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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Sherman's Lord of the Rings customs - Balin's Tomb
So, I recently came across a starter set of Sabertooth Games' now-defunct Lord of the Rings Tradeable Miniatures Game for $5, and decided that I would finally take the plunge and start a LotR-scape customs project, something that I'd been hesitant to even think about considering all the time my superhero customs take from me. Unfortunately, $5 for eight figures was too good a deal to pass up, even though the rational part of me knows that I'll eventually sink more cash into this trying to complete a collection of the Fellowship, not to mention the various armies of Middle Earth. Oh well, Tolkein's creations are too cool not to insert into the Battle For All Time, so here are the first of what I hope to be many more custom LotR units.
LORD OF THE RINGS INDEX: Aragorn Balin's Tomb (Map) Boromir Ent of Fangorn Eomer Eowyn Faramir Frodo Baggins Gamling Gandalf the Grey Gimli Gondorian Soldiers Grishnakh Guards of the Citadel Haldir Hama Ithilien Rangers Legolas Lothlorien Archers Lothlorien Warriors Lurtz Meriadoc Brandybuck Mordor Orcs Olog-hai Peregrin Took Riders of Rohan Ringwraith of Mordor Rohirrim Militia Samwise Gamgee Saruman the White Theoden Treebeard Ugluk Uruk-hai Crossbows Uruk-hai Warriors Witch-king of Angmar MISCELLANEOUS CUSTOMS: Ah Jong Cpl. Chuck Leeds Darth Vader Deputron Emmet Gilden Stormstone Gilden Stormstone (unmounted) Imperial Navy Trooper Imperial Officers Nordlung Opinicus Predator Sheriff Not-a-Robot Stormtroopers Tha'alab the Darklord Xenomorph Hunters Xenomorph Queen Yoggo ![]() I tried to make Aragorn the kind of hero that could stand up to common squads, partially because in the books and movies the Fellowship are constantly fighting against deparate odds and superior numbers, and partially because as someone who dislikes excessive squadscape I like to design heroes who can actually hold their own against an equivalent amount of squaddies. Thus I came up with his King of Men ability, which can also be used to protect vulnerable Hobbits, as long as they stay close to him. Heroic Surge was inspired by the feat in WotC's Star Wars D20 RPG, as well as the fact that some people use Alastair MacDirk as a stand in for Aragorn. ![]() The One Ring was a tough power to design. I wanted a power that was thematically accurate in that it made Frodo invisible, but I also wanted it to pack an offensive punch so that it would be tempting for a player to use. Of course, the consequences for using the Ring should be pretty serious, so I figured that giving your opponent a permanent +1 attack glyph (representing the strengthening of evil when the Ringbearer falls) fit the bill. ![]() My first attempt at a Nazgul was pretty difficult, too. The Nazgul are supposed to be Sauron's greatest servants, so they should be formidable, but in the books and movies they are also shown to be far from unstoppable. After all, Aragorn manages to drive off five of them at Weathertop. In the end, I decided that the Nazgul were about as powerful as a solid hero like Aragorn (or other members of the Fellowship) but not on the level of, say, a Heroscape dragon. ![]() ![]() With Lurtz, I again wanted a multi-attack option to deal with squads, but I didn't want to simply give him Double Attack like Krug, so I came up with something that would force the player to make a decision each time Lurtz attacked. The Foul Strike Special Attack was inspired by the scene in the movie in which Lurtz shoots Boromir while Boromir is fighting off Lurtz's troops. Want to know more about C3V? My Lord of the Rings customs thread My DC customs thread My Marvel customs thread My Comic Book Maps Last edited by Sherman Davies; July 12th, 2023 at 05:53 PM. Reason: Updated index |
#2
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Re: Sherman Davies' Lord of the Rings customs
![]() I have to learn how to make nice cards like this. I tried to use whitestuff's GIMP tutorial, but either I'm awful at following directions or I'm too impatient (probably both). What software to you use Sherman? -insert signature here- |
#3
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Re: Sherman Davies' Lord of the Rings customs
I use GIMP and whitestuff's tutorial. I had little experience with photo manipulation programs until I started making Heroscape customs - the closest thing I had was QuarkXpress back when I worked at a small newspaper. GIMP wasn't too hard to learn, thanks to whitestuff's excellent tutorial - it took me the better part of 5 hours, but I managed it, and I'm one of the more computer-illiterate people I know. (My friends refer to me as their token Luddite.) Of course, I probably couldn't use GIMP for much more than making Heroscape customs right now, but for now that's all I need it for.
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#4
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Re: Sherman Davies' Lord of the Rings customs
Awesome buy! Looks really cool.
I've only looked closely at Aragorn. As it is worded, 'King of Men' gives a bonus to all adjacent figures, friend or foe. Heroic Serge is huge. 2 turns for 1 activation at no cost. Wow. Cool idea. Coupled with those stats and his other powers I think he might be price just right, if not a little low. Have you play tested these much yet? HeroScape is back Baby! Whoo Hoo!!!
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#5
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Re: Sherman Davies' Lord of the Rings customs
The One Ring is really neat. I think it is a great representation of the ring's power expressed through heroScape mechanics. Super cool in a campaign where Frodo is a designated target and a nearly unstoppable endgame figure in any army. Unless of course you toss a bad d20. Keeping track of each usage for the whole game could get potentially cumbersome by heroScape standards.
HeroScape is back Baby! Whoo Hoo!!!
Last edited by Eirikr; June 13th, 2009 at 01:02 AM. |
#6
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Re: Sherman Davies' Lord of the Rings customs
Khamul is pretty awesome.
Aura of Terror effects all figures within 2 spaces of the nazgul, including your own. was this intentional? What if you changed it to; Nazgul, Robots, figures with the fearless personality, and any figures you control that follow Utgar... A little more complex but not in this context I don't think. In any case I really like this one too. Both the powers are bang on thematically and are very playable. HeroScape is back Baby! Whoo Hoo!!!
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#7
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Re: Sherman Davies' Lord of the Rings customs
Lurtz is also very well designed in my opinion.
I think you need to work on the wording of Ferocity. As it is worded it only gives you a maximum of 2 attacks but I don't get the impression that was your intention. Perhaps; after completing a regular attack, Lurtz may attack again. Remove 2 attack dice for each attack after the first. I don't know. That's a tricky one. All in all you have created a bunch of really fun, thematically relevant, playable, and potentially competitive powers and some well designed custom figures. I'm really curious how they present themselves in play testing. I think your point costs are all pretty good but these are really unique so it is hard to say. Great work. HeroScape is back Baby! Whoo Hoo!!!
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#8
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Re: Sherman Davies' Lord of the Rings customs
Thanks for all the feedback, Eirikr!
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Actually, that was exactly my intention, so I'm glad the wording makes it seem that way. Thanks again! |
#9
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Re: Sherman Davies' Lord of the Rings customs
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HeroScape is back Baby! Whoo Hoo!!!
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#10
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Re: Sherman Davies' Lord of the Rings customs
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#11
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Re: Sherman Davies' Lord of the Rings customs
These are flippin' awesome and a half. I especially love Lurtz. Brilliant work.
I'm selling a bunch of Heroscape stuff to pay for personal emergencies, please see my trade thread post: http://www.heroscapers.com/community...postcount=6803 |
#12
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Re: Sherman Davies' Lord of the Rings customs
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