

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  #9  
Old July 23rd, 2007, 11:38 PM
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My grade/opinion of these guys.

Roman Archers- 'Meh' is the one word that describes these guys for me. A range of 6 is below average, as is their attack of 2. Their defense of 1 means they won't last long AT ALL. And with four move, it's gonna be hard to get height. But one good thing about them is their 6 attack, 6 range special attack that can be devastating. Mesh this all together and you got a three man ranged squad for 55 points. These guys can only be affective with 2+ squads. C-

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  #10  
Old July 24th, 2007, 01:13 PM
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These guys word out great for me. I keep them with the Natika Agents so sooner or later my enemy comes in with close range figures.

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  #11  
Old August 21st, 2007, 08:01 PM
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I like how the Roman Archers Arrow volley works.If you have multiple squads this is a great team you can put together.

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  #12  
Old August 28th, 2007, 01:12 AM
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I have a question about the Roman Archers special attack. Say you have two squads of archers, and you take a turn with them. Can you move two of the six archers, and then use the special attack using three archers that you didn't move, but were already adjacent to each other?

What if you move all three other archers, but already have a triangle of adjacent archers which you didn't move? Could you still take the special attack with them? I only ask because the card does not specify that the attacking archers have to be the ones that you moved with. It only says
Quote:
Arrow Volley Special Attack - Range 6, Attack 6. Three unengaged adjacent Roman Archers on the same level...
.
Thoughts, anyone?

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