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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2101
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Re: The Pre-SoV Workshop
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I think you have a point there concerning simplicity. It does seem like a teleport ability especially because they can potentially jump 5 levels higher than they are and within 6 spaces. That’s a ton of mobility. Probably too much? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2102
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Re: The Pre-SoV Workshop
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#2103
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Re: The Pre-SoV Workshop
For the Drow Assassin, I'm assuming that the Drow Assassin using Strategic Shift can only attack, but not move, on this additional turn (like the Pathfinder's "Firefight" special power). Otherwise the threat range would be off the charts for a free turn (at least one without a penalty, i.e., Alastair MacDirk).
If my assumption is correct, I think it would be helpful to clarify that point. Last edited by jedilou; February 20th, 2018 at 02:14 PM. |
#2104
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2105
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Re: The Pre-SoV Workshop
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#2106
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Re: The Pre-SoV Workshop
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#2107
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Re: The Pre-SoV Workshop
I like how the Shift lets the Assassin still move afterward, as I feel like it's a unique ability that we haven't seen before (and, in all honesty, the Drow could use the help). While this does give her a potential move of 12, the fact that this is for a single attack of three (since the accompanying squad would be left behind in order to reach that far) doesn't really bother me. In a way, it's like adding a ranged attack to the Drow, albeit far more limited and at the cost of leaving some of your own units behind as you switch. Sneak Attack helps combat this well, in my opinion, although the latter parts of a game might prove to be more crazy with switching large distances and still getting that boosted attack.
I am curious how taking multiples of these guys alone fairs, though. Unless I'm mistaken, they work perfectly fine with themselves, so I could see just taking them and not worrying so much about Order Marker management for stuff like the Chainfighter. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2108
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Re: The Pre-SoV Workshop
Well met! A very elegant design. The lack of Disengage mitigates the possibility of moving further during Strategic Shift nicely - perhaps too much so. As it is, it would happen only under the most extreme circumstances. I suggest the Assassins be Uncommon Heroes, each with two or three Life (adjusting their price accordingly). Then the risk/reward would be more balanced. Last edited by kolakoski; February 20th, 2018 at 05:28 PM. |
#2109
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Re: The Pre-SoV Workshop
I'd just like to point out that the wording of Strategic Shift says that the Drow Assassin can change with any figure that attacked or moved this turn, so you could even walk a Drow backwards while attacking with two others, then switch in the Assassin and have him rush in for the third attack.
Of course, that method requires you to sacrifice attacking with one of your squad members, so I'm inclined to believe that it would be balanced (and an interesting tactical decision). As it stands, it would still be very difficult to get attacks off on four different figures every turn, I imagine. Seeing the Assassins become more expensive Uncommon Heroes could be interesting, although I'm not sure how I'd feel about that. It would make disengages much easier to gamble on for sure, but thematically it makes sense to me for an assassin to be dangerous but easy to kill. If the Assassins worked with Estivara and Pelloth as well, then the need for heroes in a Drow army could already be covered, so it'd be interesting to rely on weaker common heroes for 'bonding.' Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2110
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Re: The Pre-SoV Workshop
Hooo boy, that's a lot of posts to reply to before I head out to work. Lets clear some stuff out real quick. You DO NOT NEED ENGAGEMENT, and I stated this in the initial post with this quote:
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The range on "Strategic Shift", which is going to be changed to "Shadow Shift", is there to maintain usefulness. I didn't run many tests with lower ranges, but it was harder, or mostly just more annoying to pull off, and made you move figures towards the Assassin just to ensure the shift happened. Quote:
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I agree, especially if I add Unique Heros to the bonding options, Uncommon is not necessary. A somewhat squishy glass cannon is what I would want from these guys, and their value in the army makes them a priority target, so they aren't going to be ignored, which further mitigates using them too aggressively after Shifting them. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#2111
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Re: The Pre-SoV Workshop
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And Agreed that the Drow need a lot of help to be competitive. This is a totally different direction but you could go with a d20 power vs Sneak Attack. STEALTH MOVEMENT After taking a turn with a Drow Hero or Squad, if at least one Drow figure attacked an opponent's figure, you may move up to two Drow Assassins that did not move or attack this turn up to 6 spaces each. ASSASSINATE 15 After moving this Drow Assassin, you may choose one adjacent figure and roll the 20-sided die. Add 3 to your roll for each friendly figure engaged with the chosen figure. If you roll a 15 or higher, the chosen figure receives one wound. HIDE IN DARKNESS If you use an Order Marker, you could get 2 attacks this way - one d20 and one normal - so pretty powerful for a 35 point figure. But I am guessing that more likely you'd want to attack with 2 Deepwrym Drow and get two Assassinate attempts on the d20. That's potentially 5 "attacks" per OM - which might seem overpowered - but it takes a good set up - and the Knights/Gruts and do that pretty much all the time. |
#2112
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Re: The Pre-SoV Workshop
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I actually really like the theme of Assassinate, but I also hate being on the recieving end of auto wounds. Auto wounds are a ruiner of fun. A rank about auto wounds:
Spoiler Alert!
To be honest, I was really happy with the design of the Drow Assassin when I posted her here, and was hoping to even submit them to the SoV within the week, unless some glaring problem I hadn't seen was pointed out. (I even have a text file with the entire submission post ready to go, with availability and everything.) While I appreciate the interest, and creatively shown, I'm not looking to drastically rework them. To everyone else, Thank you for your feedback, and feel free to leave anything more you really wanted to say. As of now I'm not going to submit them, because I'm going to start testing them with Hero bonding as well. It seems to be a popular suggestion, I don't have anything major against it, and it really would help the Drow faction out. I'll shoot for around 10 - 20 test games, and some preset scenarios to see if it changes anything major, and if it all goes well, I'll submit in a week or so. If anyone is interested in testing them themselves, feel free to message me your play test reports, as I would love to see how other people use them. They are still priority targets, so if they still fall as easily as Deepwrym (which they usually do, since they have the same defense, and defensive ability) and don't consistently get some good setups for the Heros, I'll probably keep them at 35. The stronger heros will distract from them a bit, so maybe it will make them survive a bit better. I'm thinking that perhaps Peloth was priced the way he was with future bonding in mind. At Rank D, I'm not worried about making him any better due to bonding, but I'm interested in Estivara's potential to be better with Bonding. She's in a pretty decent place at Rank B, so we'll see how things go. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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