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Old May 21st, 2015, 02:26 PM
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Dysole Dysole is offline
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The Book of The Varja

The Book of The Varja

C3V Wave 6 - Crevcor's Commission - Goliaths of the Plains

Printer-Friendly PDF
Basic Side Card:
Spoiler Alert!

The figure used for this unit is a D&D Minis figure from the Savage Encounters set. The model name is Nightwalker.

Character Bio: People of Arctorus tell tales of a legendary entity that is like a thundercloud that walks the land. This creature is a violent living storm that destroys everything in its wake and stuns the strongest of men. Beware Valhalla, Vydar has summoned the Varja!


Quote:
PHANTOM WALK
The Varja can move through all figures and is never attacked when leaving an engagement.

LIVING STORM
At any point while moving, when the Varja leaves a space occupied by another figure, you must roll the 20 sided die. If you roll a 17 or higher, remove all Order Markers from that figure's Army Card (or cards if that figure has more than one Common card for that figure). Figures may not be affected by Living Storm more than once per turn.
_________________________________________________________________


-Rulings and Clarifications-
  • The Varja is on a large D&D base (Single hex)

Q: Can I affect more than one member of a common squad with Living Storm?
A: Yes,
you may roll for multiple members of a squad in a turn but you may not roll for any individual squad figure more than once

Q: Is it intentional that The Varja has a completely gray hit zone?
A: Yes.
The Varja may not be targeted for an attack by a non adjacent figure.

Q: Does Living Storm affect friendly figures that the Varja moves through?
A: Yes.

Q: If the Varja moves from one space occupied by a double-space figure to the other space it occupies, does it roll for Living Storm?
A: No.
The Varja only rolls for Living Storm when it leaves a figure, not when it moves "inside" of one.

Q: If the Varja leaves a space occupied by another figure and enters a space adjacent to an opponent's Greater Ice Elemental, which happens first, Living Storm or Ice Spikes?
A: Living Storm occurs first because leaving a space occurs before entering a new space.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Offered

N/A

Synergy Benefits Received
  • DUMUTEF GUARD : DEVOURER ATTACK ENHANCEMENT
    As a Devourer, The Varja may benefit from Dumutef Guard’s DEVOURER ATTACK ENHANCEMENT.

Synergy Imposed
  • THE AXEGRINDERS OF BURNING FORGE : FEARLESS ADVANTAGE
    As a huge figure, The Varja causes The Axegrinders of Burning Forge to roll an extra die when attacking or defending against it due to their FEARLESS ADVANTAGE special power.

  • MAJOR J15 : BREACHING SCYTHE
    As a huge figure, The Varja causes Major J15 to add 1 automatic skull when making a normal attack against it, due to Major J15's BREACHING SCYTHE special power.

  • SIR DENRICK : GIANT KILLER
    As a huge figure, The Varja causes Sir Denrick to roll 2 extra attack dice against it with Sir Denrick's GIANT KILLER special power.

  • ZOMBIE HULK : ZOMBIES RISE AGAIN
    As a huge figure, The Varja causes an opposing Undead Savage that destroys it to replace it with a previously destroyed Zombie Hulk due to Zombie Hulk's ZOMBIE RISES AGAIN special power.


Powers that may either directly or indirectly affect the Varja from range
  • These powers can directly attack the Varja from range
  • 12th Caucus Rifles: GAS GRENADE SPECIAL ATTACK: "Before attacking normally, one 12th Caucasus Rifle Soldier may choose a figure to attack with Gas Grenade Special Attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by Gas Grenade Special Attack."
  • Airborne Elite: GRENADE SPECIAL ATTACK: "Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Grenade Special Attack."
  • Atlaga the Kyrie Warrior: ULLAR'S BOLT OF THE WITHERWOOD: "you may choose any opponent's figure within 5 clear sight spaces of Atlaga."
  • Brimstone: HEAT BLAST SPECIAL ATTACK: "Heat Blast Special Attack affects all figures within 2 clear sight spaces of Brimstone."
  • Cxurg'gyath: PSIONIC EXPLOSION SPECIAL ATTACK: "Choose a figure to attack. Each opponent's figure adjacent to the chosen figure is also affected by the the Psionic Explosion Special Attack. Cxurgy'gyath does not need clear line of sight to attack with Psionic Explosion Special Attack."
  • Deadeye Dan: SHARPSHOOTER: "you may choose any non-adjacent figure within 10 clear sight spaces of Deadeye Dan."
  • Jarek Guy: PLASMA GRENADE SPECIAL ATTACK: "Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by Plasma Grenade Special Attack."
  • Mind Flayer Mastermind: PSIONIC BLAST SPECIAL ATTACK: "This Mind Flayer Mastermind does not need clear line of sight to attack with Psionic Blast Special Attack."
  • Runa: HELM OF MINTONSOUL AURA: "you must roll the 20-sided die for all figures within 3 clear sight spaces of Runa, one at a time."
  • Sonlen: DRAGON SWOOP: "you may choose any figure within 4 clear sight spaces of Sonlen."
  • Sudema: STARE OF STONE: "choose any figure within 4 clear sight spaces of Sudema."
  • Tul-Bak-Ra: MIND BLAST SPECIAL ATTACK: "Tul-Bak-Ra does not need clear line of sight to attack with Mind Blast Special Attack."
The following can attack the Varja indirectly by targeting a figure near The Varja:
  • Blue Wyrmling: FLEDGLING LIGHTNING BREATH SPECIAL ATTACK: "You may also choose one other figure within 3 clear sight spaces of the targeted figure to be affected by Fledgling Lightning Breath Special Attack."
  • Deathwalker 9000: EXPLOSION SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by the Explosion Special Attack. Deathwalker only needs a clear sight shot at the chosen figure."
  • Eltahale: THUNDER RAM ASSAULT SPECIAL ATTACK: "You may also choose up to two other figures within 2 clear sight spaces of the targeted figure to be affected by Thunder Ram Assault Special Attack."
  • Heirloom: FORCE ORB SPECIAL ATTACK: "Each opponent's figure adjacent to the chosen figure is also affected by Force Orb Special Attack."
  • James Murphy / Johnny "Shotgun" Sullivan: SHOTGUN BLAST SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by the Shotgun Blast Special Attack. [James/Johnny] only needs a clear sight shot at the chosen figure."
  • Jorhdawn: RAIN OF FLAME SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by the Rain of Flame Special Attack."
  • Jotun: WILD SWING SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by the Wild Swing Special Attack."
  • Kursus: SONIC FISTS SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by Sonic Fists Special Attack."
  • Myrddin: CALL LIGHTNING SPECIAL ATTACK: "Any figures adjacent to the chosen figure are also affected by Call Lightning Special Attack. Myrddin only needs a clear sight shot at the chosen figure."
  • Quahon: LIGHTNING BREATH SPECIAL ATTACK: "You may also choose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Lightning Breath Special Attack."
  • Zelrig: MAJESTIC FIRES SPECIAL ATTACK: "Any figures adjacent to the targeted figure are also affected by Majestic Fires Special Attack."
The following do not inflict wounds, but can have some kind of other effect on The Varja from range:
  • Dünd: CRIPPLING GAZE 15: "you may choose a figure within 5 clear sight spaces of Dünd. ... If you roll a 15 or higher remove all order markers on the chosen figure's army card"
  • Mind Flayer Mastermind: ENSLAVE 17: "you may choose any Unique Hero figure within 4 clear sight spaces of this Mind Flayer Mastermind. ... If you roll a 17 or higher, take temporary control of the chosen Hero."
  • Morsbane: ROD OF NEGATION: "you may choose any opponent's unique figure within 6 clear sight spaces of Morsbane. ... If you roll a 16-19, ... All of that figure's special powers are negated for the entire game. If you roll a 20, destroy the chosen figure."
_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking & Master Index
A unique figure that can change the dynamic of games by its presence. Combos well with Deathreavers. Fairly matchup dependent but rarely bad. A-

Unit Strategy Review- TBA


Last edited by Dysole; January 23rd, 2021 at 08:15 PM. Reason: Added R&C - ZB corrected base issue
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