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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2389
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Re: The Pre-SoV Workshop
They are. Making them a viable option in a 500pt double-blind format reduces variety rather than increasing it.
Last edited by ollie; May 26th, 2018 at 06:08 PM. Reason: Though, Kaemon Awa, Imperium x2, Rats x2 seems fun and least close to viable, with points to spare. |
#2390
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Re: The Pre-SoV Workshop
One other point is that the Imperium already have a designated cheerleader. She's not great, but she exists.
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#2391
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Re: The Pre-SoV Workshop
I guess I’m in the minority in that I actually liked the inspiration mechanic being reused here. I still would like to see this guy as an Imperium helper unit, maybe just using a different mechanic to do that. Though I think enough people have said that there would be s little pushback on that.
If you do go back to the drawing board, so to speak, might I suggest a Gladiator Kyrie? |
#2392
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Re: The Pre-SoV Workshop
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I need to play Kiova and the Imperium again sometime soon. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#2393
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Re: The Pre-SoV Workshop
I’m sorry, I just don’t see your rationale. I’ve never seen someone actually argue that these guys are good as is. To each his own I guess, but these guys are the most expensive squad in classic scape and they rarely, if ever, pull their weight. I’d be happy if they pulled half their weight in a battle. I mean I guess they could be scary in an 800pt game with tons of cover and castle walls or something to hide behind, but I’m pretty sure we don’t playtest units for those types of extreme game scenarios when considered for SoV/C3V...but what do I know, maybe you do...
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2394
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My Take
I'm actually planning on trying to work EI into an upcoming tournament build. Something like what Ollie has suggested but I'm weird and you shouldn't look to me for what people bring to tournaments.
That said, EI are costed very highly because they are very potent and so anything to help them will have to walk a fine line. It's like the Taelord concept. I personally don't REALLY mind "fix it" units (although occasionally something about a unit that helps another will bug me *cough* Cryptos *cough*). On the other hand, I don't like units that make it pretty much the same build every time. On the other hand which is a mitten on a foot, I'll play with just about anything. ~Dysole, musing My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#2395
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Re: My Take
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#2396
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Re: My Take
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As for the CUC version, I personally have no qualms with using it (since at the Dallas scene CUC edits are sometimes permitted at tournaments ), but I can't deny the appeal of a C3V/SoV-permissible edit, especially since I believe that tournaments are more likely to include those than the CUC changes. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2397
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Re: The Pre-SoV Workshop
I agree with Lazy Orang, but my reasoning was different. A game where every unit is honed in synergy webs to work at 500pts has less variety than a game where some units just work less well in that format. There's nothing wrong with thinking that everything should be as functional as possible in that environment, but I think it's an approach that is more compatible with the CUC efforts than the SoV/C3V ones.
If someone wants to use the Einar Imperium in their games but are not using them in their games, then I'd say the problem was with the person not the unit. Set up an Imperium vs. Templar showdown. Play free-for-all multi-player where unit power is much less relevant. Design a custom that helps them without wanting it to be canon. Just play them anyway. There are plenty of choices. |
#2398
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Re: The Pre-SoV Workshop
Well met! Quote:
Create a draft. |
#2399
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Another Option
Also, play in tournament formats that allow you to do things like run Sudema and Dünd in the same army or Runa, Sudema, and the Mindflayer in the same army.
~Dysole, who actually won the tournament with that second army and Sudema and Runa were huge parts of why she won My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#2400
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Re: The Pre-SoV Workshop
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One of the things that I like the most about HeroScape is how any unit can be anything, and I think that trying to inhibit "competitive" units as an addition to an underused faction is contradictory to that purpose. Sure, suddenly players would feel obligated to take the new unit when using the Imperium at a tournament, but is that truly any different from players feeling obligated to not take the Imperium to a tournament on account of feeling too competitive? Even if a fix is released, we could still run plain Imperiums against Templars, set up specific drafts or scenarios for the Imperium only, or do any of those other methods. Adding a SoV unit would only increase the number of options that a player has to get value out of their units, which is why I personally do not find it to be a bad thing. That all said, I'd agree that any such "band-aid" needs to be expertly designed to warrant existing, bringing new stuff to the table than we usually see in other armies. I'm not a fan of fixes that don't wow me, but I think that it's perfectly possible to design a custom that does. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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