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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#169
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Re: Workshop Thread
I really do understand (and I'm sorry if I came off as overly offended or belligerent or anything). I'm not a mapmaker first and foremost, so I'm sure there's things I've missed here or there. I just was feeling like my mapmaking improved significantly between last contest and this one, but my contest standing went way down.
It's disappointing, especially because I got quite good feedback on both of my submissions. |
#170
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Re: Workshop Thread
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#171
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Re: Workshop Thread
Alright, finally have a few minutes to throw in some comments here.
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Thanks for your submissions, guys, and to all else who had maps that didn't make the Top 10. I realize it can be disappointing to have your map not make it, and I'd imagine even more so after a lot of you put forth a lot of good time and energy into workshopping it with us beforehand. Unfortunately, so much good workshopping was going on that a lot of good maps didn't make it. (In fact, 4 of my personal Top 10 maps didn't make the cut in the end - I think it was similar for other judges.) And that's nothing new. Heck, I've used maps that didn't make the Top 10 in tournaments before and I'm sure I'll do it again, especially after this round. If you want your map to get tested, keep working with us here and it will work out. And again, thanks for your support in keeping this competition alive! Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#172
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Re: Workshop Thread
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#173
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Re: Workshop Thread
Sorry I never responded. My really only main qualm with this map was that it seemed pretty aesthetically plain, and somewhat strategically 1-dimensional. I like the idea of a double wide road that will catapult half your army into the fray during round 1...but that’s really the most unique thing about this map and I didn’t find that it measured up to the other maps in that regard.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#175
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Re: Workshop Thread
The resubmission of Thaeberian Wellsprings has received enough votes and will be under review and playtested for tournament worthiness.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#176
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Re: Workshop Thread
Quick question. When we did the wellspring contest, I submitted a map that kind of got pushed to the wayside so it didnt officially have a chance to win the prize, but since didnt even get a second look. Just curious about that since we've since changed our guidlines. I thought it was a decent map that looked pretty. If you guys dont want revisit it that's ok.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#177
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Re: Workshop Thread
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++++++++++++++++ In other news, it’s been a while, but with the excitement of the contest dying down I’ve got a couple reviews here to share. Henge Arena by @JaesShurrig I really dig this map. It saw a lot of good progress during its workshopping phase, and captures the arena feel in both looks and play. The first thing you notice about this map is all of the terrain stacked in the middle. It’s a considerable hill to climb, but for the first few figures it’s not too difficult to get up in there. It does slow down as the game progresses, however, as figures aren’t always able to utilize their full move when trying to gain entrance into the arena itself. The balance between range and melee was pretty good - I had games going both ways. There also isn’t a noticeable imbalance between swinging to the left or the right. And the map sports plenty of the fun factor. Playing on it just feels cool. I enjoyed all of my games on it for the most part. Unfortunately, I did find some issues with it. First was the development that I mentioned. The first few figures can get out of the start zone easily, but after that it can be rough bringing in your reinforcements. This is especially true on the right side of the start zone. If some extra height can be brought in (or some existing height lowered) to make that climb a little more gradual and easy, it will help out the map a lot. Second was the edge glyphs and their adjacent shadow spaces. Currently, they’re just a bit low in order to see much use. The glyphs are desired, yes, but when trying to cross from the road to the arena or vice versa, it’s difficult to make that transition. Bringing those three spaces on each side up just one level would make a big difference in how the flow of the map works, and the flanking road areas will see more play (though they already do see a decent amount). The real killer, though, was the Wannok glyph. It’s a great glyph to have in the middle of the arena for early skirmishes, but in the endgame it gets too powerful. If you can beat your opponent off of the high ground in the first few rounds, all you have to do is sit back on the high ground with a figure on Wannok to run out the game. The arena is so defensible that it’s tough to assault it already, and even more so when Wannok puts you on a clock. It also really kills the strategy on the map with such an obvious win condition built in. I think it needs to go - maybe replaced with a Treasure Glyph to lend to the gladiator hero feel, I’d like that. Really loved this map, and I definitely think it will make it, but for now I vote to induct Henge Arena. Barren Plateau by @Sir Heroscape Barren Plateau is a very aesthetic map that nailed the theme of Wastelands of Valhalla. It feels like you’re playing on a crag of wasteland with a rift in the middle, and the asymmetry helps it feel more natural. Traveling across it is pretty easy, and you can use most if not any army on it without feeling like you’re fighting the map. Unfortunately, this map is not free from flaws either. While testing, we found that the start zone by the small ruin has an easier time developing armies, especially onto the rock 3-hex of height. Once I noticed this and tested for that imbalance specifically, I found it to be just enough that I didn’t like the disadvantage that this posed to the side with the large ruin. It’s not impossible to win with it, and you have more to hide behind, but always being on the back foot with grabbing height hurts a lot. My other issue was how narrow the map is. While the map is good at what it does aesthetically by hiding the grass and dungeon, the small size of it makes strategy options really limited for competitive play. Basically you just jump onto your high ground and then start a dice fest in the middle, relying more on luck of the roll than on skill to win the game. Range just camps on their side while melee struggles to make it past the shadow canyon in the middle. This drove the fun factor down a lot. Sir H did a good job with this map to make something that’s really aesthetic, and considering it’s asymmetric it’s fairly balanced, but just not enough for me to recommend it for competitive tournament play. I vote to induct Barren Plateau. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#178
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Re: Workshop Thread
Barren Plateau and Henge Arena have both received enough NAY votes to remove them from playtesting.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#179
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Re: Workshop Thread
Did I use the right words and format to submit my map for reconsideration? I intended to do that, but it hasn't received any votes one way or the other.
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#180
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Re: Workshop Thread
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For me, I was willing to give this map a shot, but I know some of the other judges had some concerns and would like to see some adjustments. EDIT: I mean I guess you could always just post it the same as the contest submission...but I imagine you'll have some judges downvote it without some of their concerns being at least considered. Feel free to proceed how you will. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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