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Official Units Discussion of official HeroScape units |
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#1
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The Book of Airborne Elite
The Book of Airborne Elite Rise of the Valkyrie - Master Set ![]() Character Bio: Battle-trained on the planet Earth, the Airborne Elite squad has plagued the enemy with its deadly sneak attacks. Lifted high by Valkyries and dropped behind enemy lines, they parachute down for a surprise visit, then quickly fire a barrage of grenades to unleash total havoc in the enemy's own territory. Off the battlefield the Elites are a fun-loving bunch, known for their practical jokes and raucous card games. When called into action, they are unmatched in fast action, focus and fearlessness. (Hasbro) Quote:
-Rulings and Clarifications- - GRENADE SPECIAL ATTACK : Activating for Partial Squad_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - MARCUS DECIMUS GALLUS: Soldier LeadershipSynergy Benefits Offered - SACRED BAND: Disciplined Army Defense BonusC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- When placing your AE on the board after a successful drop, remember to place them at least one turn’s movement away from where you want them to actually “land”. Example: if you want to throw a grenade on your first turn, place your AE four hexes (away from the enemy and hopefully with height advantage) back from the hex where you plan on throwing it from. If you happen to lose the initiative, those 4 buffer spaces should at least keep them safe from melee attack on the first round where you can then hopefully reevaluate the situation. (UPC)_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Airborne Elite- Though easy to kill, the AE can attack with high power. A- OEAO: Airborne Elite- 4x4 at 8 after a first round Drop is crazy ridiculous. Avoid using grenades other than in a very specific few circumstances as they are a trap. Inconsistent in that they can fail to drop or just not drop when you need them to, and 2 defense is bad. A- Cleon: Tier 8 (32/208) dok (VC inclusive): A- Master Index Paratrooping onto Ladder Rungs? Grenades under Overhangs? Unit Strategy Review Unit Strategy Review: Airborne Elite Last edited by superfrog; March 5th, 2019 at 02:09 PM. Reason: vc added |
#2
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Love these guys. Getting the drop can be kind of risky sometimes in smaller armies, but if you're going to build a tourney worthy army that's NOT centered on Vydar units (Q9, KMA, Braxas), these guys are a good place to start, IMO.
Plus, as long as the rest of your army is valiant, they work well with the 4th Line, because until the AE drop, all your figures on the board are valiant and the 4th Line get their bonus. |
#3
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I've seen these guys destroy armies by themselves!(This happened for me against PoF and his "2 moves per order marker army". Long story short, I put them each on sniping posts and fired away with 4 attack!) I absolutely love these guys, great clean up units, and most of the time they will kill equal to or more than their point value. But they do have a history of being inconsistent sometimes. Their weakness is their move of 4, but can be replenished with Marcus' "Soldier Leadership" Overall, I give these guys a B+
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#4
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These guys are one of my top 10 most competitive units in all of Heroscape, along with (off the top of my head), Q9, Raelin, KMA, Braxas, 4th Line, Laglor, Charos, Kaemon Awa, and the Deathreavers.
Of course, plenty of other great options out there as well, but I'd rarely try to build a competitive army (as opposed to a thematic one, or all melee, or something like that) without fielding one of these ten. |
#5
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In the team tourney in Dallas, IMax and Minimax (it was the latter's doing) dropped the AE on my teammate's and my army and with initiative, took out six (count 'em, six) guys (knights and 4th Mass) with grenades on the very first turn. Can you say, "game defining moment"? It was and it was so astounding that both victors and vanquished enjoyed it immensely.
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#6
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Quote:
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#7
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I just played these guys last night. They rocked the house. I got the drop a little late in the game (round 5...I think). They landed on to a high platform about 8 hexes high. I put all 3 order markers on them. They took out DED, Q9(with 2 wound markers on him), 2 ninjas, and Mimring(with 1 wound marker on him) in 2 turns. I didn't even need to use them the third order marker. Ohh I also had an attack glyph with one of my samurai. Needless to say They earned a lot of respect from me last night.
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#8
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I just played a 4 hour game Ullar/Jandar Vs Vydar/Einar.
I managed to get the AE out on the second round and placed them close enough to the enemies front lines. Two of them got taken out by Kaemon but the other two soldiers prevailed and Used their Grenade SA. The first AE rolled a 2 and took out all 3 gorillinators, 2 Nakitas and 1 Microcorp Agent which i thought was awesome, but the cherry on the top had to be the second soldiers attack. He lobbed his grenade at a Gladiatron and killed 2 of them and 2 blastatrons! This was the second round and already half of Vydars team was annihilated! The game ended with 3 Vydar figures vs 3 Jandar Figures and finished with Vydar winning with 2 players left; Dund (not damaged) and X17 (4 lives gone!) It was a really good match and i think the map i played on was great! |
#9
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#10
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Dont drop them with the thought of using the grenade special, they make great snipers and can come down anywhere.
Hint hint on the far side of a map where there are units without turn markers on them. Me talking to my friend in lecture: "Grimnak will eat your head" - Me "What" - Him "He's a orc who rides a T-Rex" "WHAT!" - Him |
#11
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#12
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These guys always, always, always tear it up for me. An early drop is usually a big help, so you can get to height advantage before your opponent. I almost never use the grenade special as four attacks from height are usually more valuable offensively. But every once in a while if I see a particularly vulnerable section of squaddies clustered around, say, Raelin, I might take a shot with it. It's a special attack, so it's useful for hitting figures like Drake whom normal attacks are less effective against as well. Basically, I agree that you shouldn't strategize to use their grenade lob, just keep it in your back pocket. When you drop them, keep them on height about 10-12 spaces away from your opponent's front lines. Then, when it's your turn, move them into range and fire away. As your opponent moves troops forward, keep backing up - there's no reason to easily allow any opponents to get you in range unless it's Syvarris or another unit with higher range. The Krav can be tough against these guys, as well as a few other units, but the AE can tear up armies for sure. Just keep them out of melee absolutely as long as possible - just like Mimring.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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