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C3V and SoV Customs A place for C3V and SoV customs |
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#7669
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Re: Soldiers of Valhalla - nominations and discussion
Gonna drop a short review here for M.A.R.S. by
@Astroking112
For Balance the obvious concern is the double explosion with a potential for 14 single space targets, or 18 if you’ve got a couple double-spacers involved. Other than that the stats aren’t noteworthy for the point cost. For Creativity and Theme I want to point out how much I like the 4 move and 4 range combo. The theme there is good and the interplay with the missile barrage attack is creative. Militaristic is interesting but depending on your view of militaries in general it may very well be very correct. With those out of the way the main focus is Playability. M.A.R.S. (as stated above) has world-breaking potential with 14 targets. Luckily, there are three main ways that this potential is kept in check. The first is that your opponent knows that M.A.R.S. does indeed have a double explosion, and won’t just clump up 14 figures for you to blast at. In practice, this limits M.A.R.S. to 2 targets, sometimes 3. This is nothing to write home about, and is mostly useful in preventing your opponent from clogging up the map and waiting to pounce (since they don’t want explosions). The second way this is kept in check is with M.A.R.S.’s low threat range. Planning a SZ rush? Well don’t. You’re not gonna get there in time. This is not a Zelrig situation. There will be no update to mapmaker’s guidelines that says “please make sure M.A.R.S. isn’t broken on this map.” Others have alluded to M.A.R.S.’s third deficiency, which is that 3 dice is quite unreliable. My biggest (in terms of numbers) explosion in testing was a 9-figure double explosion (I think, maybe Sir H remembers) that occurred when I took an initiative switch to run 8 spaces and blast the SZ. I got 1 skull and killed nothing. And of course, this is no surprise: 50% of the time, you’ll get 0 or 1 skulls. This is not to say that M.A.R.S. is unplayable or bad: He can have some pretty powerful games, especially when you utilize your own figures to connect the dots for some explosions. Occasionally you’ll put all the pieces together with a decent number of targets in range and roll a 2- or 3-skull blast to clear a section or two of the board. And other times the 4 dice is helpful if M.A.R.S. needs to clear out a single adjacent figure without getting wrecked by his own 3 dice. My overall Conclusion is that M.A.R.S. is a fun design that does a good job of limiting its theoretical power output and it definitely deserves a place in Valhalla. to induct. |
#7670
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Re: Soldiers of Valhalla - nominations and discussion
Exciting stuff!
“MARS Attack!” Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#7671
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Re: Soldiers of Valhalla - nominations and discussion
Woohoo! M.A.R.S. is definitely going to get some play soon.
Thanks a ton SuperFrog for the time and investment - and to all the judges who reviewed MARS! |
#7672
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Re: Soldiers of Valhalla - nominations and discussion
M.A.R.S. by
@Astroking112
has received 4 Yea votes to induct (Scytale, Dysole, Vydar_XLIII, and superfrog) and moves forward in the process.
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#7674
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Re: Soldiers of Valhalla - nominations and discussion
Congratulations to Astroking! M.A.R.S. looks like a lot of fun.
Also, I'd like to echo the support for Nordlung. It's a well-designed unit with a great sculpt! |
#7675
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Re: Soldiers of Valhalla - nominations and discussion
My apologies on the lateness of this vote. I could've sworn I did this, like, 2 weeks ago.
to review Nordlung. I'm with Scy on the power names, but like he said that's minor. I do have some concerns as I laid out earlier, but its all theoryscape now and I have to get him on my table to address those. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#7676
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Won Me Over
to Nordlung
I also do not love the power names. Sherman has enough of an explanation though that I can live with them. All other concerns are testing. ~Dysole, who mulled on this for too long My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#7677
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Re: Soldiers of Valhalla - nominations and discussion
Flip...... I'm really keeping my fingers crossed for M.A.R.S, I love the concept and design of the unit
H E R O S C A P E |
#7678
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Re: Soldiers of Valhalla - nominations and discussion
After ANOTHER 2 years since my last submission...I'm officially re-submitting Agrith-Naar to the SoV gauntlet.
The biggest differentiation with this and the last version is how the "Starved" ability worked and impacted gameplay. Some very useful criticism/feedback from the previous versions reviews were: Quote:
Quote:
1) By destroying a figure, he's sated his hunger...thematically it makes more sense AND it works in the reverse of how the power used to work...which IN PRACTICE plays the way you would want this unit to play. 2) Starved impacts the design and gameplay much more centrally now. Now, you don't want to keep him on the outskirts engaging a figure here or there to avoid wounds...now you want him doing the most damage he can do and just 1 figure destroyed keeps him from self destruction. Cloaked figures lowered their arms in the circle as they completed the monotone incantation; a massive, muscled demon standing before them. The foremost of Valkrill’s clerics stepped forward to speak. “Agrith-Naar! We have summoned you — “ but he was cut off as long, blade-like teeth flashed out to take him. His body dropped; lifeless. Clerics scattered in every direction, fearing to be next. Then the Demon spoke. “Who do I hunt?” Hesitantly a woman stepped forward, and pointing south said, “Over that hill and camped in the valley.” The Demon’s eyes turned stark white as a grotesque grin etched it’s way across his face. He flew into the air, beginning his hunt. The woman lowered her head and whispered, “What have we done?” Agrith-Naar is the Greater Death Demon #37 from the D&D Legends of Golarion line.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#7679
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Re: Soldiers of Valhalla - nominations and discussion
@Sir Heroscape
-- PM sent. Looking forward to the demon's return!
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#7680
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Re: Soldiers of Valhalla - nominations and discussion
With 6 life, 3 defence and a wound every turn without a kill, it seems like A-N would go down fast even with being summoned up map with the acolytes.
I love everything about the design except how squishy he seems and that there are hero heavy matchups where he seems like he would get wreaked. 5 move even with flying seems like it would limit options and being tied down with a stout hero would force leaving engagement if you want to target weaker commons or go for whirlwind strike before his life timer runs out. This is all theroy at this time, and I trust Sir H to have playtested, so I'm happy to vote up to review. Last edited by wriggz; May 29th, 2022 at 10:30 PM. |