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vegie's Gencon/Scapecon reports
This now contains my Gencon/Onlinecon/Scapecon reports from every year I've participated. There's always Championship reports and sometimes reports from other events.
2012 reports
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2013 reports
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2014 reports
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I'm starting my reports early since I have over an hour until my next event and would prefer to write it while the games are still fresh in my mind.
War of the Worlds I was really not sure what to play in this event, even when I submitted my army. I debated between the Redcoat build I played online, 4x Phantoms and the Hydra, and even awesomeunleashed's Mezzo build but eventually I went with 5 squads of Stingers and Ne-Gok-Sa. The only armies I was really worried about facing with that build were 4th Mass and Phantom Knights. Round 1 vs. Junior (Heavy Gruts x3, Grimnak, Nerak) on Song of the Walrus Because of the high ground plateau, early game is extremely important on Song of the Walrus. Thanks to Nerak's aura, the Heavies were able to escape my first volley of height dice unscathed, and then hack through the Stingers. Having lost map control already, I was in a tough spot. After Nerak took the move glyph to let the Heavies roll up, I gunned him down with height and drain, and I began to have a better chance. But Chomp was too much in the end, and I just ran out of Stingers. Ne-Gok-Sa went down with a 3-life Grimnak and 3 Heavies still alive. 0-1 Round 2 vs. sixthflagbearer's dad (Braxas, Nilfheim) on Common Ground This was a really tough matchup for SFBD. Stingers are just so good against heroes. He played the army a lot differently than I expected though; using both dragons at the same time, 2 order markers on each each round. I opened up putting 3 wounds on Nilf but then focusing fire on Braxas when she got near my startzone. Braxas rolled a lot of shields but didn't spit a lot of acid, but she was still alive when Nilfheim also swooped in towards me. Nilfheim got rid of a lot of Stingers but eventually went down, the same turn Braxas did. I had a full life Ne-Gok-Sa and 5 Stingers when the dragons fell. 1-1 Round 3 vs. sixthflagbearer (Redcoats x4, Marcus) on Ticalla Sunrise This was another tough matchup for my opponent. Redcoats struggle with any kind of range, but mobile range that can roll 2 skulls against them consistently is even worse. Sixth tried to set up a Marcus pod on the sandy side, but he was never able to get enough Redcoats there to force me away from the Wannok side. I won with Ne-Gok-Sa and 3 Stingers. 2-1 Round 4 vs. dok (Phantoms x4, Hydra) on Stygian Rift So much for my opponent getting bad matchups. When I saw the round sheet posted I was prepared to lose the game. And after a super hot start by the Phantoms and a failed drain, I was in serious trouble. At three different points in the game I drained without Lodin, which I only do if I will lose if I do not kill on my attacks. All three times I hit the drains and cleared out. Even with the luck I had, dok still had a 3 life Hydra staring down my final Stingers and Ne-Gok-Sa. The Stingers got no more heads off as he closed the gap across the board, and they were eaten outside my startzone. It was just Ne-Gok-Sa and the Hydra. Ne-Gok-Sa got a first strike and chopped off a head, but took four wounds from the last two Hydra heads. He swiped again to get another wound, and the Hydra only got one skull on his next attack. Ne-Gok-Sa rolled 1/6 shields for the third time of the game, but I was happy about it this time. The Marro Warlord swung for a third and final time and got a third and final head, winning the game. 3-1, ?th place Heat of the Battle My dad and I decided to play in this event the day of, and came up with armies then too. We could not come with a good Redcoat build, so we just ran with my two Take 2 armies that we had for later in the day. I got Deathchasers x4, Raelin, Nerak and Me-Burq-Sa, and my dad got Knights x3, Finn and Gilbert. Round 1 vs. ??? (Heavy Gruts x1, Grimnak, Blade Gruts x1, Ornak, Arrow Gruts x1, Swog Rider) Arrow on Highways and Dieways Single common squads are tough to use in Heat of the Battle. They lose order markers so fast and then the rest of the army becomes target practice. Grimnak and the Heavies had a nice start but it wasn’t enough, and the rest of the army didn’t have enough hitting power to crack the ‘chasers defense in both auras. 1-0 Round 2 vs. infectedsloth (Hounds x3, Hydra) on Ticalla Sunrise We had talked about our matchup beforehand and while I would rather have the Pulverizer here I still thought I had the matchup edge. I tried my best to throw it though, but IS’s dice would not comply. After I did very little with the first initiative (IS gave that to me, so he could place first), the Hounds got a 2 space movement turn and did even less. I was taking out Hounds at an average pace but an initiative switch in Round 2 let them pounce and took me down to critically low numbers of Deathchasers by the end of the round. The next round, I misplayed again and did not react to IS’s switch of OMs on to the Hydra, and missed attacks I could have had on him. Luckily, it did not matter, as the next turn an Orc swung four skulls at the Hydra and the Hydra came back 0 shields. The lost turns and lost damage allowed the Deathchasers to close out the game with 1 Orc and all three heroes remaining. 2-0 Round 3 vs. vegie’s dad (Knights x3, Gilbert, Finn) on Common Ground I lost the initiative, but first placement allowed me to take a hill nearly uncontested, and that was a huge advantage for my army. Thanks to Me-Burq-Sa, I was able to pull the Knights to me. That alone forced a lot of low ground attacks from the Knights, and the Deathchasers hit back with height and killed Knights consistently. My dad surrendered after the second round ended, but we do that a lot at home since we want to play as many games possible. We both didn’t really care who won; we felt like both of our armies had a good chance to win the event. 3-0 Round 4 vs. nicktheant on Song of the Walrus (Mezzodemons x6, Isamu) Even though I had no special attackers, I still felt I could win this match and was favored to. I could hit twice as often per turn with the same amount of dice per attack. The Exoskeleton markers just evaporated to sustained Deathchaser attacks, and the Mezzos were only getting one kill per turn with their 4v5 attacks. Deathchasers just have such good offense in Heat of the Battle and this game really showed it. Luckily, my dad was able to beat the other 3-0 firestorm in his final game, so I won the event right there. 4-0, 1st place Main Event Arrow Gruts x3 Swog Rider x3 Raelin Mimring This year, my dad picked my army out for me. He played it against me once and did really well, but decided he was not going to play it since he had played Arrow Gruts in the Main Event last year and didn’t want to do it again. I liked the army for a variety of reasons: Swog placement and Arrow Grut placement is something that I would be knowledgeable on on Day 1 where my opponent wouldn’t be as knowledgable on Day 2; Mimring counters a lot of the GenCon style podding and Raelin armies; I thought the build was just strong enough to get four wins at GenCon and secure a Day 2 position. Game 1 vs. Xorlof (Tor-Kul-Na, Nagrubs x4, Raelin) on Fossil This board is so good for Arrow Gruts. The height tiles right outside the startzone near the hive/big tree can be covered by Raelin’s aura without the kyrie moving, and from those spaces the Arrows can shoot clear across the center of the board. Xorlof took advantage of my central position and came across the other side, tucking Tor-Kul-Na, Raelin and Nagrubs behind trees. Mimring breathed fire on to the advancing Marros but did not do much beside clear out a few Nagrubs here and there. Tor-Kul-Na ran out of Raelin’s aura to try to bash in the dragon that was harassing him, but Mimring held out remarkable well. Raelin advanced up to the hivelord’s side a few turns and a few wounds later. Tor-Kul-Na was again nearly unkillable. I focused down the Nagrubs to try to keep the wounds I had on him, but Tor-Kul-Na just kept hitting things. Eventually, my trample denial fell apart when I was too greedy with attacks on Raelin, and three Arrows went down to the Hivelord’s wrath, but Tor-Kul-Na had trampled out of Raelin’s aura and the whole game was held in initiative. If I win it, Mimring gets to fly in and physically block Tor-Kul-Na from getting back into Raelin’s aura. If Xorlof wins it, Tor-Kul-Na gets to spin around, get back into the aura, get grubs on to the road outside my startzone that the Arrows were previously on, and clean up my army. I won it, and Tor-Kul-Na fell two turns later. 1-0 Game 2 vs. southwest ninja (4th Mass x3, Braxas) on Ticalla Sunrise Fear of Braxas kept me from putting any order markers on Raelin this game, and when I saw two of his order markers on 4th Mass I deployed Mimring. Non-Valiant Mass can go down to Arrows even without Swogs, and Mimring could absolutely destroy them. I picked off a few 4th early and when Braxas came out on his 3, I made a decision to ignore her and finish the 4th with Mimring. I spread my Arrow Gruts all across the map so Braxas could not gas many each turn, so he also headed for my startzone. He gassed Raelin on his first try, but ran out of targets quickly. Mimring and the Arrows won an initiative that allowed them to kill the final four 4th and deny an order marker, and from there I actually activated Swogs, got some good rolls on Braxas and brought down the queen. 2-0 Game 3 vs. Major Q23 (Axegrinders x3, Darrak, Heirloom, Mezzodemons x1) on Song of the Walrus Axegrinders are tough for Arrows but even more for a Mimring build. On my first order marker, I gave Raelin the first and last order marker I would place on her the whole day. He led with the Dwarves, not bonding, hoping to kill Swogs and Raelin. The Arrows skulls came through that game. I was able to consistently kill the Dwarves I needed to and a lot of the random height potshots I didn’t even need to win went through as well. The move glyph was a big help to him, but the guy who moved on to it almost always died the next turn. Eventually, he didn’t and Darrak swooped in and got three wounds on Mimring without even sneakily attacking, and I was suddenly a bit worried, since I wanted to have Mimring to handle the one squad of Mezzos. Mimring’s dice held out and the turn after, he blocked three Dwarf attacks to stay alive. I cleared out the final Dwarves, scorched the Mezzos, and took Wannok to force him to come to me. Heirloom was quite a chore for the Arrows once Mimring took his last wound. It took two rounds of attacks, but eventually I was able to double engage him with Arrow Gruts on my third turn, put the third one on Wannok, and force him to take the two disengage dice. I got the skull I needed to win the game. 3-0 Game 4 vs. nicktheant’s brother/??? (Knights x3, Gilbert, Krav) on Stygian Rift Stygian Rift is just a bad board for Arrow Gruts. The lava makes it really difficult to pod effectively on it, so most of the time you are just left wasting activations on making bad attacks. Mimring was the biggest reason I was able to make this a game; he alone picked off over a squad of Knights early with fireline. It was an initiative switch that turned the game out of my favor. The final squad of Knights came in and just pounded through Arrow Grut after Arrow Grut. They went down, but I did not have enough left in my army to finish the Krav and Gilbert. It was an extremely extended and close cleanup, but the Swogs failed the attacks on Krav that I needed to limit the Agents activations for the next turns. 3-1 Game 5 vs. MattserTruckRally (Greenscales x3, Nilfheim, Marro Warriors) on Common Ground My army just wasn’t at the power level this army was. Nilfheim had an easy time Icy Sharding all three Swogs through Raelin’s aura as I tried to get boosted attacks on him and the Greenscales had an easy time cleaning up the Swogless orcs their dragon weakened for them. My only chance this game was Nilfheim rolling terrible defense dice and dying when he shouldn’t have, and that didn’t happen. I think I got him to four wounds with a last ditch Mimring play, but he did not even have to activate the Marro Warriors to claim the victory. 3-2 I was 3-2 and made Day 2 on strength of schedule. Both games I lost I probably should have, and I won another matchup I probably shouldn’t have (the Dwarves). That’s definitely where I wanted to be for Day 2, but I thought my army was in the middle tier of armies that made it despite those facts. Take 2 Deathchasers x4 Raelin Nerak Me-Burq-Sa Knights x3 Finn Gilbert Game 1 vs. UnseenShadowz on Highways and Dieways I won the diceoff, and got my Chasers. US took my Knights due to his armies just not being as strong as mine. Me-Burq-Sa let me draw him into my Raelin pod, and Nerak let me weather the storm of attacks once I did. Gilbert got paralyzed for a three wound shot from Me-Burq-Sa midgame, and US’s luck went south from there. I was killing on almost every attack and he was failing on almost every attack. 1-0 Game 2 vs. vegie’s dad on Vestige This is the third time we played each other at GenCon (the other being in the C3V tournament). Once again, my armies were stronger than my opponent’s. He won the diceoff though, and he knew that my Deathchaser build was slightly stronger since it had already beat that exact Knight build against him earlier that day. He took it with the first pick and I went with my Knights. I came to him, rolling up Knights around the two bushes so Me-Burq-Sa would not have easy shots down on me. My dad made a small positional mistake mid game that cost him the game. He put both bonding heroes adjacent to each other on the road. When I finally broke through on a initiative switch and engaged them, those figures were the only attacks he could get each turn, and only one of them got to go. Meanwhile, I was always getting at least three, sometimes four attacks with my Knights. The game was still close, but Finn and the last squad of Knights sealed the win. 2-0 Game 3 vs. Major Q23 on Vestige I won the diceoff and got the Orcs again. Q23 didn’t like the Knights’ chances so he took his Mohicans x5, Brave Arrow. Early game, not much happened. I got to choose where the battle took place, but he was a turn ahead of me early since I had to move Raelin. I played for an initiative switch at the end of the round and got it, killing four Mohicans between the two turns. I retreated back into my pod and picked off more Mohicans with Me-Burq-Sa, but he was patient and didn’t rush them straight at me. He hid behind a wall, and massed enough that he had a decent chance to kill on his next charge. He got some Brave Arrow activations as his Mohicans fell, and he got into the fight and started hitting Me-Burq-Sa. The Marro went down, but Nerak just replaced his attacks and finished off the last of the Mohicans. 3-0 Game 4 vs. dok on Stygian Rift At this point, I knew my Orcs were really strong, so the championship was a coinflip. dok won it. I didn’t like the Knights on Stygian Rift, so I decided to take his Braxas, Greenscales x3, Isamu army in hopes that I would get lucky, gas Raelin and a lot of Chasers, and win where I shouldn’t have. dok placed Raelin very far back, so I probably was overextending when I went for her. My acid failed, but Braxas did get kill two Deathchasers and her Greesncales became physical barrier from a Deathchaser attack and killed another. Still, Braxas took two wounds from two Deathchaser attacks, which was low, so I had to disengage and fly her to the middle of the board height. She got their safely and gassed another two Orcs. She got surrounded though, and her Greenscales were too far behind to help her. She got one more turn and killed two or three more Orcs (I’m sure dok has the exact Acid Breath stats somewhere), but died. I kept playing with my Greenscales for a while, but both of us knew the game was kind of over. I got some crazy kills and crazy blocks with the Greenscales though, dok took a lot of lava damage with Nerak and Me-Burq-Sa, and suddenly I had an Isamu staring down an actually manageable task. Nerak died to another lava hit, and Isamu rolled out. He Phantom Walked to the twice wounded Raelin and killed her in two hits, then went over to the once wounded Me-Burq-Sa on lava. He failed the first attack, but the second got one wound, and at the end of the round, Me-Burq-Sa took the lava hit that ended the game. Isamu Vanished a total of 5 times to steal the tournament win. I 100% made a late game mistake; Isamu could have Phantom Walked through Me-Burq-Sa on to the Unique Attack glyph for 1 more attack die, but I just missed it. I’m interested to read dok’s side of the report and find out why he left MBS on the lava for such a long time instead of retreating to the flat ground startzone. 4-0, 1st place Main Event Day 2 Game 1 vs. Matthias Maccabeus (Wo-Sa-Ga, Nagrubs x3, Cyprien, Marro Warriors) on Stygian RIft I led out with the Marro Warriors. I was just trying to make his pod feel pressured so it did not become a deathtrap for Wo-Sa-Ga and Cyprien. One of the Marros feel to an Arrow Grut shot on the second turn, but an Arrow was shot down as well. On the last turn of the round, Matthias deployed one Swog deep into my territory, well out of Raelin’s aura. The Swog killed another Marro, and the Marro failed to take out the Swog. The next round, my first two order markers were on the Nagrubs. Wo-Sa-Ga took out the Swog who moved up as he flew Raelin to the very center of the board. I ended the round with an order marker on Cyprien, who chilled and attacked Raelin for two wounds. She took a lava hit for her third wound, and Wo-Sa-Ga and the Nagrubs needed all of their attacks to get the last hit on the kyrie to open the next round. With Raelin dead, I was looking towards opportunities to go after Mimring, but the Swogs and Arrows were just easier. Cyprien stayed on the high ground lava to force Arrow Gruts into 2 and 3v5 attacks that didn’t do enough damage. The Arrows had to stay on to lava to try and bring the vampire down, but they couldn’t do it and took too much lava damage. Cyprien flew in for the kill on Mimring and rolled a 19 on the first try. Cyprien finished him off two turns later. on to Quarterfinals Game 2 vs. Hendal (Hounds x4, Eldgrim, Marcu, Isamu) on Song of the Walrus Hitting all of the early movement rolls was huge and allowed me to get into control of the game. On the second turn of the game, thanks to Valda, a hound sprinted 10 spaces straight into the grut startzone, next to two Swogs and Raelin. He plagued one Swog, and killed the other with a height attack. There went the hitting power of the Arrow Gruts. Mimring was exclusively used as his bonding option for the rest of the game, and he did a decent amount of damage. The Arrow Gruts without Swogs did not. Wannok control forced a lot of figures out of Raelin’s aura, including Mimring. He took some wounds outside of the aura, then retreated back in. He held for a while longer after that, but not forever. Once he went down I was feeling confident, with three filler heroes and three hounds to take out Raelin, but I didn’t even have to break out the filler. on to Semifinals Game 3 vs. Rÿchean (Hounds x4, Arkmer) on Highways and Dieways A slightly weaker Hound army this time, but I thought I had a decent chance. He won initiative and flew out Mimring. I got a 2 space movement turn on turn 1, and I couldn’t get out of my startzone. Mimring got to fry three hounds completely for free with a huge fireline. I couldn’t even respond when I rolled the 4 space for movement the next three turns of the game. The Road allowed one to get Mimring, finally, on the last turn of Round 1, but the damage was done. He moved up Raelin and I was able to come back bit by bit as my movement rolls did not hurt me majorly again throughout the rest of the game. I hit a huge three skull roll on Raelin to take her down lategame, but the number of hounds dwindled lower and lower. Eventually, I was down to one Hound and had to use Arkmer. He fell to Arrows, and I had to reactivate the final hound, who was sitting in the middle of the map from earlier in the game. Evidently the nap helped him out, as he blocked two or three attacks of four from Mimring, countess arrows from the gruts, and made the game insanely close. Rÿchean fell down to a single Arrow and two Swogs, and I went after the single Arrow to try to kill a figure, force him to come to me and potentially knock off an OM. He smartly had his third turn on the Swogs, and decided to go in for me then rather than let me play for an initiative switch. He got the kill and won. eliminated I was happy with how I did in Day 2. A little disappointed, since I think without the poor pack movement rolls early I could have won my last game, but I had a lot of luck throughout the weekend and can’t really complain about anything. I think my army was a lot weaker than I initially believed it was. It had no real answer to heroes, which cost me in my games against Tor-Kul-Na and Nilfheim but allowed me to win my first game on Day 2 since Cyprien and Wo-Sa-Ga just couldn’t take enough wounds fast enough. Those are all the reports I am going to write for this year. I played in General Wars and the Team Tournament as well but I don't feel like there is as much to say about those events. I had a great time at GenCon this year and I am hoping I am able to come again next year. 2015 reports
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2016 reports
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These are my 2016 reports. Again just the Main Event. I play in a lot of other events, but I just don’t think they are as interesting to write or read about. The Main Event promotes lots of armies that people think they can play better than others, so the games tend to be unique and I like to have a record of them somewhere.
In past years, I’ve liked to bring single underused figures and put them in strong builds to pull them to Day 2. It works, but often people can just ignore the twist you put on your army and just beat you with Redcoats . So this year, I decided to cut the range common squads, and go a different route. I went with Elves, after having a lot of success with them in the Classic League: Unsung Heroes event. The build I ended up taking to GenCon was the exact same build I took to that event, with Raelin and Otonashi added to reach the massive point total. I really liked the army and was settled on it for a while. It has a lot going on, it has a decent offense and defense, a lot of range, and a lot of variables. The only thing I really debated was Morsbane. I didn't really consider 2x Ashra, but Acolarh and Emiroon both felt viable for different reasons. The exact build I ran was: Raelin Ulginesh Jorhdawn Chardris Arkmer Kyntela Morsbane Otonashi Game 1 vs. Weesel99 on Fire Isles (Mezzodemons x6, Raelin, Kaemon Awa) This was a pretty horrible matchup for the Mezzos. No commons, two special attacks, one of which can hit multiple figures. I opened the game with a Raelin negation, just to make things worse. I blew up 10 Mezzos with various flaming Specials, and he got rid of Arkmer and wounded Jorhdawn and Chardris. He left his last two Mezzos hiding, and then sent in Kaemon, who ripped through Jorhdawn and Morsbane before he died. Suddenly we had to play another game. The Mezzos, now with strong Exoskeletons, slowly grinded wounds onto the Wizards. Then, he flew Raelin in, pinned down Ulginesh, and I was looking like I was going to lose. But I realized that his last two Raelin moves had been illegal; she couldn't fly. Weesel conceded inmediately. It did really did change the context of the game massively, since Ulginesh can kite Raelin around for a while but not if she can fly. Still, it was far from an ideal answer and I felt bad taking the win in such a close game. Luckily, Weesel still made Day 2 at 3-2. Game 2 vs. ??? on Flash Fire (Ulginesh, Jorhdawn, Chardris, Arkmer, Morsbane, Emiroon) The first Elf Wizard mirror in Main Event history. I liked my chances, since Raelin is good. Still, a lot of it would hinge on what the Morsbanes did. There was a ton of juicy negation targets on both sides, topped off with Ulginesh. With this in mind, I aggressively used my Morsbane to go after his. I failed my first negation, and seeing what I was doing, he tried to do the same thing. He also failed his first, and I responded with a successful second negation. From there, I retreated into my shell and just Rained Flames on his Emiroon summons. He was forced to cluster where I was able to spread my figures and leave gaps to deny the area of effect damage. I won with only Morsbane going down. 2-0 Game 3 vs. MrWookie on Vestige (Capuans x4, Spartacus, Crixus, Guilty) Vestige is the best board in the pool for my army, since Jorhdawn can very safely Rain of Flame the enemy startzone on turn 1. I did just that this game, and his Guilty opener fared very poorly against that. I flamed four or five Capuans on the first round, and blew up Guilty with Chardris and Arkmer. He then began the Steamrolling, and things progressively got scarier as the match went on. I exclusively targeted the Capuans, just trying to limit his attacks per turn, but that let Crixus pound Morsbane turn after turn. Morsbane did eventually negate him, but not before Crixus went down. I finished off the Capuans, but had lost Chardris and Morsbane and taken a few wounds on Ulginesh. Crixus got rid of Kyntela before his defense went cold, leaving Arkmer and Jorhdawn to finish Spartacus. Jorhdawn screened for Arkmer while he rained down height dice on Spartacus until he went down. 3-0 Game 4 vs. Dysole on Flash Fire (Deathstalkers x4, Raelin, Krav, Marcu) I talked to Dysole after Game 1, where she shredded an elf pod with the Krav, about the weakness of the Wizards to Stealth Dodge. It’s so hard for them to break formation to chase down the Krav (even more than the average pod army), since they lose dice, auras, and even the ability to take turns. The only real way to win is to negate the Krav, but even that usually requires some risky positioning for Morsbane. I was chalking this matchup up as a loss when I saw we were paired. I climbed to the hill directly outside my startzone and podded hard after I saw the round of order markers on Deathstalkers. I got off a nice Rain of Flame that killed two Stalkers and got a wound on Raelin. The Stalkers went down relatively fast, since they had to leave Raelin’s aura to attack. Dysole put a lot of focus onto Morsbane, trying to deny the Krav negation possibility, but didn’t manage to bring him down. I cleared out about half the Stalkers before the Krav came out. I had a ton of trouble with them, failing a ton of ranged attacks before eventually giving up and sending in Arkmer on an initiative switch, who also failed to do damage. Then I just sent in Jorhdawn and Chardris all at once, and finally got into them. I had to move up Ulginesh and Raelin after that, but there were still three Stalkers and Raelin left to kill. The last two Stalkers blocked a ton of attacks, and landed two Mauls on Ulginesh and Raelin, but they did not have the damage to finish off either, and when the game ended on time, I got the win, with a 3 wound Ulginesh and 3 wound Raelin left against a full life Raelin and one Stalker. I think that’sabout as close as you can get to a 50/50 endgame, but it probably slightly favored Dysole. 4-0 Game 5 vs. Rÿchean on Flash Fire (Tarn Viking Warriors, Marro Warriors, Krav Maga Agents, Nakita Agents, Kaemon Awa, Sonlen) This ended my four year streak of playing in the 3-1 game at GenCon. That’s one of my favorite parts of GenCon, since it has interesting armies, players who have gotten familiar with them over the course of the day, and a motivation for everyone to win. It was kind of a weird game, since we were the only two undefeated players playing each other. We actually debated taking the tie/forfeiting, since the change to a seeded Day 2 slightly punishes the top seed with a 3-2 opponent. We ended up deciding to play the game out, since it really didn’t matter with matchup roulette going on anyway. He led with Tarn, and I was able to blow them up pretty quickly. The Nakitas had the same fate. Kaemon however, hit Chardris for five wounds and Jorhdawn for two. The Krav and the Marros picked off Arkmer and Chardris from safety, and I started to get worried. With how Dysole’s Krav shredded me in mind, I played much more aggressively against these Krav. It worked really poorly. I took way too many wounds with Morsbane and Jorhdawn taking down a single Krav. I just ran out of ways to kill things, and Sonlen is really able to punish that. He never went above two wounds and he healed, swooped, and shot through the remainder of my army. 4-1 Thoughts after Day 1: I think I actually managed to successfully land in the bottom half of armies that made Day 2 this year, which is a lot harder to do than you’d think. I’m hoping people make mistakes with Elves, especially in early deployment, since it’s very difficult to just pick them up and play. I’m not a huge fan of my first round matchup with Cleon’s MacDirks though. Rain of Flame in particular seems like it could be really devastating on a lot of the boards in the pool. I’m also not sure how to play four squads of MacDirks, since losing Alastair is just game over with that many Scots in play. Even if I do lose Round 1, I’m happy to take the Elves to Day 2. They are really fun and a lot more viable than people think, and I think I showed that today. Day 2 Game 1 vs. Cleon on Vestige (MacDirk Warriors x4, Raelin, Alistair, Thorgrim) This was one of the matchups that I liked the least in the pool, except on a huge board like Wendigo. It’s way too easy to Rain of Flame a ton of MacDirks and knock out the hitting power of the army. With that in mind, I was very careful to avoid clumping my figures as I slow rolled up MacDirks and wounded Alistair with overextend. Raelin was very far back, and I planned to rush her in on an OM3 when I was ready, and then pile in MacDirks behind her. Unfortunately, Morsbane hit the negation on her, so that plan was dead. I immediately changed gameplan, and ran in MacDirk after MacDirk. I had a lot of trouble actually finishing off the Elves. Morsbane hung on to his final life for four attacks of 6v4, really slowing down my rush. That gave him time for another negation on Thorgrim, which was a big deal later. Jorhdawn took four wounds, but successfully retreated to the startzone. Arkmer hit 3/4 engagement strikes to really limit my activations. Eventually, I was able to hit down Jorhdawn after baiting her into a Rain of Flame out of safe range. Chardris went down to the last MacDirks, leaving Arkmer, Kyntela, Raelin, and Ulginesh, with a wound on all four figures, against my negated Raelin and my Alistair. Raelin got the last wound on Kyntela before I switched over to Alistair, grabbed the healing glyph, and went in for the final try. I overextended towards Ulginesh, hoping to knock off order markers, but only got rid of one. Raelin got him to three wounds at the end of the round, and he did the same to her. The game was hung in initiative, with an Alistair overextend threatening to knock order markers off of either Arkmer or Raelin, or a Raelin hit wounding MacDirk to a point where he couldn’t overextend. Cleon got it, and got two wounds on Alistair, preventing Overextend entirely. Arkmer finished him off on the next turn. eliminated I’m sad I didn’t have another chance to prove I could beat the overpowered Elf Wizard army I brought, but it was a really fun, interesting, and close game that I got to play. I think I was pretty close to nailing the power level I wanted to be at, but winning games against your army still has to happen. There was a lot of variety on Day 2 this year. The weakness creep for Reverse the Whip has started. Other results: Thursday Night Classic (Deathchasers x4, Raelin, MBS, Nerak, Spartacus) Game 1 vs William099 (Badru x3, Werewolf Lord x2, Raelin) Pouncing two defense figures is fun. Win Game 2 vs. Capsocrates (Warriors of Ashra x5, Raelin, Moltenclaw, Syvarris) I unlocked the rare achievement, "beat Warriors of Ashra after forgetting to Battle Rush". Win Game 3 vs. infectedsloth (Blades x2, Nerak, Brunak, Raelin, Ornak, MBS, Marcu, Isamu) Blades are a lot worse than I thought. Loss 2-1 Heat of Battle (10th x4, Raelin, Marcus, Marcu) Game 1 vs. MrWookie (10th x4, Raelin, Fen Hydra) Raelin backed Marcu was able to hold off Hydra from my last two Redcoats. Win Game 2 vs. ??? (Blades and bonders) WTF happened. Win Game 3 vs. Major Q23 (Raelin, Marro Warriors, Rats x1, Kurrok, Fire Elementals x6) Bunch of burnt british. Loss Game 4 vs. nicktheant (Mezzodemons x6, Cyprien) WTF happened. Win 3-1 General Wars (Redcoats x5, Zelrig, Marcus) Game 1 vs. ??? (Stingers x?, Phantoms x?, Hydra, Feral Troll) The fact that I don't know how many squads he had shows how good Zelrig was. Win Game 2 vs. Turkeyclubsammich (Glads x3, Blasts x2, Braxas, Heirloom) Reams of roasted robots. Win Game 3 vs. Major Q23 (Mezzodemons x4, Phantoms x3, Fen Hydra) Could not kill Mezzos fast enough after Phantoms swarmed Zelrig. Loss Game 4 vs. Rollitontop (Redcoats x5, Zelrig, Marcus) Someone had to win. Loss Game 5 vs. KidScaper (Warforged x5, Krav, Black Wyrmling x2) I got two skulls on Majestic Fires on seven Warforged. Win 3-2 2017 Reports
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Main Event This year I was pretty settled on an army until the last minute. My dad couldn’t come up with an army he liked, so I let him play my Roman build. It was fine though. I was managing to trick myself into preferring the Phantom build I played online at that time. There’s always the curse of success in the online prep event tricking you into thinking you’ve come up with a good RtW army; the meta for the two events are very different. Phantoms x2, Greenscales x2, Othkurik, Me-Burq-Sa Not to get too down on the choices I made though. This Phantom army is very fast and fragile. It requires some planning around all outcomes for your attacks. You can’t play Othkurik too aggressively because he only has five life, but you can’t play too cautiously either because he only has four range. Finding the balance between that, and the balance between Phantom and Greenscale Order Markers is not easy but it’s really important to do well with the army. Game 1 vs. ?? (Romans x2, Redcoats x2, Ne-Gok-Sa, Marcus) I opened with Othkurik and Greenscales, who climbed to the top of the hill, and Acid Sprayed down incoming Romans and Redcoats. Othkurik took some small wounds to disengages and Roman attacks, but went down to the last four 10th WTFing next to Marcus on initiative switch. The Phantoms were able to close out the game on the remaining figures. 1-0 Game 2 vs. infectedsloth (Raelin, Horned Skull Brutes x2, Kozuke, Mezzos x1, Tarn) This game is really hard to put down in words without writing a ton of them. IS’s army has lots of pieces and isn’t a “run one piece at your enemy at a time” army. My army rewards mixing order markers effectively and IS did that well. Some highlights of the game: Othkurik Acid Spray to kill both my Mezzos in one hit; Raelinless Kozuke counter striking two Phantoms; triple Berserker Charge to catch Othkurik. It came down to MBS vs. two Tarn in a melee duel, and MBS won. But the game was about how we got there. 1-1 Game 3 vs. Dragon Ruler (Dwarves x3, Migol, Mogrimm) I opened with Phantoms, trying to clear out as many Dwarves as possible before they could lay into Othkurik. I only cleared out five or six. I was forced to run the most fragile dragon into Dwarves. It was a bad situation, but it was actually Migol that did him in. Migol threw a 2/2 smash into a 0/4 Othkurik whiff, and Othkurik was gone in a single turn. Six Greenscales weren’t able to beat an entire army. 1-2 Game 4 vs. nicktheant’s dad (Major Q9, Frost Giant, Fen Hydra) I wish I could come up with a more interesting way to write this report, but it was just a Quiglex show. Q9 handled the Phantom opener, shot down Othkurik during lost OMs, then took down the remaining Greenscales. 2-2 Game 5 vs. nicktheant (Microcorp x3, Major Q10) Phantoms are very good against Microcorp, but Q10 is very good against Phantoms. Both of us mixed OMs early to get the matchups we wanted, and for the most part it was split. I rolled a lot of skulls, but nick rolled a lot of Stealth Suits. The X factor in the game was Wannok. Phantoms and Greenscales are fast, so they were able to get and hold it, and there was nowhere good to put the wounds. I won through attrition, which is something this army rarely does. 3-2 Half of the 3-2s made it (randomly determined) and I wasn’t in the half. I'd probably be looking at this all really differently had I gotten to take my army to Day 2, but I didn't. Kind of a sad way to lose my Day 2 streak, but I don’t really think I had played well enough to earn a spot anyways. 3-2 isn't that impressive a run, especially if you start 1-2. 2018 Reports
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2019 Reports
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Time for my 2019 Main Event report.
410 is a really low point total and I wasn't very comfortable coming up with something. I didn't have any creative ideas for a splash build so I somehow ended up pretty quickly settling on: Deathchasers x3 Me-Burq-Sa Nerak Major X17 Theracus as the build I wanted to run. It performed wildly inconsistently in my test games, sometimes rolling armies and sometimes only killing a few figures. At the end of the day though I liked the Theracus X17 combo and the versatility and in-game creativity it offered, and I liked the idea of running Deathchasers in the Main for the first time. I've had a lot of success with Deathchasers in the past and just never broken them out for the Main before and this build felt appropriate. 9 Deathchasers is a very sketchy amount, and even the bonders can go down early with this sort of build. Day 1 Game 1 vs. Dragon Ruler (Greeks x2, Marcus, Red Wyrmling x4, Raelin) on The Borogroves This was the third straight year I had played Dragon Ruler in the Main Event Day 1. I opened with X17 and Theracus locking down the Unique Attack glyph. Dragon Ruler responded with a shadow Raelin placement towards the middle of the board. I tried to pressure Raelin with an Orc and the height Ulvania MBS but only got a couple wounds on her. Dragon Ruler smartly flooded the center of the board with Greeks and I started taking bad trades. Really struggled to keep even with Raelin-backed Greeks with Deathchasers and I should have figured out something else. Eventually though, all but one Greek and one Orc were gone. Me-Burq-Sa tried to make a run for the startzone to snipe but died to Marcus. I switched over to X17 and ran him at the startzone. He killed two Red Wyrmlings, and a Deathchaser sneaked a kill on another. X17 was at two life, but sneaked the healer glyph and took down the final wyrmling, and then time was called and I lost. I was frustrated because I don't think the remaining 1 Greek 2 life Raelin and full life Marcus could easily beat the full health X17 but time rules are random sometimes. 0-1 Game 2 vs. Dad_Scaper (Mohicans x4, Drake, Isamu) on Infected Glade The last time I played Dad_Scaper in the Main he was playing Raelinless Deathchasers that he had brought. In that game I had 10th Reg that just sat in my startzone and blasted orcs, and this game was quite similar in that regard as well. Infected Glade is a brutal board for pathing and I just piled Mohicans on to the 3-hex tile right outside my startzone and picked at Deathchasers exactly 6 range away that had no route to them with the low glyph in the way. Towards the end he finally mustered enough of a Deathchaser offensive to kill 8 Mohicans but it was so hard to come back from the early deficit of orcs. Once the Deathchasers and bonders were gone, my Mohicans headed up the hill to hold Wannok and shoot X17, but X17 had a pretty good performance and cleared them out with only two wounds. But Drake came in to finish him off. 1-1 Game 3 vs. kid_scaper (Izumi, Nakitas, Skahen, Mika Connor) on Trouble Once Lurked Beneath The 1-2 father son combo. After the mostly useless early game of Theracus X17 in game 1 I decided to forego the combo and just rush Deathchasers at him to hopefully destroy whatever pod he had planned before he could get it set up. That's basically exactly how the game went. He had some unfortunate order markers on Mika that were a response to my potential glyph grab with Theracus X17, and I was able to get on top of the hill on the same side of the board that his start zone was on. I was raining skulls too. I killed all 3 Izumi with no Counter Strike, landed a paralyze on Skahen for two wounds, and kept Mika engaged so she couldn't use Shadow Ambush or whatever it is. Nakitas didn't land an Engagement Strike or a Smoke Powder. I won very quickly without much casualties at all. It was a tough matchup and the dice were brutal. 2-1 Game 4 vs. nicktheant's dad (Rats x2, Charos, Kaemon Awa) on Platypus Ant dad is a very interesting opponent to go against since he's played Heroscape at Gencon for three years now and knows a lot about how tournament Heroscape is played but I think that's all the Heroscape experience he has. He makes some very unorthodox moves but always seems to be doing okay in tournaments still. Until this year he only played heroes: this year he learned the Rats to add to them. He wasn't especially familiar with the Deathchasers but ran them at me. I ran out Rats. I tied up an aggressive MBS with Charos early and finished him off with a Counter Strike later. It was entirely a Kaemon show for me though. I played Kaemon cautiously but always launched at least one Quick Release a turn. He couldn't get through the Rats fast enough to even throw attacks at Kaemon. 3-1 Game 5 vs. Dysole (Raelin, Dividers x2, Nakitas, Roman Archers x2) on Trouble Once Lurked Beneath I tried the same strategy of no Theracus X17 to pressure the pod that I had done on this same board in Game 3 against Kid_Scaper but Dysole had smartly gone to the opposite side hill of me and I didn't have much to shoot at with MBS after blasting a few Roman Archers. I killed some Dividers and 1 Nakita with Chasers, but then Dysole retreated to the hill opposite me with the remaining forces of the army. She picked off MBS with 6 range and then outranged me for the rest of the game. Still, I was content to wait on the hill with the remaining Chasers and Nerak and X17 and Theracus, since I had Wannok. But then I rolled 1 for Wannok twice. I was still taking occasional ping from Nakitas and both ones had slain Deathchasers, and I had no choice but to run back in to Dysole's hill with my remaining forces and narrowly lose. I made some mistakes with X17 allowing him to get Volleyed by the remaining 3 Roman Archers but it was another frustrating close loss with my army. I do think I fairly easily win if I don't get double 1 for wannok and really am curious to read Dysole's report to see what her plan was going to the hill that didn't have Wannok and sitting on it. 3-2 Game 6 vs. Evantage (Heavies x3, Grimnak, Nerak, Marcu, Isamu) on Platypus Evan is a good player who had just overshot the meta this time. I don't think this is that unwinnable of a matchup for the Deathchasers though, as they can put the hurt on Grimnak fast. He played the Deathchasers straight up no Theracus X17 early game. He was on top of me fast, right outside my start zone, and Chomps were hard to come by without risking giving Deathchasers height on Grimnak and I really needed Grimnak alive. The thin corridors of Platypus really plays to the Deathchasers advantage as they throw fewer attacks per turn and are less affected by the huge pileups that can happen there. I was taking slightly suboptimal trades just to preserve the longevity of Grimnak, but eventually I had to send him in. He did pretty well and his defense held up, and suddenly all the Deathchasers were gone. X17 finished off Grimnak but the remaining Heavies were able to swing through the X17 7 defense to win the game and secure a Day 2 spot. Evan secured a Day 2 spot as well, making it as one of the 3-3s. 4-2 Thoughts after Day 1: It wasn't the prettiest way to get to Day 2, but I got there. I was not expecting my army to be bad enough to go 1-5. I think it's deceptively a lot weaker than it looks, similar to my Arrow Grut army in 2014 really. It's low quantities of Deathchasers and their heroes don't have Raelin. The X17 Theracus combo hasn't been successful at all. I deployed it game 1 against Dragon Ruler to lock down the unique attack glyph for a slight tempo loss. Aside from that, it's just been bad cleanup. The game that I won with the army I didn't use X17 at all. I think there's low potential to catch people off guard with it. In terms of matchups I like most armies against mine. 9 Raelinless Deathchasers really struggle against the melee bonding that dominates the Day 2 pool. Deathchasers already aren't that good against other bonders with only three activations a turn and they get worse when they don't have a numbers advantage. The splash and toolbox armies feel winnable to me too, although those are always about how the individual game goes. I am not thinking about the play your own army games yet but I think that's where I'll be in trouble if I get there. Day 2: Semiquarterfinals vs. Evantage (Heavies x3, Grimnak, Nerak, Marcu, Isamu) on Dance of the Dryads After our match Day 1, Evan and I had talked about Theracus X17 since I really didn't think it was all that likely that he'd both make Day 2 and be my opponent. But here we were. I liked my odds a whole lot better on this board than the Platypus we had played on last time. He dispatched X17 and Theracus deep into my territory on lava at the end of the first round and ended up taking all 5 lava wounds that he had, on MBS Nerak Theracus X17 and a Deathchaser. The Deathchaser was especially brutal as he'd already lost one or two and they fell fast from there. Nerak never moved this game, just shielded Grimnak from the startzone, but that was enough. X17 and Theracus were holding the height spaces on Grimnak so I was protected from Deathchaser attacks that way. He focused Heavies and killed almost all of them, but I chomped X17 and smashed in his heroes and that was it. on to Quarterfinals Quarterfinals vs. Major Q23 (Axegrinders x2, Tandros, Heirloom, Tarn Viking Warriors) on Platypus This was my board and my glyph combo. I got X17 Theracus on to Valda on turn 1. Deathchasers were then all over the place, including the initiative glyph. Q23 dispatched Tandros and Heirloom with his first round. The force orb on Theracus X17 failed but Tandros got into a good spot that protected the Dwarves well. I tried to slam him with Deathchaser dice before the Dwarves got there but it didn't happen. I snuck a Deathchaser around X17 Theracus to get Heirloom for two wounds. Me-Burq-Sa landed some nice stares and attacks early against Dwarves that gave me a lead in our trades. A Deathchaser killed one early too. Tandros or an Axegrinder got two wounds on Nerak and he had to flee. The trades in the middle of the game around Tandros in a clogged section of the board were not in my favor, but I didn't have that many Dwarves to kill so I was fine with making them. Eventually the Dwarves ran out, and MBS had been firing at sleeping startzone Tarn to limit their activations. Heirloom went down to Deathchasers, Tandros went down to Deathchasers, and I was able to pull out the win. On to semifinals Semifinals vs. Sir Dendrick (Venocs x4, Venoc Warlord, Krug) on Invasion He opened with X17 Theracus to Wannok, which I just dropped on to Krug. I opened with straight Vipers and planned to use them until they were gone. I didn't bother slow rolling and just threw them all into the Deathchaser grinder. He placed Nerak a bit aggressively but I got lucky to kill him with two 3v3s. After that the Deathchasers really struggled to block. I kept rolling 2/3 and it's tough to find two shields on two defense dice. I only had two frenzies in the game but they were both on the same turn and that cleared out all the Deathchasers to knock off his OM3. The Vipers pounded in MBS and then Theracus and X17 to win. We finished in about thirty minutes while the other semifinal went on for over two hours. on to Finals Finals vs. Infectedsloth (Raelin, Heavies x2, Nerak, Mezzos x1, HSB x1) on Dance of the Dryads The glyphs were unique attack and Valda, the two best for my army. I planned for Theracus X17 to unique attack, to pressure his pod with attacks of five from MBS. That turned out not to be the move when his entire first round of OMs was on the Mezzos. His mezzos were on the Valda side hill after his first turn, so I dropped X17 on to the lava space between the two pine trees towards the edge of the board to deny Mezzo attacks on to the Deathchasers. Theracus died to 1 Mezzo 4v3, and X17 took 3 wounds from 2 Mezzo attacks. The Mezzos retreated to end the round, fearing the Cyberclaw. Simultaneous to all this happening, I was advancing Orcs. I was kind of tripping over myself, worried about stepping up two far towards the Valda hill to give Mezzos 5v3s on Deathchasers. I deployed Nerak out, but he was sitting on lava with one base. I got two wounds on Raelin from MBS to end the round and took Ulvania with my Chasers, then won initiative to pop Raelin there. He had all Heavies. Nerak came in to lava height to kill a Chaser, and I responded by killing Nerak, but he had bought himself enough time to fully send in the Heavies. The last 5 Heavies ended the round with 3 Deathchaser kills and I only had 3 Deathchasers left now. I won initiative, and thought I was back in it, but my 3 Deathchaser height attacks and MBS attack all only killed 1 Heavy and he still had full activations. He cleared out three Deathchasers again and I lost my second turn. I tried to make a game of it with Me-Burq-Sa on my three, blasting off a Heavy he was engaged with then running away. X17 came back in, with four wounds thanks to lava, and smashed a Heavy too. Me-Burq-Sa cleared out both Exos and a Mezzo, but died to the final Mezzo attack. He still had the Brutes and a couple Heavies left which would have been hard to beat. Infectedsloth played the finals really well. He had no figures in his startzone next to the road to deny early Deathchaser rushes. The first round of Mezzos was such a brutal counter to Deathchasers as I just could not safely go into them. Infectedsloth and I both had the same first tournament, Peoria National Heroscape Day 2011, so it was cool to be his opponent for his Main Event win. He hasn't lost a game at Gencon 2019 yet, but we'll see if that holds. (Infectedsloth and I have second championship to play, a Heat of the Battle Uniques final that was delayed and delayed again because of the Main Event delayed finals; it will be played online at some point soon) Final Thoughts: My army was definitely weaker than it's theoryscaped out to be. It went 2-8 through the ten games, the absolute minimum number of games an army can win to reach the finals. Although I would say all three of my losses with it were close. 9 Deathchasers is such a fragile number and there's really nothing else in the army that's good. Isloth probably knows more about the strength of his army, but I know I was rooting for Matthias during the 2 hour semifinals since I felt my matchup with his Spiders was substantially easier with X17's Cyberclaw available on Wyverns and the low attack on Spiders making it easy for Deathchasers to shrug off their attacks. The matchup roulette was mostly way in my favor Day 2 so I can't be too upset. I landed the Grimnak Heavies build that everyone wanted in the first round, and the strongest army left in the semis. My top 8 game with Major Q23 was about as close to a 50/50 matchup as you can get in RtW but the board glyph combo tilted things in my favor and Q23 didn't have any big comeback mechanisms to tilt things back his way. So it may not be the most impressive run to the Finals on paper, but I'm happy to get there after three straight years of disappointing early exits from the Main Event. Hope to make it back there next year! 2020 Reports
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2021 Reports
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VC Delta
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Army: Death Knights x3, Air Elemental x2, Khousmet, Vulcanmech Incendiborgs. I thought the Khousmet Incendiborg combo had a lot of potential and wanted to give it a try with a Delta-repriced Khousmet using the DKs as a bonding screen.
Round 1 vs. SamuelFrost4 (Einar Imperium x3, Kiova, Marro Warriors) Imperium are tough in Delta. Barely eked out a win with my last Death Knight taking down Kiova. W Round 2 vs. vegie dad (Capuans x3, Spartacus, Gladiatrix x3) Gladiatrix with a 25% discount is a good deal. Got rolled, just didn't have the firepower to compete. L Round 3 vs. Phantom (Grok Riders x3, NGS, MBS, Bahadur) Grok Riders on fire sale are a fine melee squad. Got rolled, just didn't have the firepower to compete. L Round 4 vs. Deroche (Drudge x7, Re-Tak-Shi, Raelin) The best game for the Incendiborgs, blowing up Re-Tak-Shi to cripple the Drudge offense thanks to Ulaniva. Barely eked out a win with my last Death Knight taking down Raelin. W I was happy to go 2-2 here since I don't think it was as good of a build as I hoped it would be. I honestly think I would have been better off going with a pure Death Knight build. The Incendiborgs were just a little too pricy for the firepower they were giving me, and they're a little too slow to get next to Khousmet on height. Good Old Days
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Army: Deathchasers x4, Raelin, Nerak, MBS, Swog
For me the Good Old Days are all about rolling 12 Raelin and Nerak backed Chasers across the board and smashing things. Round 1 vs. Chris Perkins (Rats x2, Q9, Marro Warriors, Raelin, Marcu, Isamu) Chris had a fantastic mini-Rat pod with only one Rat OM that made it almost impossible to crack Q9 and Raelin, putting him between the two trees of Turmoil. That gave him a great place to blast Chasers, and my Chasers didn't have a great showing on defense. L Round 2 vs. Son of Chompy (Zombies x5, Deathwalker 8000) Zombies were a little outclassed here, and Deathwalker died to the first attack it faced. W Round 3 vs. ISB3 (Zelrig, Stingers x4) Battle Rush made Majestic Fires a nonfactor, and the Stingers didn't have the activations per turn to deal with the Orcs running them down. W Round 4 vs. NecroBlade (Raelin, Greenscales x2, Guilty, Isamu) Necro played a very cautious game to protect Nilfheim, but the move glyph still allowed me to find openings and pound the dragon in. W I was a little sad with this 3-1, since I really wanted the Chasers to take it home at such a perfect point total for them, but I think I played well and got some good wins. Anything Goes
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Army: Redcoats x2, Raelin, Captain America, Eltahale, Isamu. I wanted to play Captain America backed Redcoats, since with a low figure limit I felt like activations per turn would be low too, and Reds can really punish that. Having never played in a mixed Marvel tournament before, I wasn't anticipating the Surfer-fest that this format would be.
Round 1 vs. Vminer (Captain America, Frost Giant, Omnicron Snipers x1, Fen Hydra, Isamu, Otonashi) Frost Giant had a good game taking out my Raelin, but once I got the pod set up I was in a good spot. W Round 2 vs. MegaSilver (Taelord, Stingers x3, Iron Man) Mega's more mobile ranged offense pod matched up well into my slower ranged defense pod. His Stingers didn't do great because I had some fantastic defense rolls with my Redcoats. But his second wave of Iron Man held out and swept my army. L Round 3 vs. Retlaw (Q9, Q10, Hounds x3) I really struggled to kill the hounds, but they really struggled to kill me more. Q9 managed to make it to the top double-hex perch of the Jabberwock and was a nuisance, but I took him down. W Round 4 vs Garenex (Silver Surfer, 4th Mass x2, Sgt. Drake RotV, Eldgrim) I was really worried about playing against Surfer, but it didn't go that badly. Surfer only had one attack per turn, so I sprinted Redcoats across the board to threaten the sleeping Blues in the startzone and took unusually successful potshots on Surfer when available. W Glad to have gotten to try Marvel for the first time in a competitive setting since the games were so different, thought this was a really cool format to try. Sideboards
Spoiler Alert!
I thought this was a really exciting format. There was actually a format in Chicago in 2012 that ran this exact thing, but I was still learning the game and just had a variety of Knight builds. Have never seen it since then.
Army: Raelin, Rats x3, Kaemon, Krav, Hydra, Q9, Marcu. Not the most underground figures anyone has ever played, but my goal was to have things that added up to 420 really nicely. 420 points is a multiple of 60, and everything in here is a multiple of 60, with the exception of Raelin and Krav, who together are 180, which is a multiple of 60, so it really works out well for a variety of things I can tech behind the Rat screen for particular matchups. Basically, 120 + 120 + 180 = 420, and I used that math a lot of times. Round 1 vs. Major Q23 (My army: Major Q9, Rats x3, Raelin, Marcu | Q23's army: 4th Mass x3, Alastair, Sam Brown, Kyntela) I broke my 120 + 120 + 180 rule and went 20 points under this game because I really want Raelin-backed Q9 against 4th. The actual game wasn't that exciting. Q23 went aggressive with 4th early, so I had to sacrifice a lot of Rats to protect my Raelin, but once Q9 climbed the Jabberwock hill it was over. W Round 2 vs. Dysole (My army: Krav, Raelin, Kaemon, Rats x3 | Dysole's army: Deathchasers x4, Raelin, MBS, Nerak, Isamu) This was basically a Reverse the Whip of my loss to Chris Perkins's Rats the day prior, on the same board. I followed Chris's lead and built a very thick wall of Rats and fired over with mostly Kaemon sometimes Krav. My Rats had great defense rolls and Dysole's Chasers never could crack in. W Round 3 vs. JohnnyFrisbee (My army: Krav, Raelin, Hydra, Rats x3 | Johnny's army: Knights x3, Sir Gilbert, Raelin) Thinking that Raelin backed Knights are slow but hit hard, I went Hydra this time. I also put OM1 on Raelin, which was a major mistake. Knights won initiative, hit two big dispatch rolls, and caught a Krav that I had set up on the thin 1 hex part of the Forest Fire startzone before I even took a Rat turn. I was in a terrible spot and had to put all my faith in the Hydra. Somehow that worked out. I threw a lot of Rat OMs, tried to play Hydra very cautiously. Once I ran out of Rats I had to play Hydra aggressive, and I started to just have absolutely insane Hydra defense rolls, shrugging off every Gilbert boosted attack the Knights threw without ever losing a head. I won the game on points due to lava wounds at the end of the last round. Probably the game I was most outplayed over the convention, can't really give enough compliments to JohnnyFrisbee and Earl of Sandwich for their play this weekend. Sometimes you just get lucky and win these. W Round 4 vs. ISB3 (My army: Q9, Rats x3, Hydra | ISB3's army: Q9, Rats x2, Marro Warriors, Raelin) I didn't really want to take the near mirror matchup of picking the Q9 build of my first game, but I also couldn't really ride Krav. I decided to go with Hydra, for hitting power against Q9, but that meant no Raelin since I needed a Q9 of my own for Rats. Unfortunately, my Q9 never got to shoot at Rats. My Q9 unloaded 9 Queglix shots into Raelin, killing her, but ISB3's Q9 took Ulaniva and dropped Q9 in two shots of 5 and 6. I maybe should have seen it coming and used Rats more heavily, but it was brutal rolls. I tried to flood Q9 with Rats the following round, and one of the Rats actually got 2 wounds on Q9 with a single potshot. My Hydra was never able to get Q9 though as ISB3 played his Rats very well. L Again, really liked this format. Thought it was really fun that I had a different army in all four games. More people went the "build two good armies both of which have Raelin" route, which is fair, but I had fun trying to construct something good for every game. Championship Battle Report
Spoiler Alert!
My army: Heavy Gruts x2, Nerak, Ornak, Mindflayer Mastermind, Me-Burq-Sa, Iskra, Marcu The original idea of this build was to go double Mindflayer, without Me-Burq-Sa and Iskra. I believe Kolakoski was a big advocate for this build back in the day, although he went for Blades x3 over Heavies x2. With Ornak and double Mindflayer, you can play for a double order marker knock off Red Flag of Fury turn to open a round, and then Heavies to bond with Ornak and use his surprisingly lethal attack boost aura. I quickly found that the Mindflayers were way too good when going into low defense figures and oppressing them out of a game, and really bad at getting the wounds needed to knock off OMs on high defense figures. However, I was having a ton of fun playing the Ornak + Nerak + Heavies x2 combo, and abusing no Eternal Hatred Marcu via Red Flag of Fury, so I decided to stick with the build and smooth it out by subbing one Mindflayer for Iskra and MBS. MBS is a cheap option to give the build some range, and Iskra is a cheap second Marcu or cleanup option. With four very different Utgar heroes that will mostly only take turns via Ornak's Red Flag of Fury twice per round, and the option to go with Nerak available too, it almost felt like playing Ulginesh on those Red Flag of Fury turns. On the Grut half, after doing 4x Swog Rider last year I was having a lot of fun making plays with disengage melee. While Heavies x2 is pretty solid, going in I felt with very limited range options and no Raelin my build was potentially a little weak for the meta. I also had a 7 card army, which I thought was going to be rare but turned out to be a fairly standard feature of the meta. Round 1 vs. Cleon (MacDirks x2, Knights of Weston x1, Sir Gilbert, Finn, Thorgrim) on Frostmire Cleon is probably my most played player throughout all my RtW history, with us playing in 2015, 2016, 2020, and now 2021, and all of our games have been super close. This build was really strange; he had me beat on squad figures but it was tougher for him to unleash his potential offense than it was for me even though he had substantially more. I had him beat on hero utility. I opened up with Marcu and Mindflayer, planning to use Marcu to tie up melee squaddies and Mindflayer to blast MacDirks. Cleon played a slow early game, trying to work up all 12 of his squad figures and smack his own Gilbert for a few wounds with the Knights. Unfortunately, Gilbert was a champ and tanked the 4v4 hits from his own Knights without any problem. It was a very strange game for Gilbert on defense. Because Cleon couldn't self-inflict any wounds on him, he banzaied Gilbert deep into my territory, but I declined attacks on him to throw dice at the single squad of Knights that came up with him. Cleon double disengaged Gilbert to retreat, and seeing that I could pounce on him with an Ornak + Heavy volley I decided to take those two LEAs, both of which hit. Then, on my huge volley of two Ornak-boosted 3v3s and 1 Ornak-boosted 4v4, Gilbert blocked all attacks. Gilbert then disengaged with all of those guys, and I declined the three LEAs not wanting to send MacDirks to 5+ attack, leaving a two wound Gilbert to hide in the startzone. After that, the game was just the 4 attack MacDirks vs. my squaddies, and my squaddies came out on top, with some big help from the Mindflayer, who stole three OMs and two turns. The end result wasn't super close, but the midgame really felt like trying to pat my head and rub my stomach at the same time and it easily could have gone the other way if the dice had been slightly different. 1-0 Round 2 vs. Sir Heroscape (MacDirks x4, Alastair, Finn) on Forest Fire (Reverse) I was coming hot off a game where I had heavily used the Mindflayer to put MacDirks to sleep so I was a bit worried that would happen again. Sir H set up a pod over on his ruin side of the board, so I overextended my Alastair and hid him behind my side's ruin, not wanting to worry about losing him and having 2 attack MacDirks. MacDirks seized Valda and were all over the board. On his R2OM1, Sir H went out with Mindflayer, and stole an OM, but I had done a sort of mean trick where I lined up my OMs X 3 2 1 instead of 1 2 3 X, so Sir H trying to steal my 1 stole my X. The Mindflayer with his short range had stepped into a vulnerable spot to take the Mind Blast, so my 7 move Finn and MacDirks were able to respond and kill him in a single turn, which stole Sir H's OM2. I started laying into the Gruts with Finn and MacDirks, self-wounding Alastair again to get MacDirks to base 4 attack, but they were falling fast and not getting the kills they needed. At the end of Round 3, I aggressively overextended Alastair a full 14 spaces to catch MBS and drop an attack of 6 on him to one shot the horselord. But that move gave Sir H an opening. He won the Round 4 initiative to catch Alastair with two Gruts for a 4v3 and a 3v3 attack and a chance at 3 wounds to flip the game around, but Alastair took it like a champ and emerged unscathed. He overextended one more time, killed both Gruts, and I cleaned up for the win. 2-0 Round 3 vs. Dysole (Moltenclaw, Greenscales x1, Monks x2, Raelin, Rats x1) on Aeon Dysole is my other most played Championship opponent, with us playing in 2016, 2019, 2020, and now 2021. This was another move-glyph defined game for me. I sent Marcu to Valda turn 1, and Dysole's army had basically no way to contest that, so for 20 points and half a turn I had an army with +2 move. Round 1 Dysole had gone OM1 Raelin OM2 Rats OM3 Rats, so I just started sprinting figures into her startzone to attack things out of Raelin's aura. Iskra flew over the Rats with 8 move to tie a monk down, Heavies were doing 7 move disengages to find Greenscales out of Raelin and Moltenclaw range, a very gross early game. Because of all that pressure on the startzone, I was able to find a big Ornak-boosted Heavy volley to take out Raelin. Unfortunately, applying all this pressure cost me a lot. I lost all my Heavies and Nerak pretty quickly to Monk and Moltenclaw attacks. Luckily, basically all Dysole had left was Moltenclaw, and MBS and Mindflayer were able to take him out. 3-0 Round 4 vs. Son of Chompy (Romans x2, Roman Archers x2, NGS, Valguard, Marcus) on Battlefield 23 (Reverse) Didn't play my finest game here but my dice were hot so it didn't matter. I won this game with just Valguard NGS and the two squads of Romans. There was a unique attack glyph that made the Roman bonding heroes much more lethal, and my Heavy army lacks the hitting power to get through two guys as big as NGS and Valguard. Chompy Son had a solid game plan and focused the Romans, but I got a lot of good blocks to stay alive with them long enough to smash through the Heavies. With this win I clinched my spot on Day 2, and was now playing for a chance at a first round bye. 4-0 Round 5 vs. Earl of Sandwich (Syvarris, Kyntela, Theracus, Tarn, Phantoms x2, Capuans x1, Crixus) on Battlefield 23 Earl was playing a huge 7 card toolbox of figures without much synergy or Raelin, but clearly knew what he was doing with them. The game is hard to describe because so much happened. Phantoms were his biggest offensive piece, and they went in first to try to deal with my big offense. He used Syvarris early as well, and I believe between he and the Phantoms MBS died early. I switched to full Heavies instead of Utgar Hero turns very quickly, which was maybe a bad call. Because I couldn't tie up the Stealth Flying Phantoms, Earl could just ignore my heroes, but the end result was my heroes were pretty underdeveloped, and my Heavies were almost gone, with the Phantoms gone with them. The Heavies had also managed to get a couple kills on Capuans and a couple wounds on Syv, but there was still Crixus who was a beast for my army to deal with, with only single heroes. We entered a very protracted and awkward end game, where both of us had to place order markers strangely due to the Mindflayer. Mindflayer was so vulnerable to dying to Crixus, but Crixus was so vulnerable to losing turns to Mindflayer. Mindflayer and Marcu managed to get three wounds on Crixus, but his one shield defense never failed him and I couldn't ever get the big hit I needed to get back in the game. It was all up to Iskra, who had been sleeping in my startzone all game. She had to kill 2 Tarn, 2 life Crixus, 2 life Syvarris, and Kyntela which honestly is somewhat doable for her. She got one Tarn, and then made a play Earl didn't expect to try to bash sleeping Crixus in, but came up just short and only got him to four wounds. She disengaged away when he woke up, but got one shot by him later when he caught her later. Earl went on to be the only 6-0 on Day 1, which is super impressive. 4-1 Round 6 vs. Viideosayg (Raelin, Mezzos x1, Horned Skull Brutes x1, Goblin Cutters x2, Phantoms x1, Syvarris, Marcu) on Aeon Viideosayg had another 7 card army, this time a huge pile of the utility-based DnD squads and Raelin. I don't either of us played this early game very well at all. Viideosayg sent Nerak and very deep to try to assassinate my Raelin, while I sent Phantoms deep to try to get height attacks on MBS and Gruts. Both of those were wastes of crucial tools for later in the game. I used Cutters to finish off Nerak, then barged in the Brutes to mash with the Heavies, who did okay, but I totally forgot about using Expendable Rabble to make them substantially more durable. I killed off Ornak with Mezzos, leaving Viideosayg with Iskra Mindflayer Marcu and myself with 2 life Syvarris, Marcu and Mezzos in a pretty tight endgame. I let Mindflayer take special attack shots on the Mezzos while I ran Syvarris across the board, to taking shots at the Mindflayer and working towards Wannok to try to control endgame. Managed two wounds on Mindflayer over my Syvarris shots, but couldn't bring him down. I made a fairly aggressive call to take Wannok early which did not pay off; Syv shot Marcu from Wannok but only managed two wounds, his Marcu won the following initiative, dodged Hatred and caught Syvarris the following turn. Syv lived with one life and took Marcu to 4 wounds, but I had to switch to my own Marcu. My Marcu took one Hatred, but never lost any Order Markers which was huge. Fearing death of the now 1-life Mindflayer, Viideosayg put all his OMs on 3-life Iskra hiding in the back, so I made aggressive play and disengaged Marcu, rolled 3/4 skulls and Iskra whiffed, to lose the entire round. Then my Marcu made the rounds to kill Mindflayer and the enemy Marcu in one shot each. Very lucky turnaround at the end for me. By the end of it, I think I had figured out how Viideo's army worked, but I played the early game really badly. When builds get this weak it can be hard to assess the fundamentals of what the army is even doing, especially in the few minutes you get to set up your startzone in a tournament game. 5-1 Because I was 5-1, I secured a first round bye. I think that was a huge advantage going into the second day. My army was definitely in the stronger half of builds, so getting a bye to the top 8 meant I would have to win two games with my army and only one game against to win the event. I was most worried about the against game, since to my eyes it looked like infectedsloth had a solid path there, and his Scout build that he would have been handing me would be very vulnerable to Mindflayer, but I liked my chances in my first round game, and thought if I could get to finals I'd have an okay shot at whatever emerged from the other half of the bracket. Top 8 vs. Necroblade (Arrow Gruts x3, Mimring, Krug, Swarm Raelin) on Battlefield 23 This was another game where the Mindflayer could go to town on low defense figures, but Necro was very aware of that. He barely used Arrows at all, hiding them in the startzone, opting to try to win the match with just Mimring and Krug, which I think was a smart call. He went straight Mimring in the early game, hit a huge 4 skull fireline that killed MBS and two Heavies. I caught Mimring after that and he never had another great fireline, but the damage was done and I was down three Heavies and my best Krug-kiting tool as a result. Necro had a perfectly timed OM on Swarm Raelin to take Mimring's place when he died and whirlwind three Orcs. She got one of them, I hit her back on my OM3 with every Orc I had and Ornak boost, but she lived with one life. Game hung in initiative; if NB wins it he can probably kill enough Heavies to make it really difficult for me to have the firepower needed to kill Krug, but if he doesn't then I easily do. I got it. Krug was then the center of attention, and he tried his best, but he lost an OM to Mindflayer and was bashed in with Ornak-boosted attacks. advance Top 4 vs. Hounds Rule (Gladiatrons x2, Hounds x1, Sam Brown, Moltenclaw, Eldgrim) (Reverse) on Honor I'm truly impressed at the play of Hounds Rule with this army to get it this far. I think his win over infectedsloth with it the prior round was the most impressive of any in the tournament. Knowing that my build was substantially stronger, I tried to play aggressively and get lucky for a win, but I think to play that aggressively I should have been more cautious. Round 1 deployed Gladiatrons and Hounds to try to build a wall for Moltenclaw, and I was pretty happy with where the Gladiatrons were able to get to. Round 2 I took a second turn on the Hounds and failed a huge pack movement roll, only moving 2 spaces and basically losing the turn. That set me on a very bad path. I had my 3 on Moltenclaw, planning to take advantage of the Hounds that I was running in, but he just didn't have any place to safely go, especially since my Glads were melting. I set him for a Fireline on MBS but barely did any damage. Even that Fireline was a little too aggressive, and he was easily caught by Iskra. I disengaged from Iskra to try to make a Fireline play on two Gruts and Ornak, but the attack entirely failed. Moltenclaw lost initiative the following round and died, and Sam Brown failed to do much either, it was pretty resounding defeat. I definitely should have leaned on the solo Gladiatrons more as an offensive piece instead of trying to use them as a screen, but it feels so bad going with attacks of 2. Again, props to Hounds Rule for how well he plays this build; he made the Championship against Q23's very solid build very close. eliminated Third Place Game vs. Chris Perkins (Raelin, Guilty, Johnny Shotgun Sullivan, Warriors of Ashra x1, Mezzos x1, Rhogar Dragonspine, Kozuke Samurai, Otonashi) on Turmoil There was a dice tower for third place, so Chris Perkins and I played a third place game for it. Was a little less intense than competing for the championship, and it was fun to give my army one last ride in an untimed game with a bit lower stakes, and I kind of wanted to see Chris Perkins's 8 card abomination in action piloted by the mastermind of it. Chris tried to open with straight Guilty OMs, but I won initiative and was able to deploy MBS with Valda forward, on to shadow and height, and paralyze Guilty for exactly two wounds. Chris lost his entire first round. I was feeling okay after that, but I couldn't take massive advantage of it since my next two OMs were on Heavies and they had nothing they could do besides surge to the middle of the board with Valda. I did that, but Johnny Shotgun Sullivan was up next and hit a three skull blast on Nerak and four Heavies that I somehow managed to block twice. He had to step out of Raelin's aura to do that, so he died. After killing Johnny I backed up a little to draw the Mezzos out of CP's startzone without unleashing the Kozuke quite so fast, and then went in all at once all over the place. I tried to get to Raelin by running around the back of his startzone formation with disengage, but she hung on pretty well. Kozuke did okay but were bogged down engaged to Heavies. It was a huge fight, but when the dust settled it was 1 Heavy, Mindflayer, MBS and Marcu, left against Rhogar and 1 Ashra. Rhogar killed the Heavy, the Mindflayer was tied up with the last Ashra for a while but eventually brought her down. MBS couldn't really kite Rhogar because of Rhogar's range, so I just tried to draw Rhogar over near Marcu so I could get my whole team in the mix and get some height shots in. Eventually, between all of the heroes, I narrowly brought down Rhogar with just a couple lives remaining on each. Third Place Baby!! Overall I can't be too disappointed in my performance. Between Gencon 2019, Online Con 2020, and ScapeCon 2021 this is my third consecutive year making it to the Top 4, which is an accomplishment even if I haven't been able to win any of the events outright. It helps that all three of my Day 2 losses have been successively harder matchups: championship 2019 against IS was a 50/50 game, semifinal 2020 against Dysole was a 65/35 game, and then this one was probably like a 75/25 game. Already excited to play some Summer Heroscape next year wherever it takes place. Honestly I just love competing in these games against other players trying hard to win, so I'm really happy I've been able to go so far and play lots of games every year. General Wars
Spoiler Alert!
Army: Sacred Band x3, Redcoats x2, Parmenio, Marcus. This General Wars was really similar to the one we did at Online Con last summer, but the figure limit bumped from 18 to 24 which really enables builds like this. I love playing the Marcus + Redcoats pod, and thought it was fun to bring Sacred Band sincerely to a cheese tournament.
Round 1 vs. Major Q23 (Cutters x3, Brutes x2, Mezzos x1, Fen Hydra) This game I did not even activate Redcoats or Marcus. In the first round I lost four Greeks to a strike force of Valda-backed Cutters. Over the next two rounds I did not lose any more. Parmenio and the Greeks claimed Valda from the Cutters after the initial losses and then rolled over the board with its aid, and some great defense rolls. Q23 was coming directly off his tough Championship win to this game so I'll cut him slack for this one. W Round 2 vs. UnseenShadowz (Charos, Greenscales x3, Syvarris) This was the build I won the prior Online Con General Wars with. It's good, but there's more tools to kill Charos without a strict figure limit, and I think I had the best one available in 10th x2 and Marcus. I built a screen with the Greeks and then launched 4x4v6 attacks on Charos from low ground to slowly bring him down. W Round 3 vs. MrWookie (Heavies x2, Blades x2, Nerak, Grimnak, Tornak) This game I had a magnificent Greek screen. I stumbled into a perfect double space denial on the Aeon road with Parmenio and a Greek that blocked Grimnak from getting any Chomps without extreme aggression into Redcoat range. After Round 1, I never put an order marker on the Greeks again and went straight Redcoats to blast through the entire army. W Round 4 vs. Garenex (Blades x4, Grimnak, Nerak, Tornak, Marro Warriors, Isamu) This mega 27-hex powerhouse build was what Chris Perkins was running in the other semifinals match. It was going to be tough, but I had done an online test game of this matchup Chris Perkins before the Con, and the key to it was focusing down the Blades' heroes first, to destroy Chomp and their attack boost, and leave them as 2/2 peons. That's how this game went, and I was helped by Garenex's poor Grimnak defense rolls. The Blades and Tornak themselves did a lot of work, but not enough for the Marros to clean up. I pushed aggressively on the Marros with 6 move Redcoats, breaking Marcus pod formation, to close out the game. W Chris Perkins won the other semifinal, and since we were in different Generals we became General Wars cochampions, as the event was out of time. Chris Perkins had two other unplayed side event championship games to play that night, and since the two of us had already played the match once, it felt like a fine ending to me. I had a lot of fun playing the Greeks and taking them to some big wins. Three-Headed Hydra
Spoiler Alert!
My team was me, my dad, and Chris Perkins. Our builds were:
Chris: Cutters x4, Charos, Guilty Vegie Dad: Mohicans x5, Brave Arrow, Theracus vegietarian18: Nagrubs x5, Tor-Kul-Na, Zetacron I thought our builds were solid with smooth matchups, which is important when the other team sets matchups, but Chris and I pretty significantly overlooked how good Zombies were going to be, and all three of our builds were quite bad into Zombies. Round 1 vs. UnseenShadowz (Charos, Drones x4, Guilty) This game was bound to come down to a Charos vs. Tor-Kul-Na duel and it did. Tor-Kul-Na had fantastic shields, and got Charos down to 1 life, wbut died. Zeta was able to clean Charos up, and then rolled clutch shields to take down Guilty. On the other games of the series, Chris Perkins was soundly defeated by Earl of Sandwich's Zombies, but my dad pulled out the win over johnnyfrisbee's Cutters, but Johnny had maybe gone too hard for the multiplayer championship the night before and forgot to put a squad of his Cutters on the board until about halfway through their game. W Round 2 vs. Deroche (Zombies x5, Syvarris, Theracus) I had to take the Zombies since my teammates' armies were even worse into them. Many Nagrubs were turned into Zombies, but Tor-Kul-Na killed many many Zombies. Syvarris came out when Zombies got low, and I had a fun play where I ate one of my own engaged Nagrubs that was in my way to catch the elf archer before he ran away. On the other games, my dad was pretty soundly defeated by Tagawa Samurai Archers, while Chris Perkins got a crucial narrow win over NecroBlade's Blades. W Round 3 vs. Dragon Ruler (Sacred Band x4, Parmenio, Valguard) We were about 70% through a pretty tight game that I was narrowly losing when I realized that Dragon Ruler had been moving the Band five spaces all game when he didn't have Marcus in his army. We chose to play it out, hoping that either our teammates would decide the series, but that didn't happen, with my dad defeating HoundsRule's Hounds and Chris Perkins losing the Cutter mirror to OEAO. I lost the match in the startzone when TKN couldn't find the tramples he needed on the Greeks; there were about 5 Greeks and a 3-life Parmenio remaining. Dragon Ruler thought/thinks that the match wasn't impacted by the mistake, but I pretty strongly disagree; 50+ move points of extra development over the five rounds before I noticed the mistake gave the Greeks sizable advantages. I don't disagree that I had chances to win even with the mistake, but I don't think the mistake didn't impact the game. I feel bad about it because it was certainly an honest mistake, but it was a very impactful one, and he had played it that way in his prior games too. The end solution was to throw this game out, leave the series tied 1-1, neither of our teams advancing to the next round, and the undefeated IS/ISB3/Q23 team taking the title. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun Last edited by vegietarian18; August 16th, 2023 at 09:04 AM. |
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