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  #1  
Old December 1st, 2010, 08:20 PM
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Robber Robber is offline
Promising Cartographer
 
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Location: USA - MD - Baltimore
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Robber's maps: Rubble and Ash 10/17/2017

Map: Rubble and Ash HSC file
Requirements: 2 BftU, 1 VW.
Date uploaded: 10/17/17
Tournament Use: None



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Map: Bountiful Grove HSC file
Requirements: 1 RotV, 1 TJ
Date uploaded: 5/20/2017
Tournament Use: None



Spoiler Alert!


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Map: Metropolis HSC file
Requirements: 1 RotV, 1 FotA
Date uploaded: 4/1/2017
Tournament Use: None



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Map: Basilisk HSC file
Requirements: 2 BftU, FotA
Date uploaded: 2/24/17
Tournament Use: None



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Map: Misty Steppe HSC file
Requirements: 1 RotV, 1 RttFF
Date uploaded: 2/13/17
Tournament Use: Savage Throwdown 3/18/17



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Map: Volcarren Paradise HSC file
Requirements: 1 SotM, 1 TJ, 1 VW.
Date uploaded: 1/28/17
Tournament Use: Savage Throwdown 3/18/17, Louisville Monthly 4/1/17

Finalist in the Wilds of Valhalla contest



Spoiler Alert!


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Map: Hephaestus HSC file
Requirements: 1 RotV, 1 FotA, 1 VW.
Date uploaded: 9/13/16
Tournament Use: None

Finalist in the Ruins of Valhalla contest.



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Map: Sunken Fortress HSC file
Requirements: 1 SotM, 1BftU, 1 FotA.
Date uploaded: 6/4/16
Tournament Use: Return to Savage 6/11/16



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Map: Platypus HSC file
Requirements: 1 SotM, 1 TJ, 1 TT
Date Uploaded: 12/21/13
Tournament Use: Multiple Online Heroscape events, Utah Monthly December 2017

Normal snow and ice

Inducted into the WoS!

by Typhon2222
by Dok



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Map: Evergreen Prison
Requirements: 1 BftU, 1 M:TCB, 1 RttFF
Date Uploaded: 9/21/13
Tournament Use: Maryland NHSD 2013



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Map: Murky Waters Lava
Requirements: 1 SotM, 1 RttFF, 1 TJ, 1 VW
Date Uploaded: 9/9/13
Tournament Use: Maryland NHSD 2013



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Map: Murky Waters
Requirements: 1 SotM, 1 RttFF, 1 TJ
Date Uploaded: 5/4/13
Tournament Use: 5/18 Savage Throwdown




Other Maps:
Spoiler Alert!

Last edited by Robber; February 11th, 2018 at 01:40 PM.
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  #2  
Old December 1st, 2010, 08:35 PM
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Killometer Killometer is offline
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Re: Robber's maps

In your first map the large, flat expanse of level 1 grass isn't going to see much action. Range will dominate such an open map, slaughtering melee as they try to get up the hill and past the river that bisects the map. Line of sight blockers would help immeasurably, as would additional routes past the water. The way the start zones are set up it looks like most ranged units could get an OM1 strike against the other team. This could be prevented (and add to the use of the grass) if the start zone ran across the back edge of the map instead of curling towards the center.

Your second maps protects advancing units a lot better. What snow and ice rules are you using? Heavy snow looks like it would hammer ground-bound melee units.

117-87-0 (4/13/09-2/22/15)
32-16-0 (10/17/09-7/21/12)
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  #3  
Old December 1st, 2010, 08:48 PM
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Robber Robber is offline
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Re: Robber's maps

Placeholder

Last edited by Robber; December 4th, 2012 at 06:33 PM.
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  #4  
Old December 2nd, 2010, 10:12 PM
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Robber Robber is offline
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Re: Robber's maps

New map- 12/2/10


Rock spires- 2 BftU

Last edited by Robber; December 3rd, 2010 at 04:50 PM.
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  #5  
Old December 3rd, 2010, 06:19 PM
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Robber Robber is offline
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Re: Robber's maps

New map- 12/3/10



Trail to the surface world- 1 Ms, 1 BftU

(This picture is awful, you can't see any of the Dungeon Terrain elevation.)

Last edited by Robber; December 4th, 2010 at 02:01 PM.
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  #6  
Old December 4th, 2010, 11:22 PM
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Corzan Corzan is offline
 
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Re: Robber's maps

Nice maps!

Even if you're not a Contributor, you can still let people download map instructions.

Here's what I do:

Make the map in Virtualscape. I guess you knew that huh?

Get CutePDF.In Virtualscape, the Print option always prints the full instructions for building. With CutePDF, when you click 'Print' in Virtualscape, there will be an option to use CutePDF instead of your printer to make the instructions into a PDF. Use it and you will be able to save it to your computer. (if you want Scenario info in your PDF there's an option in Virtualscape somewhere, I think it's in the File menu.)

Get a media sharing site account(Mediafire, Megaupload, whatever) and upload your PDF.

Post link here and your done!

(sorry if you knew any of this already, just giving the full tutorial)

Happy mapping!

~Corzan

Kinda (sorta) taking a break from HSers. Check out Toraili, a group effort by me and I Hate Atlaga.

And if there's one thread I'll still post in, it's the Minecraft thread, here.
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  #7  
Old December 8th, 2010, 08:56 PM
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NightSwipe NightSwipe is offline
 
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Re: Robber's maps

Like Killometer said, many of these maps are range-favoring. In addition, most of the maps are extremely partial toward dragons, and the first few could get Majestic Fired on Round 1. Longroads seems kind of redundant, I don't know why people would bother using the roads if the start zones are so close together.

Good maps overall.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
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  #8  
Old December 9th, 2010, 05:27 PM
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Robber Robber is offline
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Re: Robber's maps

Yeah, I know.

These are just the maps i play on. My family/friends all use ranged-squad heavy armies and don't have a lot of dragons between us.

Longroads was a failed attempt, but I wanted to post it up here anyways.
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  #9  
Old December 13th, 2010, 08:59 PM
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BassistofDoom BassistofDoom is offline
 
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Re: Robber's maps

Nice! Its not really worth repeating what killometer and the others said so I'll just say I really like a lot of these. I smell another tourney coming up at your house...
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  #10  
Old December 15th, 2010, 08:25 PM
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Robber Robber is offline
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Re: Robber's maps

Quote:
Originally Posted by BassistofDoom View Post
Nice! Its not really worth repeating what killometer and the others said so I'll just say I really like a lot of these. I smell another tourney coming up at your house...
with us in the finals where I destroy your elves?

Sounds good!

Btw, check out the new Savage, MD tournament on 2/26. I might bring my newest map. Still playtesting it before I load it up.
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  #11  
Old December 24th, 2010, 02:42 PM
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Robber Robber is offline
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Re: Robber's maps

ALL NEW- SeweRush V1- 1 SotM, 1 FotA, and any other master set

ALL NEW- SeweRush V2- 1 SotM, 1 FotA, 1 other master set.

This version of the map was a lot more playtested. I found a few flaws with height and castle placement, and added a second glyph.

Special rules- If a figure starts its movement on a swamp water space, add 3 to its movement for the turn as long as it stays on a swamp water space.

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  #12  
Old January 16th, 2011, 03:09 PM
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Robber Robber is offline
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Re: Robber's maps

New Map- Phoenix

Requires 2 BftU, 1 VW

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