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  #1  
Old May 9th, 2015, 04:03 AM
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Dysole Dysole is offline
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Undead to Rights

Quote:
Originally Posted by TheAverageFan View Post
I like these guys a lot, but it's just weird how much they don't synergize with the Tomb Skeletons. In fact, if anything they're counter-synergetic since Clear Shot clashes with Flanking. Strange.

~TAF
Well Skeletons aren't exactly known for being super organized without someone commanding them. Also worth noting that the original TSA also have no synergy with their non ranged counterparts. I never found it weird while playtesting them.

That said, having filled this out I do find it weird that Clear Shot specifies one additional attack die but Skeletal Form doesn't specify one additional defense die just one additional die. @Scytale , @Xotli , do either of you know why that might be the case? (I mean precedent with the Tomb Skeletons would be my first guess)

~Dysole, who admits these guys play like nothing else I've ever played with
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  #2  
Old May 9th, 2015, 06:30 AM
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Xotli Xotli is offline
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Re: Undead to Rights

Quote:
Originally Posted by Dysole View Post
That said, having filled this out I do find it weird that Clear Shot specifies one additional attack die but Skeletal Form doesn't specify one additional defense die just one additional die. @Scytale , @Xotli , do either of you know why that might be the case? (I mean precedent with the Tomb Skeletons would be my first guess)
Well, one answer to your question is that there were several different precedents we could have gone with, and Melee Defense (as on the Gladiatrons and Major X17, although note that this is slightly different from the Redcoats) was the one we chose. But I think that, since you chose to contrast Clear Shot with Skeletal Form, the real answer is the grammatical one. Skeletal Form starts with "When rolling defense dice" ... IOW, the dice have already been identified, and so it's okay in the second reference to just say "add 1 die." However, Clear Shot (which is structurally similar to Homing Device and Zettian Targeting) starts with "When attacking": the dice aren't mentioned there, so the reference at the end is the only one, thus necessitating "add 1 attack die."

Does that help?

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V
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  #3  
Old May 9th, 2015, 02:14 PM
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Dysole Dysole is offline
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Grammar and Grandpar

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Originally Posted by Xotli View Post
Does that help?
Yes. Thanks.

~Dysole, appreciatively
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  #4  
Old May 11th, 2015, 01:41 AM
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Xotli Xotli is offline
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Re: The Book of Tomb Skeleton Archers

Quote:
Originally Posted by Just_a_Bill View Post
I'm updating my spreadsheet and would like to know what planet they're from (the basic side of the card says "Valkrill" where a planet name should be).
That appears to be a mistake. I'll ask our Art department (a.k.a. doe138) to take a look.


EDIT: And, in the meantime, the answer to your question is: Toril.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V

Last edited by Xotli; May 11th, 2015 at 01:47 AM. Reason: added thought
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