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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2833
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Re: The Pre-SoV Workshop
Can you give some insight into how he played in testing? What kind of armies did you run him in?
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#2834
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Re: The Pre-SoV Workshop
During the playtest, I did 250 points, my playtest thread shows which armies. When I do conduct more playtests, how many points should I use.
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#2835
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Re: The Pre-SoV Workshop
Points don't matter quite so much as the other figures in the armies. The question I'm getting at is where do you see Gilliam fitting in an army?
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#2836
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Re: The Pre-SoV Workshop
It depends what army your using at the time. Gilliam can be your trump card, if you didn't get the Iron Golem and you don't see other figures that get two automatic shields. He is 15 points less than the Iron Golem & Gilliam has 3 lesser attack and is unique.
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#2837
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Re: The Pre-SoV Workshop
FINAL GUARDWhy would you ever, in a hundred million years, ever, ever, ever play this version with another Guard in the army? When you playtested him, did you ever have other Guards in the army? Why??? A few pages back, I thought there was something interesting in this custom. Now I can't remember what that even was, and I wonder if its creator thought about this new power at all. |
#2838
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Re: The Pre-SoV Workshop
This is where I'm at with these guys. After close to a dozen playtests and some more tweaks I think they're looking pretty promising as they stand. Thoughts?
Notable Changes: - Hounds have to target non-adjacent figures - Hounds down to 3 Att - Xundar activates within 8 spaces but no sight restriction - Xundar summons within 3 spaces and no sight restriction - Xundar 130pts (from original 120) - Binder's moved to 30pts (though I may even move to 25 due to almost no attack potential and their main purpose is positioning and helping with the synergy stacking) Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2839
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Re: The Pre-SoV Workshop
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#2840
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Re: The Pre-SoV Workshop
Heroscaper 101, please stop abusing this thread.
Sir Heroscape, great changes to the shadow faction all around. Great polish work. Before a submission, there are a couple of rules problems that would be best to iron out. Shadow Hound -- Shadow Hunting, as written, has the "reliant on an uncertain future condition" problem. What if the Shadow Hound takes falling damage during the bonus movement? It then fails to "end its move adjacent to the chosen figure," and thus would not be allowed to have moved the extra space at all and wouldn't have died. I didn't call this out before because you're using a variation on the (problematic but official) Charging Assault. That's ok, but only if you're using the exact wording it does. Unfortunately you're adding an extra condition onto it which muddies it. I think that extra condition makes it more problematic for Editing, but it could be cleaned up at this stage and made easily workable: SHADOW HUNTING Before moving a Shadow Hound, you may choose an opponent's non-adjacent figure. Add 1 to the Shadow Hound's Move and Attack values for each friendly Shadow figure adjacent to the chosen figure to a maximum of +2 for each. To use Shadow Hunting, the Shadow Hound must be able to end its move adjacent to the chosen figure and may not attack any other figure this turn. Shadow Wraith -- Soul Manipulation has a turn-stacking problem. It is bad practice to allow a turn during another unit's turn. In this case, the Shadow Wraith's turn does not end before taking the bonus turn. It has to. Change "after attacking" to "after taking a turn." Shadow Binder -- Not a rules thing, but the bit about being able to move your own Drow figure just seems out of place. I get the value of it, but it doesn't fit with the rest of the design or with the Drow faction in general (who are an unhelpful lot). |
#2841
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Re: The Pre-SoV Workshop
I'm still not a fan of a kurrOK clone. The shadows are shaping up nicely, but Xundar seem to lack Drowness. I would love to see you drop the summoning and give him a pellet like special attack with some bite by destroying a shadow. Healing rebirth powers are tricky and if you have to give up a turn fairly rare.
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#2842
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2843
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Re: The Pre-SoV Workshop
There's things to consider besides whether an ability is useful and balanced. I agree with Scy about the Binders moving Xundar. Whether it's "Drow" or Xundar specifically, it just feels tacked on.
I think wriggz has an interesting idea with dropping the summoning aspect completely. Not sure I like it, but if you think about it, Xundar has never really won a game because of his summoning. If he's summoning, he's probably already lost. Might be a way to differentiate him further from Kurrok. Again, not sure I like that change, and I definitely don't mind summoning being on the card. I'm not sure you need the "Shadowmage" in Xundar's name. None of the other Drow have their magician titles in their name. |
#2844
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Re: The Pre-SoV Workshop
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