|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1945
|
||||
|
||||
Re: The Pre-SoV Workshop
Be warned that putting a mini like Jace up for consideration may result in a direct fail. Jace is a signature character in a rather popular game. To many people that mini will be Jace no matter what you do in the same way a guy with a chainsaw arm will always be Ash.
Otherwise I really like where you are going, and Ixe's suggestions are really good. Especially giving him a proper name since that will reduce the number of times you write "Illusions" on the card which right now feel clunky. |
#1946
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I do think the Master is probably closer to 200-points. A double attack of 5 easily becomes two attacks of 6 with height (easy to achieve with 6 move). That's fine if you want to base half of your army around his concept. That works for units like Tor-Kul-Na. But maybe a drop to 150-point with Attack 4 and Defense 3 (like Sonlen). The Illusions are cool. Did you intent for them to have No Visible hit zones? Makes them much more powerful but understandable with the concept. I also don't think they should rebirth when any figure is destroyed. Makes them too powerful/flexible for a Common Squad. But very cool! (and it would be nice to get my AotP figures out on the playing field too). |
#1947
|
||||
|
||||
Re: The Pre-SoV Workshop
Really cool idea.
One basic problem to consider: the illusions come with just 3 in the box. I’d be very hesitant to make them a common squad, since you get one master for every 3 illusions. I’d try to play around with a unique squad look. |
#1948
|
||||
|
||||
Re: The Pre-SoV Workshop
Make it a unique sqaud, and if you can, find a way to simplify the Hero+Squad. Feels really complex in this iteration.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1949
|
||||
|
||||
Re: The Pre-SoV Workshop
A neat concept to be certain, and pretty well-executed. I have to agree that the Move and Attack stats feel overly high for a Wizard, but it's up to you to determine if it's really necessary for the design, or that he and his Illusions have to take up so much of your army point-wise. At least for Move it seems like he'd be able to get by with a value as low as 4 because of his illusion tricks (and it would make him more dependent on those tricks, which is a good thing).
|
#1950
|
||||
|
||||
Re: The Pre-SoV Workshop
I agree with this. With his current stats and abilities, he could easily be 200pts. A 200pt human hero isn't unheard of (Heracles, Spartacus, Kato), but it also means that that figure is probably the lynch-pin of the whole army (in the case of spartacus or Kato), or a friggin' half-god who can destroy just about anything (Heracles) . If he is going to be a figure with an army based around him, then he probably outta have more synergies than just a Unique Squad imo. If not, then I'd suggest watering down some of his stats, so he can be a solid 150pt hero with a unique squad (50pts) to help him out...so that in a 500pt army setting there's still 300pts to have for common squads as your army base.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1952
|
||||
|
||||
Re: The Pre-SoV Workshop
I think the change to a unique squad is a pretty obvious (and necessary) improvement. I'm not sure about the illusion power, except that I like the theme and the idea. I'll give some thought to the mechanics when this design is further along.
I think the attack of 5 is too high, given Double Attack and the disruptive illusion powers. I like 4, or possibly 3. But not 5. It throws off the value of the unit too much. |
#1953
|
||||||
|
||||||
Re: The Pre-SoV Workshop
Quote:
Quote:
Quote:
As far as the rest of the rules go, movement is the same as when Arashara switches figures, as near as I can figure. I believe Cyberclaw keeps them there. I added the clause about engagement strikes. Quote:
Quote:
Quote:
Thank you all for your thoughts. Here's the updated version: Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#1954
|
||||
|
||||
Re: The Pre-SoV Workshop
I like all the edits.
|
#1955
|
||||
|
||||
Re: The Pre-SoV Workshop
That’s a lot of defensive stats, too, between the 4 defense, 5 life, and illusion powers. I might cut the life or defense by 1.
|
#1956
|
||||
|
||||
Re: The Pre-SoV Workshop
Class of Trickster and personality Tricky is just redundant. Keep class Wizard as that is what he is. It also allows for more synergies.
EDIT: I agree with the edits. Mechanically this seems much cleaner. I would try to price point him around 150 and make the unique squad 50pts 'ish. That way, on his own he's still strong, but with his "helpers" - if you will - he can become friggin scary...just like Cyprien and Sonya as you previously mentioned...Making it almost necessary for a player to draft both in order for him to fill his points. 200pts in a hero is no small investment. I also like how it's a unique squad that he can continue to bring back...makes them much more valuable, but not so valuable you can't lose 1 or 2 here or there. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |