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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2053
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Rush Order
I worry that "Battle Rush" might end up being tactically used as "Battle Retreat". Don't think it's broken, just might end up being fairly unthematic in practice.
~Dysole, who thinks it'll depend on what Jakaw is fighting My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#2054
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Re: The Pre-SoV Workshop
Jakaw -
6 base move and 3 bonus move once per round, makes him fast, like super fast. Luckily he is fairly papery. throwing 8 dice (10 with height) seems like a lot. I know he can only wound on the second try, but it seems like a lot of dice for a 50 pointer. Amber shard is a good comparison who can also through lots of dice though. Not a fan of fighter, maybe marauder? |
#2055
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Re: The Pre-SoV Workshop
I'm curious about his Battlerush Ability. In my experience playtesting Agent Fawcett, having free movement from figures is surprisingly versatile. She can be moved more frequently but that requires army building constraints and other limitations. 50 points is more of a commitment but he could actually be useful to take turns with on occasion and is probably a bit sturdier overall. You may have designed him the the other Raptorans in mind but I wonder if that power will be able to eke out more of an advantage you'd expect in whatever army you put him in. That's just something to keep an eye on and not to say it is actually an issue.
I can otherwise agree that the name could use a tweak. Battle Rush doesn't seem like a thematic fit since a versatile power like that is being used to gain tactical advantages and not necessarily move to engage the enemy. [EDIT] Fighter seems off, too. I like Marauder or some other Rogue-like class. |
#2056
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Re: The Pre-SoV Workshop
In practice, Sir H, has Battle Rush been used to rush into battle? Or, rather, to retreat and/or reposition, depending on initiative and OM placement?
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#2057
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Re: The Pre-SoV Workshop
I trust your testing, but it does look a bit stronger than 50 points to my first glance.
My biggest problem is the name, honestly. Most of the species on Marr have structure and hierarchy, including the raptorians. Without a new name and probably a new class, i'd vote no. I do love the figure and the concept and most of the execution. |
#2058
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Re: The Pre-SoV Workshop
I see you gave him a Height of 5. How much bigger is the mini than the existing Raptorians?
I wouldn't mind Reckless Battle Rush normally, but I don't like it for a Raptorian. While extra movement is kinda their thing, they already have it. Here is it extra movements in addition to extra movements. At some point it gets cumbersome to remember all of them. Have you considered Charging Assault? Not the same, but it fits the Reckless theme and focuses it on rushing into combat, which it seems like you're trying to do here, and it's simpler to keep in mind. I like Second Strike. Not nearly as good as Double Attack, but certainly a good power. I don't have the same dislike for "Fighter" that others seem to, though I would prefer Marauder. Also, as superfrog noted, the Quorik Warwitch set a precedent for Raptorians not having names. I don't know if that's true for all Raptorians, though. I suppose that would be a question for the C3V ERB. |
#2059
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Re: The Pre-SoV Workshop
Could you require the Battle Rush to end with him engaged? That would fit the "Reckless" part, as you don't know if you are going to Win init or not, and he could be a sitting duck.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2060
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Re: The Pre-SoV Workshop
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Hmmm. I see your point with the movement aspect of the design. I guess I’ve been trying to find something a little more unique than just a recycled charging assault which has been used a number of times already. I also see a problem with charging assault in coordination with his Second Swing...giving him more attack die would be crazy, though I guess the answer is to just lower his attack. Not sure, not sold on that yet, but definitely a good point. This seems to be a theme here on the name change...could we get an official “ruling” as it were, with the C3V ERB if his name should be more generic? Quote:
Good thoughts everyone, I appreciate the quick feedback. Looking forward to more of your thoughts. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2061
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Re: The Pre-SoV Workshop
Charging Assault (on the Kozuke Samurai) does not give extra attack die, just extra movement.
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#2062
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2063
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Re: The Pre-SoV Workshop
I'm going to disagree with the dislikes of "Fighter" as a class. I like it and I think it goes well with this aspect...
Charging Assault would fit the Fighter class better as well. With the current power, I'm inclined to agree with others that the theme is off here and could at the very least use some changes to the name of the ability and perhaps class then too. |
#2064
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Re: The Pre-SoV Workshop
I also want to say, in general, for any custom creators listening, that I actually appreciate reused abilities. Not every custom needs slightly tweaked abilities to make them unique. This is from someone that plays with a lot of people less familiar with the game than we are, having reused abilities helps those folks be familiar with it.
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