Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Official Units
Official Units Discussion of official HeroScape units


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old May 27th, 2009, 05:45 PM
spiteofthedice's Avatar
spiteofthedice spiteofthedice is offline
no baby bump - false alarm!
 
Join Date: September 3, 2007
Location: Hamden, CT
Posts: 2,372
spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun spiteofthedice is a penguin with a machine gun
The Book of The Axegrinders of Burning Forge

The Book of The Axegrinders of Burning Forge
Blackmoon's Siege - Collection 9 - Dwarves and Repulsors


If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus
"character biography" and other non-game unit info.

Character Bio: N/A

Quote:
Originally Posted by Confred View Post
DWARVEN STRATEGIC BONDING
Before taking a turn with The Axegrinders of Burning Forge, you may first take a turn with any Dwarf Hero you control. If you do not take a turn with any Dwarf Hero you control, add 2 to the Axegrinders' Move value.

FEARLESS ADVANTAGE
An Axegrinder of Burning Forge rolls an additional die when attacking or defending against large or huge figures.

CLIMB X2
When moving up or down levels of terrain, The Axegrinders of Burning Forge may double their Height.
_________________________________________________________________
-Rulings and Clarifications-
Dwarven Strategic Bonding: Without a Dwarf Hero?
Q. If I have NO dwarf hero, either because one was destroyed or because none was ever drafted, may I still take advantage of Dwarven Strategic Bonding in order to grant the Axegrinders +2 to their Move?
A. Yes. The Axegrinders get the extra 2 move whenever they activate but do not choose to bond. This means that if you do not draft a Dwarven Hero in your army, you will have fast dwarves with every activation.
_________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received
  • N/A
Synergy Benefits OfferedC3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________



-Strategy, Tactics and Tips-
  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: The Axegrinders of Burning Forge- A tactically flexible squad with the ability to smash Q9 or Nilfheim to bits? Sign me up! A-

OEAO: The Axegrinders of Burning Forge- The Dwarves are fantastic and are clearly the third best 4-man bonding melee squad in the game, only to Heavies and Knights. While I could talk about Dwarves forever, the main points are that they have solid stats, two excellent bonding heroes in Mogrimm and Darrak, and the option to forego bonding for 6 move. This last point is the biggest advantage they have as it lets them establish board control and develop up much better than Heavies. The only thing that keeps them in check is the lack of a 4th defense die, and generally you should not take Raelin with them. A-

Cleon: Tier 8 (34/208)

dok (VC inclusive): A-


Master Index
Migol and the Axegrinders of Burning Forge Discussion Thread
The Axegrinders of Burning Forge - What's Your Army Idea?
Unit Debate #16 -- Heavy Gruts Vs. Axegrinders
Unit Debate #37 -- Knights Vs. Dwarves

Unit Strategy Review
TBA

(photo courtesy of basilmichael)

Last edited by superfrog; March 5th, 2019 at 11:24 PM. Reason: vc added
Reply With Quote
  #2  
Old May 27th, 2009, 05:54 PM
tubafication's Avatar
tubafication tubafication is offline
a lot of people... think I'm a girl
 
Join Date: April 4, 2009
Location: USA-MN
Posts: 1,801
tubafication rolls all skulls baby! tubafication rolls all skulls baby! tubafication rolls all skulls baby! tubafication rolls all skulls baby!
Re: The Book of Axegrinders of Burning Forge

First one to post here too. I love these guys. They are going to rock with 3 packs of them and the repulsors. I like these guys better then the dividers.

I love birdies and butterflies and rainbows and unicorns and glitter.
Reply With Quote
  #3  
Old May 27th, 2009, 06:13 PM
Flavius Maximus's Avatar
Flavius Maximus Flavius Maximus is offline
 
Join Date: July 11, 2008
Location: WA - Edmonds
Posts: 70
Flavius Maximus is surprisingly tart
Re: The Book of Axegrinders of Burning Forge

My sister just said they looked "cute".
I can see in my minds eye, the first time I play these guys, Braxas falling to might Migol Ironwill and his brave compatriots.
Sorta funny that (what looks like) the best giant killer squad is labelled "SMALL 3".

Just awesome.

Are you hungry?

Cyprien is....
Reply With Quote
  #4  
Old May 27th, 2009, 06:27 PM
Mr Migraine's Avatar
Mr Migraine Mr Migraine is offline
Watch out - he's a meme drunk!
 
Join Date: March 11, 2008
Location: GA - Atlanta
Posts: 2,888
Images: 7
Blog Entries: 13
Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla Mr Migraine is inducted into the Halls of Valhalla
Re: The Book of Axegrinders of Burning Forge

Quote:
Originally Posted by tubafication View Post
Quote:
Originally Posted by Flavius Maximus View Post
My sister just said they looked "cute".
I can see in my minds eye, the first time I play these guys, Braxas falling to might Migol Ironwill and his brave compatriots.
Sorta funny that (what looks like) the best giant killer squad is labelled "SMALL 3".

Just awesome.
At least they don't say Deathwalker 9k is cute, my mom said that..
My mom said Gueri-Oni was cute.

To stay on topic, I really like these guys. The strategic Bonding will surely come in handy and make them a much more versatile unit. I don't know how I'll opt to use them most often, though.
Reply With Quote
  #5  
Old May 27th, 2009, 06:53 PM
gamjuven's Avatar
gamjuven gamjuven is offline
 
Join Date: June 22, 2006
Location: PA - Pittsburgh
Posts: 2,950
Images: 66
Blog Entries: 8
gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness
Re: The Book of Axegrinders of Burning Forge

I'm interested in the debate between these guys and the Knights of Weston since they are so similar. I believe the knights are the closest thing we have had to the dwarves. They seem to play pretty similarly.
Reply With Quote
  #6  
Old May 27th, 2009, 07:01 PM
arp12's Avatar
arp12 arp12 is offline
Silly Kid
 
Join Date: September 30, 2007
Location: USA - MA
Posts: 2,104
Images: 43
Blog Entries: 4
arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness
Re: The Book of Axegrinders of Burning Forge

I definitely prefer the Knights. The extra defense is really valuable, and they can already get move and attack enhancements from Gilbert. Plus, they have more varied choice of bondees. The Knights just make me think these Dwarves aren't worthwhile, IMO. I like the ability that lets them alternately add to their move instead of bonding, though.
Reply With Quote
  #7  
Old May 27th, 2009, 07:08 PM
rouby44's Avatar
rouby44 rouby44 is offline
 
Join Date: May 21, 2008
Location: USA - MA - Boston
Posts: 656
rouby44 rolls all skulls baby! rouby44 rolls all skulls baby! rouby44 rolls all skulls baby! rouby44 rolls all skulls baby!
Re: The Book of Axegrinders of Burning Forge

Across a wide range of situations and opponents, the Knights will fare better than the Dwarves.

The Dwarves have a more specific niche, namely against Large and Huge figures. If facing one or more powerful large/huge figures, the Dwarves will be the better option in most cases.
Reply With Quote
  #8  
Old May 27th, 2009, 07:18 PM
gamjuven's Avatar
gamjuven gamjuven is offline
 
Join Date: June 22, 2006
Location: PA - Pittsburgh
Posts: 2,950
Images: 66
Blog Entries: 8
gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness
Re: The Book of Axegrinders of Burning Forge

6 movement compared to 4 is huge though, and that can be had the entire game if you want, unlike Gilbert's unreliable extra movement.

That extra defense is huge for the knights, but just think, the dwarves can move in two turns what the knights would have to do in 3. That's a whole turn of getting shot at for free. That's pretty huge.

Plus that extra attack and defense against large and huge figures is quite awesome. The knights suck against Q9, but I think the dwarves would actually stand a chance.

The thing that really hurts the dwarves right now is lack of bonding heroes, but then again the main thing they have going for them is their movement.
Reply With Quote
  #9  
Old May 27th, 2009, 07:22 PM
arp12's Avatar
arp12 arp12 is offline
Silly Kid
 
Join Date: September 30, 2007
Location: USA - MA
Posts: 2,104
Images: 43
Blog Entries: 4
arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness
Re: The Book of Axegrinders of Burning Forge

True. Against large menacing opponents they're better. I liked Aldin's idea of having umits like the Nakitas to cover each's weaknesses.
Reply With Quote
  #10  
Old May 27th, 2009, 09:46 PM
Simpsons Scaper's Avatar
Simpsons Scaper Simpsons Scaper is offline
Super Bowel
 
Join Date: December 8, 2008
Location: State of Denial
Posts: 1,470
Simpsons Scaper knows what's in an order marker Simpsons Scaper knows what's in an order marker Simpsons Scaper knows what's in an order marker
Re: The Book of Axegrinders of Burning Forge

I dunno...I think these guys should do better then knights-an A unit in my opinion!


Without dark, there is no light.
Without bad HScape figs, there are no good ones.
Dund is important, therefore
Reply With Quote
  #11  
Old May 27th, 2009, 09:46 PM
Gold1's Avatar
Gold1 Gold1 is offline
 
Join Date: August 22, 2008
Location: U.S.A- MI - Albion
Posts: 595
Gold1 knows what's in an order marker Gold1 knows what's in an order marker
Re: The Book of Axegrinders of Burning Forge

Some people have been mentioning that Migol will slow down the Axegrinders because they will lose the plus two movement if they use the bonding. I think that this can actually be used like the Swog Rider strategem. The one where the Rider stays back to support the archers and your opponent forgets about his 8 movement. Well if you keep using the bonding your opponent will believe that you will keep using it and that is when you can pounce with a move of 6.
Reply With Quote
  #12  
Old May 27th, 2009, 10:10 PM
ParaGoomba Slayer's Avatar
ParaGoomba Slayer ParaGoomba Slayer is offline
I got "Oh Come on" 'ed
 
Join Date: July 20, 2006
Location: The Friendzone
Posts: 3,184
ParaGoomba Slayer rolls all skulls baby! ParaGoomba Slayer rolls all skulls baby! ParaGoomba Slayer rolls all skulls baby! ParaGoomba Slayer rolls all skulls baby! ParaGoomba Slayer rolls all skulls baby!
Re: The Book of Axegrinders of Burning Forge

Quote:
Originally Posted by gamjuven View Post
I'm interested in the debate between these guys and the Knights of Weston since they are so similar. I believe the knights are the closest thing we have had to the dwarves. They seem to play pretty similarly.
I like the Dwarves better, because their bonding hero is a better fighter than alot of the Human Champions.

Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Official Units
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Book: Inheritance Trilogy by Christopher Paolini - Book 3 tmacdagreat Books 132 May 15th, 2012 06:13 PM
The Axegrinders of Burning Forge - what's your army idea? Aldin Competitive Armies Discussion 74 January 30th, 2010 09:26 AM
Migol and the Axegrinders of Burning Forge Discussion Thread Grungebob Official Units 617 August 22nd, 2009 06:34 AM
Soulborg Forge - Sci-fi Terrian: by leifkicker Leif Kicker Custom Terrain & Obstacles 36 March 7th, 2009 08:47 AM
Dwarven Forge srmalloy Custom Terrain & Obstacles 5 August 13th, 2006 10:37 PM


All times are GMT -4. The time now is 03:26 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.