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#145
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Re: Superfrog's Maps -- [redacted] 11/26
Little late to the party Bigga already selected the maps for me.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#146
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Re: Superfrog's Maps -- [redacted] 11/26
Oh, here it is! I was thinking there was a newer map that I wanted to include but couldn't find it and defaulted back to my database of maps as I was running between thingies at the time.
@Sir Heroscape
if you want to bring [redacted] instead of Boiling Point I'd be happy to have it -- I think it looks pretty cool. I can ninja edit it into the pool.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#147
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Re: Superfrog's Maps -- [redacted] 11/26
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#148
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Re: Superfrog's Maps -- [redacted] 11/26
I think SotM + VW is a very hard map build to make work, it usually turns into a shooting range because the Hive alone isn't a whole lot of cover (even moreso with just 1 SotM build maps). Try putting so molten lava on high-leveled hexes, adjacent to much lower levels - that will give you more cover whilst preventing dragon perches. Besides Moltenclaw, make sure to compensate for him. It was much easier to do this before he showed up
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#149
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Re: Superfrog's Maps -- [redacted] 11/26
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I'm not sure I love this map, but I feel it's about the best I can do without resorting to Moltenclaw perches. |
#150
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Re: Superfrog's Maps -- October
Here's number 2 in my series of 1 MS + 1 expansion maps. This time, the classic combo of RotV and RttFF. I'm calling this one October. Outer glyphs are random, inner glyphs on the water are treasure glyphs. Start zones are hopefully obvious. |
#151
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Re: Superfrog's Maps -- new map 12/11
Good positioning of the ruins. They should provide some helpful cover for units that are trying to threaten pods that might be setting up just out of the start zone - though I might consider moving the large ruin one hex down to the left side so units trying to approach a podding army can come around the shorter side instead of going around the long one if you know what I mean.
I also like the way you've situated the bridge. Should help mitigate the problems that bridges can cause. Finally - I'm glad those inner glyphs are treasure glyphs - I was thinking they were power glyphs before I read the accompanying text. Looking good my friend! |
#152
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Re: Superfrog's Maps -- new map 12/11
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#153
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Re: Superfrog's Maps -- new map 12/11
October build instructions. It uses 1 RotV and 1 RttFF, with 2 random glyphs and 2 random treasure glyphs. The only change from the above version is the large ruin moved as Flash_19 suggested. There's also a note in the build instructions that suggests two short ruins if possible. |
#154
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Re: Superfrog's Maps -- new map 12/11
At a glance I really like it. I’m impressed with the simplicity of it.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#155
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Re: Superfrog's Maps -- new map 12/11
Yeah, that was part of the goal of this series of maps. It's so easy to add a second road set, or to add jungle to everything. Sometimes it's nice to just limit yourself and see what comes out.
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#156
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Re: Superfrog's Maps -- new map 12/11
It is pretty, and simple. It looks friendly to pods and has a lot of chokepoints, though. I wonder if you could use the trees to block up sight lines in the middle some more?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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