|
Maps & Scenarios Battlegrounds and scenarios |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Shurrig's Maps- Three BoV Remixes
SHURRIG'S MAPS Welcome to my map page! I make competitive, multiplayer, and casual, just for fun maps. Hope you find what you're looking for ![]() NEW MAPS Siroccold ![]() Blackroot: Redux Hideaways and Dieways ![]() Marauder's Drift ![]() Trodden Path ![]() Stechavan ![]() Viney Pines ![]() New 2-Player Maps 7 maps
Spoiler Alert!
Multiplayer Maps 4 maps
Spoiler Alert!
Scenario Maps 1 map
Spoiler Alert!
Old 2-Player Maps 39 maps
Spoiler Alert!
Last edited by Shurrig; September 20th, 2023 at 01:21 PM. Reason: Three BoV Remixes |
#2
|
||||
|
||||
Re: Shurrig's Maps
Hmm... Judging by your profile picture it looks like there is good potential for some cool maps to pop up here. Unfortunately, I don't think there are any pictures here.
![]() Welcome aboard the greatest boards out there! Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
|
#3
|
||||
|
||||
Re: Shurrig's Maps
Yes, I just started using this site actually and am currently trying to figure out how to post maps from Virtualscape :/
|
#4
|
||||
|
||||
Re: Shurrig's Maps
Quote:
Of course, the option I assume you would prefer would be to use a free image hosting site, such as imgur. Photobucket used to be the go to, but now they charge $400 annually to use pictures you store there. Once you have your pictures on imgur (or some other one, I just forget the others' names) just right click and copy the image URL, click this button ![]() Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
|
#5
|
||||
|
||||
Re: Shurrig's Maps
My maps, feel free to use them! I'll try to be consistent and upload more as I make them, but here are some of the ones I've made on VirtualScape so far
https://drive.google.com/drive/folde...kk?usp=sharing |
#6
|
|||
|
|||
Re: Shurrig's Maps
Wow that's a whole lot of hidden potential (and a good amount of maps overall!)
Gotta try one of those ![]() Youtube channel: https://www.youtube.com/watch?v=qJM63WlE_is My gaming blog http://kaemonawaden.blogspot.com |
#7
|
||||
|
||||
Re: Shurrig's Maps
Quote:
![]() |
#8
|
||||
|
||||
Re: Shurrig's Maps
A map of Florida, brilliant!
|
#10
|
||||
|
||||
Re: Shurrig's Maps
I'm considering submitting this map into the contest going on right now, any suggestions? I've played on it a couple of times and I like how it flows, but let me know what you think!
@BiggaBullfrog
@Sir Heroscape
![]() https://drive.google.com/file/d/1LUs...ew?usp=sharing |
#11
|
||||
|
||||
Re: Shurrig's Maps
No initial concerns. I love the theme, the map seems to have pretty good pathing, the Glyphs are well placed...LOS blockers are on the edges, but I think the road really helps Melee speed their way to engage range positions regardless. Overall I really like it.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#12
|
||||
|
||||
Re: Shurrig's Maps
Dig the new map, JS! It got me really intrigued and wanting to test it out! Looks cool and it looks like it does have good flow.
A couple things: I am a little concerned about the center area. A well-placed Deathreaver or Gladiatron can lock down a lot of that area. You could maybe open it up a little (maybe?) or soften the elevation differences at least by lowering it a little (also maybe? not sure how well that would work as far as the build itself goes). I would also consider removing some of those battlements - while they look cool, they're really going to hinder any melee units with a height of 4 or less, and that area has enough chokepoint action going on as-is. They don't all need to come off, and you could maybe rearrange them onto other parts of the map too, but I feel like there should be some access points for those shorter melee guys. Parts of the map look a little open, especially if you go left from the start zone. It's nothing terrible, but you might play around with trees and extra columns you have to see if you can't find an easy way to lessen the shooting lanes that range has currently. Probably not necessary, but if it's easy and it works, then hey, it was easy and it worked. Final mild concern is that road has a lot of high ground here (instead of leading to high ground), which gives range a bit of an advantage because they don't have to leave it to have height on most parts of the map, and melee will only be able to engage range at even ground one-by-one. However, it doesn't look terrible on this map. It's another "if it's easy to mess with and works better, then great - if not, the map is still good" things. Really impressed with this first draft. If any of my suggestions work out for you then awesome, but if not it still looks like something I'd like to play on and try out. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Viegon's & Family's Tournament Style Maps -- new maps 6/12 | Viegon | Maps & Scenarios | 31 | June 12th, 2012 06:20 PM |
Big maps vs. small maps. and Heroscapes original intent. | djsmith | HeroScape General Discussion | 33 | November 11th, 2011 06:39 PM |
Eckels' Maps - 2 New Large Castle Maps 5/07 | Eckels | Maps & Scenarios | 59 | May 9th, 2008 03:54 PM |
Huge Maps (no virtualscape real maps) | Archkyrie11 | Maps & Scenarios | 1 | January 2nd, 2008 11:33 PM |
Wind Lane's Maps - New Maps on Page 2 - w/Build Instructions | Wind Lane | Maps & Scenarios | 19 | October 17th, 2007 02:40 PM |